Oblivion
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NeverwinterPinata

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NeverwinterPinata

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23 comments

  1. Dxthwxvx
    Dxthwxvx
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    Are the default values in line with a normal jump in vanilla? I mean for coyote time jumps, not for double jumps. I just want the jumps I do during coyote time to be the same as the ones I do normally in terms of jump height and acrobatics experience gained. 
    1. NeverwinterPinata
      NeverwinterPinata
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      Unfortunately the mod has to use approximations instead of actual jumping mechanics, due to technical limitations. This can be adjusted if necessary by editing CoyoteTimeBaseVelocity and CoyoteTimeSkillMult in the INI file. These fake jumps do, however, give Acrobatics skill increases (can be disabled in the INI).
    2. Dxthwxvx
      Dxthwxvx
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      That's just fine, this is a very good mod regarless, thank you. 
  2. Plythios
    Plythios
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    Incredible. So this is why jumping in bethesda games always felt so jank?

    Really well done on this, I'd encourage you to make versions for the other games too, if you haven't already. New vegas and skyrim are definitely in need of some attention in this regard.
    1. lStewieAl
      lStewieAl
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      There's already an option for this in New Vegas in my Tweaks engine plugin
    2. Plythios
      Plythios
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      Ah, of course. You've should have checked, stewie. Thanks for your contributions!
  3. Ortorin
    Ortorin
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    What?! Only a double jump? What if I want to Sky Walk from the Imperial City to the Cloud Ruler Temple? Huh?

    I'm joking, really. Buuut... I see no reason to limit the number of jumps when you already have things open. One more setting? "Number of mid-air jumps." Default is 1, 0 is unlimited.

    I'm sure that would make certain people VERY happy.

    Edit: Oh, wait. Then people will want a skill level before the multi-jumps start. And others will want skill progression to unlock more jumps over time.
    I guess you can't please everybody. Or... maybe you can with a lot of work. xD
    1. NeverwinterPinata
      NeverwinterPinata
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      The adjustable number of jumps has been implemented, but the variable skill check would be too complex to implement.
    2. Ortorin
      Ortorin
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      You're awesome! I might not even use the feature, lol. I appreciate your work, though!
    3. DragonSlayer667
      DragonSlayer667
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      Nevermind, i talked about implementing a feature you had already implemented here, D'oh!
      And you implemented it just the way i'd prefer too, unlocking double jump at 75 expert acrobatics and all, only tweak i needed was making the amount of jumps infinite for maximum shits n giggles!

      Thank you for the time spent building this, you just sprinkled a bunch of fun on this long-time player's game!
  4. Freyr95
    Freyr95
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    This doesn't work with NorthernUI's controller support. Pressing the jump button on controller doesn't register for the double jump. I was able to fix this by just using Xpadder to assign the E key to the controller's Y button and now it works
  5. Xeredek
    Xeredek
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    man this was such a needed improvement! I've been playing games in this engine for ages and ages and never once felt like I had jumping down. awesome work
  6. RozaMascheri
    RozaMascheri
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    That is a nostalgia hit over there.
    I used to exploit Sheep Dog n Wolf with that mechanic decades ago.
    This is a must have, a mod under the category "fix vanilla".
  7. DragonSlayer667
    DragonSlayer667
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    Hey, this is suspiciously close to a proper double jumping mechanic, and i've been wanting one of those for oblivion for a long time now.
    I wonder, since you're already elbow deep in it, can't you craft a double\multiple jump plugin? Bonus points if it's tied to your acrobatics skill, and particularly great if it can invoke another animation on the second and further jumps!
    Might be wanting too much from this old game though, oblivion locomotion is black magic.
  8. BlueChel5
    BlueChel5
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    This could be potentially overpowered but; Coyote jumping causes the player to not lose any Fatigue.
    1. NeverwinterPinata
      NeverwinterPinata
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      The latest update fixes this issue. Thank you for your report.
  9. JP193
    JP193
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    Genius. Reminds me of the mod for Skyrim to allow spring jumping in that it subtly makes the game feel more responsive.
  10. IcelandicPsychotic
    IcelandicPsychotic
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    Smart idea! I've had so many sloped jumps in Oblivion fail and never knew why until now.