I discovered that resources from LenasCompanions.bsa do not always load. I offer two solutions for this problem:
Use the new BSA which has been renamed to "DLCShiveringIsles - LenasCompanions.bsa". This will load if DLCShiveringIsles.esp is also loaded, but it is required, so you should do. My new BSA now also contains all the voice files, so no loose files are required at all.
Alternatively use loose files for all resources - please unpack the BSA. This will always load, no matter what.
The BSA has become too large for me to upload also as a zip file with loose files, as it is really the same thing. Please unpack it yourself if your system has issues loading it.
Known bugs A potential deadlock can arise in the following situation: if the player is knocked out and your last standing companion is engaged with a monster behind a wall (as NPCs love to do), then he will never be able to defeat that monster, and thus the battle will never end, and you will never rise, forever stuck in this stalemate.
I am trying to figure out how to resolve this situation. In the meantime, you can unblock it by killing the monster from the console. If you can't do that, then it's quit and reload, I'm afraid.
So, not in Bruma then? Where is he showing up? You may be suffering from the infamous "snap back to Tamriel" Oblivion bug. I thought I circumvented it, but if it happens in your game, I'll make you a special fool-proof version. EDIT: I just checked. The latest version is already a fool-proof version. So I don't understand why Geralt is not in Bruma.
If the quest marker on the map is outside of Bruma and your character is in Bruma, then the quest marker on your compass will point at a Bruma city gate. This is normal Oblivion behaviour.
Oh, and just to check: you do have OBSE installed, right?
I had the same issue with him. I have to find him by moving the player to Geralt and he was in a very dark cell then I reload the save and move him to the player in Olav's Tap and Tack. He work find after that.
cool On a side note I ported this item to oblivion Witchers Silver Sword I used as re-placer for item in Kvatch Rebuilt and never uploaded. I'm thinking of uploading as recourse as I think the permission allow it as long as it stays on the nexus.
Yes, Geralt already got it. That is, the original model from CD Projekt Red. The Skyrim model is more detailed though, it seems to have been redone rather than ported from The Witcher games.
I ran into a issue with Geralt when clearing out Silver Tooth Cave his quest won't advance. I tried out in many different orders by doing it as first dungeon, middle dungeon, etc.. in his quest and each time the quest line wouldn't advance. However I'm not sure if it's conflict or not as I know a mod I use called Oblivion Quest of the Week has a quest for that cave called Research And Goblins with a similar goal of clearing the cave.
It's Selene form the Oblivion quest An Unexpected Voyage.
A mod that could turn Selene of the Black Water Brigands into a follower. She seems like she could be a potential follower if you choose the option that lets her live, and is hauled of the prison. A quest could be made that allows a follower option once you pay her fine. It wouldn't have to be something to complicated, but it seems like there would be an opportunity to create a back story and a follower with with an interesting personality, character conflicts and general mischief. Cause I would think she wouldn't like your character at first even if your character pays her fine.
That's an interesting idea. I shall need to look up that quest - I have never let her live. :-o Do you want her class etc. be just like in vanilla? She will need to like the player at least a little, otherwise she won't join you.
That can be done. I just looked her up: she is 5 levels above the player. This is a bit too high for the follower, unless you want one that fights instead of you. I normally make them the same level as the player. Since the follower will be technically a new character, we don't need to muck about with the vanilla Selene and can make whatever we like. I'll carry over her class and equipment. Any other ideas? Otherwise I'll fill her in myself.
I have a bug with this mod, already in the imperial dungeon the character does not die, but only falls unconscious and gets up in a couple of seconds. I'm aware of the ini settings, I set Companions.AllyAssist to 0, the player still doesn't die, tell me how to remove this nasty script via tes4edit I just want to play your Skyrim
AllyAssist is not the only setting that governs death. The setting that you want is a few lines below it. It is a setting, not a script. Nothing to remove with xEdit.
Yes, I know about it. If you read the description, it says that the voice is not like the voice of Geralt in either Witcher 2 or 3. I actually downloaded it but I thought that the voice was too different from the original and also too different from any of the Oblivion voices that we have. I could give Geralt those phrases, but then everything else he says would be in a different voice, which is odd. And since it wasn't even proper Geralt's voice... you see where I'm going with this, don't you?
Yea I understand I have similar issue with my companion Marcus. In his case his voice has slightly similar in tone to the imperial male so it not super jarring when the voice switches, but it's still odd. Some folks though won't like it.
I could have used them if the voice had not been altered. There is a model of Geralt's voice for xVAsynth that I could use to generate all other lines for him... which is a VERY tall order. However, I would do it if I had some real phrases that Geralt says in the games to use. But the phrases in this resource are not only being said in a different voice (not recognisable as Geralt to me, anyway), but also they are phrases from dialogue rather than those "talking to yourself" phrases that he says during the game, such as "I'm getting too old for this". So using them would not connect my Oblivion Geralt to the original, and thus I figured that using a standard voice would be better. Redguard comes closest, I feel, and suits his character, so I picked that.
I have a bug report that I think is traced to Lena's Companion 2.2 version (or it may be TWMP Skyrim Alive version 2.10.1?)! Well, the bug causes my player character when they're suppose to die upon loosijng all health they instead become unconcious and are able to get back up again! I know it's a wierd bug, but it's happening to me! Going back to older versions of both Lena's Companions and TWMP Skyrim Alive seems to fix the bug!
Reading through the description like "cool cool, another fun looking mod from Lena" and then suddenly got hit with the greatest RPG whiplash when I saw the Rift, Everfall and Wakestones. Merging one of my absolute most favorite games of all time with my favorite Elder Scrolls title? Downloading right now.
(Also, just a general huge thank you for all your work, I don't think I could have ever dreamed of bringing all of Tamriel together before reading your guides, and all your additional mods are an absolute treat!)
Yeah, Dragon's Dogma is one of my absolute favourite games too, so I couldn't well leave it alone. As you progress in The Rift faction, you can eventually attain the rank of Arisen. I shall just need to add one more companion to get you there. And just like in Dragon's Dogma, good things do not come for free - sacrifices will be required. Hope you enjoy it!
Err... I have a problem with Ciri... I really don't like her. Also I haven't seen the TV series, I only know the games. So I'm sorry, but I have to decline Ciri.
Glad you're enjoying some of the other companions though!
"What do you know of saving worlds? You are but a witcher." Ciri said this to Geralt and really hurt him. Such a horribly mean thing to say. After all he's done for her. I haven't forgiven her that. I was already annoyed with her, but that line sealed it for me. Cirilla - no. She becomes the Empress, and good riddance.
Thank you! D'you know, in all the time I've been playing The Witcher games, I never noticed the "of" in Yennefer's name... You'll have to fix it for yourself, I fear, as it's not worth redoing so much to just get it in. Let's say, she Oblivionised her name.
173 comments
The BSA has become too large for me to upload also as a zip file with loose files, as it is really the same thing. Please unpack it yourself if your system has issues loading it.
A potential deadlock can arise in the following situation: if the player is knocked out and your last standing companion is engaged with a monster behind a wall (as NPCs love to do), then he will never be able to defeat that monster, and thus the battle will never end, and you will never rise, forever stuck in this stalemate.
I am trying to figure out how to resolve this situation. In the meantime, you can unblock it by killing the monster from the console. If you can't do that, then it's quit and reload, I'm afraid.
You can enable debugging, that will show you Geralt with a quest marker. You need to modify two INI files in Oblivion\Data\ini folder:
Restart the game. You will then have "Companion Geralt" quest in your journal, activate that and the quest markers will show you Geralt and his horse.
Let me know if Geralt turns up somewhere other than Bruma - that shouldn't be happening.
I'll make you a special fool-proof version.EDIT: I just checked. The latest version is already a fool-proof version. So I don't understand why Geralt is not in Bruma.
If the quest marker on the map is outside of Bruma and your character is in Bruma, then the quest marker on your compass will point at a Bruma city gate. This is normal Oblivion behaviour.
Oh, and just to check: you do have OBSE installed, right?
I have to find him by moving the player to Geralt and he was in a very dark cell then I reload the save and move him to the player in Olav's Tap and Tack. He work find after that.
On a side note I ported this item to oblivion Witchers Silver Sword I used as re-placer for item in Kvatch Rebuilt and never uploaded. I'm
thinking of uploading as recourse as I think the permission allow it as long as it stays on the nexus.
A mod that could turn Selene of the Black Water Brigands into a follower. She seems like she could be a potential follower if you choose the option that lets her live, and is hauled of the prison. A quest could be made that allows a follower option once you pay her fine. It wouldn't have to be something to complicated, but it seems like there would be an opportunity to create a back story and a follower with with an interesting personality, character conflicts and general mischief. Cause I would think she wouldn't like your character at first even if your character pays her fine.
Do you want her class etc. be just like in vanilla?
She will need to like the player at least a little, otherwise she won't join you.
I could she see her liking one's character a enough to follow you if pay her fine just for getting out of prison
I just looked her up: she is 5 levels above the player. This is a bit too high for the follower, unless you want one that fights instead of you. I normally make them the same level as the player. Since the follower will be technically a new character, we don't need to muck about with the vanilla Selene and can make whatever we like. I'll carry over her class and equipment.
Any other ideas? Otherwise I'll fill her in myself.
I can't think of any other ideas atm
side note I will be give your skyim a try soon.
Finally I found it. I've already reinstalled Skyrim Alive several times, I thought there was a problem...
(Also, just a general huge thank you for all your work, I don't think I could have ever dreamed of bringing all of Tamriel together before reading your guides, and all your additional mods are an absolute treat!)
Yeah, Dragon's Dogma is one of my absolute favourite games too, so I couldn't well leave it alone. As you progress in The Rift faction, you can eventually attain the rank of Arisen. I shall just need to add one more companion to get you there. And just like in Dragon's Dogma, good things do not come for free - sacrifices will be required. Hope you enjoy it!
Glad you're enjoying some of the other companions though!
Ciri said this to Geralt and really hurt him. Such a horribly mean thing to say. After all he's done for her. I haven't forgiven her that. I was already annoyed with her, but that line sealed it for me. Cirilla - no. She becomes the Empress, and good riddance.
Esp. the new Yennefer
Small nitpic: Yennefer "of" Vengerberg
Tyvm!
D'you know, in all the time I've been playing The Witcher games, I never noticed the "of" in Yennefer's name... You'll have to fix it for yourself, I fear, as it's not worth redoing so much to just get it in. Let's say, she Oblivionised her name.
All good. No worries. ty again!