Adds a brief period of time where you can still jump even if you're no longer touching the ground after running off a cliff. Also, optional double jump.
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Changelogs
Version 1.4
Added support for NorthernUI's gamepad controls.
Version 1.3
You can now define in the INI how many times you can double jump without landing. Also adds a sound effect for double jump.
Version 1.2
Adds an optional double jump mechanic. INI file allows turning it on/off, and setting the Acrobatics level at which it is unlocked.
Version 1.1
Coyote time now uses fatigue and counts towards Acrobatics increase (can be configured in the INI file).
In many platformers, a hidden mechanic is implemented where for a very brief period of time, you can still jump even if your character's feet are no longer touching the ground after running off a cliff. "Coyote Time" is the name of this mechanic, named so after the relevant gag in Roadrunner cartoons.
This mod attempts to implement the Coyote Time mechanic into Oblivion. If you ever found yourself trying to jump from one rock to another but the game seemingly failed to register your button press, then this mod should be the solution.
Comes with an INI file that allows adjusting this mechanic, especially the duration of Coyote Time. Requires Oblivion Script Extender.
Also adds an optional double jump mechanic. Use the INI file to configure whether it should be used and at which Acrobatics level.