Not compatible with Heartland Modpack from Wabbajack as far as I can tell. https://www.wabbajack.org/modlist/wj-featured/heartland Pressing any button will press all modded buttons. So if I press e, its trying to take out the torch, open the map. Even if I comment out the torch part its still being done.
Would it be possible to add a hotkey that allows you to confirm message boxes in the inventory? I have a lot of difficulty doing alchemy because putting all my ingredients back into a container is horrible. In Skyrim you can just hover over something, press enter on it, get the message box for "how many?", then press enter again to confirm. In Oblivion you have to click the confirmation button manually each time. It's maddening.
What exactly do you mean by "works"? Does it trigger "take all" functionality when you click the hotkey specified in "simple hotkeys" ini file? Could you please share your NorthernUI configuration then? Do you have controller support enabled?
I found tiny errors: when you tap on "exit" from inventory and "take it all" at the same time, game crashes. Also "take it all" works even in counting menu (when you're choosing how many of smt you want to take).
What if I don't want to use all the hotkeys in the mod (I have other mods that implement the same hotkeys of your mod), i.e. I want to use just some of them? Would it be enough just to set the values of the unwanted hotkeys to 0 in the appropriate *.ini files?
Sounds absolutely perfect and just the implementation I'm looking for!
The few things I can think of that aren't already covered here are hotkeys for menu items (Map, Quest Log, etc). That's pretty much the only reason I use QZ Easy Menus nowadays. I know there's F1, F2 etc but those are also hard-coded, and my mind just goes to M for Map, J for Journal and so on.
Anyway, just food for thought. And thank you so much for this! Love it.
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Pressing any button will press all modded buttons. So if I press e, its trying to take out the torch, open the map. Even if I comment out the torch part its still being done.
I have a lot of difficulty doing alchemy because putting all my ingredients back into a container is horrible. In Skyrim you can just hover over something, press enter on it, get the message box for "how many?", then press enter again to confirm. In Oblivion you have to click the confirmation button manually each time. It's maddening.
does this include, or are there plans to include, additional hotkey wheels for item selection using modifier keys?
like
1 - 8 [standard]
but
shift + 1-8 [with modifier key]
and/or
alt + 1-8
I found tiny errors: when you tap on "exit" from inventory and "take it all" at the same time, game crashes. Also "take it all" works even in counting menu (when you're choosing how many of smt you want to take).
What if I don't want to use all the hotkeys in the mod (I have other mods that implement the same hotkeys of your mod), i.e. I want to use just some of them? Would it be enough just to set the values of the unwanted hotkeys to 0 in the appropriate *.ini files?
The few things I can think of that aren't already covered here are hotkeys for menu items (Map, Quest Log, etc). That's pretty much the only reason I use QZ Easy Menus nowadays. I know there's F1, F2 etc but those are also hard-coded, and my mind just goes to M for Map, J for Journal and so on.
Anyway, just food for thought. And thank you so much for this! Love it.