Oblivion

File information

Last updated

Original upload

Created by

Lena Wolf

Uploaded by

LenaWolfBravil

Virus scan

Safe to use

173 comments

  1. LenaWolfBravil
    LenaWolfBravil
    • member
    • 63 kudos
    Locked
    Sticky
    I discovered that resources from LenasCompanions.bsa do not always load. I offer two solutions for this problem:

    • Use the new BSA which has been renamed to "DLCShiveringIsles - LenasCompanions.bsa". This will load if DLCShiveringIsles.esp is also loaded, but it is required, so you should do. My new BSA now also contains all the voice files, so no loose files are required at all.
    • Alternatively use loose files for all resources - please unpack the BSA. This will always load, no matter what.

    The BSA has become too large for me to upload also as a zip file with loose files, as it is really the same thing. Please unpack it yourself if your system has issues loading it.
  2. LenaWolfBravil
    LenaWolfBravil
    • member
    • 63 kudos
    Locked
    Sticky
    Known bugs
    A potential deadlock can arise in the following situation: if the player is knocked out and your last standing companion is engaged with a monster behind a wall (as NPCs love to do), then he will never be able to defeat that monster, and thus the battle will never end, and you will never rise, forever stuck in this stalemate.

    I am trying to figure out how to resolve this situation. In the meantime, you can unblock it by killing the monster from the console. If you can't do that, then it's quit and reload, I'm afraid.
  3. ianspencer91
    ianspencer91
    • premium
    • 0 kudos
    Sorry to ask but where is Geralt? I can't seem to find him in the tavern or anywhere else in Bruma
    1. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Geralt should be either in the tavern or walking around town, mostly hanging out by the chapel. He doesn't go anywhere... So not sure what's going on.

      You can enable debugging, that will show you Geralt with a quest marker. You need to modify two INI files in Oblivion\Data\ini folder:

      • LenasCompanions.ini - set debug to 1 or higher
      • CompanionGeralt.ini - set QuietStart to 0

      Restart the game. You will then have "Companion Geralt" quest in your journal, activate that and the quest markers will show you Geralt and his horse.

      Let me know if Geralt turns up somewhere other than Bruma - that shouldn't be happening.
    2. ianspencer91
      ianspencer91
      • premium
      • 0 kudos
      still can't find him and for some reason the quest markers are pointing at random places on the map that don't correspond to the compass
    3. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      So, not in Bruma then? Where is he showing up? You may be suffering from the infamous "snap back to Tamriel" Oblivion bug. I thought I circumvented it, but if it happens in your game, I'll make you a special fool-proof version.
      EDIT: I just checked. The latest version is already a fool-proof version. So I don't understand why Geralt is not in Bruma.

      If the quest marker on the map is outside of Bruma and your character is in Bruma, then the quest marker on your compass will point at a Bruma city gate. This is normal Oblivion behaviour.

      Oh, and just to check: you do have OBSE installed, right?
    4. ianspencer91
      ianspencer91
      • premium
      • 0 kudos
      Turned it off, saved, turned it back on. Fixed... 
    5. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Hmm... Must not have initialised correctly for some reason. Glad it's fixed!
    6. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      I had the same issue with him.
      I have to find him by moving the player to Geralt and he was in a very dark cell then I reload the save and move him to the player in Olav's Tap and Tack. He work find after that.
    7. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Definitely an initialisation issue. Once loaded, he'll work correctly. Hmm... May be one day I'll figure out how to fix it or find a work around.
    8. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      cool
      On a side note I ported this item to oblivion Witchers Silver Sword I used as re-placer for item in Kvatch Rebuilt and never uploaded. I'm
      thinking of uploading as recourse as I think the permission allow it as long as it stays on the nexus.
    9. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Yes, Geralt already got it. That is, the original model from CD Projekt Red. The Skyrim model is more detailed though, it seems to have been redone rather than ported from The Witcher games.
    10. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      yea i believe you are correct and it is an original model/recreation
    11. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      I ran into a issue with Geralt when clearing out Silver Tooth Cave his quest won't advance. I tried out in many different orders by doing it as first dungeon, middle dungeon, etc.. in his quest and each time the quest line wouldn't advance. However I'm not sure if it's conflict or not as I know a mod I use called Oblivion Quest of the Week has a quest for that cave called Research And Goblins with a similar goal of clearing the cave.
    12. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      I had no issues with any of the caves. It may well be a conflict. But to be certain, I'll check in the CS tomorrow.
  4. ElderScrollsFan001
    ElderScrollsFan001
    • member
    • 130 kudos
    Would you be open to a request for a follower?
    1. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      That depends on who it is. I won't make Ciri.
    2. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      It's Selene form the Oblivion quest An Unexpected Voyage.

      A mod that could turn Selene of the Black Water Brigands into a follower. She seems like she could be a potential follower if you choose the option that lets her live, and is hauled of the prison. A quest could be made that allows a follower option once you pay her fine. It wouldn't have to be something to complicated, but it seems like there would be an opportunity to create a back story and a follower with with an interesting personality, character conflicts and general mischief. Cause I would think she wouldn't like your character at first even if your character pays her fine. 
    3. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      That's an interesting idea. I shall need to look up that quest - I have never let her live. :-o
      Do you want her class etc. be just like in vanilla?
      She will need to like the player at least a little, otherwise she won't join you.
    4. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      It would be cool if her class/etc to be a close to vanilla as possible as you follower system would allow.

      I could she see her liking one's character a enough to follow you if pay her fine just for getting out of prison

    5. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      That can be done.
      I just looked her up: she is 5 levels above the player. This is a bit too high for the follower, unless you want one that fights instead of you. I normally make them the same level as the player. Since the follower will be technically a new character, we don't need to muck about with the vanilla Selene and can make whatever we like. I'll carry over her class and equipment.
      Any other ideas? Otherwise I'll fill her in myself.
    6. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      That sound goods

      I can't think of any other ideas atm
    7. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Alright. Give me a week or so. I'm still tired from making Skyrim.
    8. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      cool

      side note I will be give your skyim a try soon.
    9. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Hope you like it. It's a bear to install... bring your axe.
    10. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      I've got a version done. I sent you a PM.
    11. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      PM answered
    12. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      I haven't forgotten about this. It's a little chaotic here at the moment, both in Oblivion and in real life...
    13. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      I hope all goes well  :)
    14. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      Thank you very much for taking your time to do this.
    15. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      You are welcome! Enjoy!
  5. volfman6
    volfman6
    • member
    • 2 kudos
    I have a bug with this mod, already in the imperial dungeon the character does not die, but only falls unconscious and gets up in a couple of seconds. I'm aware of the ini settings, I set Companions.AllyAssist to 0, the player still doesn't die, tell me how to remove this nasty script via tes4edit I just want to play your Skyrim
    1. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      AllyAssist is not the only setting that governs death. The setting that you want is a few lines below it. It is a setting, not a script. Nothing to remove with xEdit.
    2. volfman6
      volfman6
      • member
      • 2 kudos
      player.setRefEssential ,
      Finally I found it. I've already reinstalled Skyrim Alive several times, I thought there was a problem...
    3. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      I'll change the default setting to 0 for all future updates and add an explicit note to the description to make it clearer.
  6. ElderScrollsFan001
    ElderScrollsFan001
    • member
    • 130 kudos
    i just found this mod Geralt The Witcher Voice Resources and was wondering if you knew about it. 
    1. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Yes, I know about it. If you read the description, it says that the voice is not like the voice of Geralt in either Witcher 2 or 3. I actually downloaded it but I thought that the voice was too different from the original and also too different from any of the Oblivion voices that we have. I could give Geralt those phrases, but then everything else he says would be in a different voice, which is odd. And since it wasn't even proper Geralt's voice... you see where I'm going with this, don't you?
    2. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      Yea I understand I have similar issue with my companion Marcus. In his case his voice has slightly similar in tone to the imperial male so it not super jarring when the voice switches, but it's still odd. Some folks though won't like it.
    3. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      I could have used them if the voice had not been altered. There is a model of Geralt's voice for xVAsynth that I could use to generate all other lines for him... which is a VERY tall order. However, I would do it if I had some real phrases that Geralt says in the games to use. But the phrases in this resource are not only being said in a different voice (not recognisable as Geralt to me, anyway), but also they are phrases from dialogue rather than those "talking to yourself" phrases that he says during the game, such as "I'm getting too old for this". So using them would not connect my Oblivion Geralt to the original, and thus I figured that using a standard voice would be better. Redguard comes closest, I feel, and suits his character, so I picked that.
  7. kallekukhuve
    kallekukhuve
    • member
    • 7 kudos
    "not the Hold in Skyrim" hehehe
    1. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Just to be perfectly clear.
  8. LordPalpatine2020
    LordPalpatine2020
    • member
    • 14 kudos
    I have a bug report that I think is traced to Lena's Companion 2.2 version (or it may be TWMP Skyrim Alive version 2.10.1?)! Well, the bug causes my player character when they're suppose to die upon loosijng all health they instead become unconcious and are able to get back up again! I know it's a wierd bug, but it's happening to me! Going back to older versions of both Lena's Companions and TWMP Skyrim Alive seems to fix the bug!
    1. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      This isn't a bug. Read the description and adjust the settings in the INI file.
    2. LordPalpatine2020
      LordPalpatine2020
      • member
      • 14 kudos
      Thanks!
  9. grievous222
    grievous222
    • member
    • 0 kudos
    Reading through the description like "cool cool, another fun looking mod from Lena" and then suddenly got hit with the greatest RPG whiplash when I saw the Rift, Everfall and Wakestones. Merging one of my absolute most favorite games of all time with my favorite Elder Scrolls title? Downloading right now.

    (Also, just a general huge thank you for all your work, I don't think I could have ever dreamed of bringing all of Tamriel together before reading your guides, and all your additional mods are an absolute treat!)
    1. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Thank you very much, glad you like my mods!

      Yeah, Dragon's Dogma is one of my absolute favourite games too, so I couldn't well leave it alone. As you progress in The Rift faction, you can eventually attain the rank of Arisen. I shall just need to add one more companion to get you there. And just like in Dragon's Dogma, good things do not come for free - sacrifices will be required. Hope you enjoy it!
  10. PsymonPrime
    PsymonPrime
    • member
    • 3 kudos
    Nevermind resolved issue with sending logs
    1. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Many thanks for testing. Really.
  11. nemesis200767
    nemesis200767
    • premium
    • 9 kudos
    I would like to kindly request Ciri companion from the TV series. If you have time. Great mod either way. Ty for you skill and time :)
    1. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Err... I have a problem with Ciri... I really don't like her. Also I haven't seen the TV series, I only know the games. So I'm sorry, but I have to decline Ciri.

      Glad you're enjoying some of the other companions though!
    2. nemesis200767
      nemesis200767
      • premium
      • 9 kudos
      Oh? Haha. Wonder why? Well all good. ty for your reply
    3. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      "What do you know of saving worlds? You are but a witcher."
      Ciri said this to Geralt and really hurt him. Such a horribly mean thing to say. After all he's done for her. I haven't forgiven her that. I was already annoyed with her, but that line sealed it for me. Cirilla - no. She becomes the Empress, and good riddance.
  12. nemesis200767
    nemesis200767
    • premium
    • 9 kudos
    Great mod(s). Love the time and effort you  put into this! Kudos!
    Esp. the new Yennefer
    Small nitpic: Yennefer "of" Vengerberg

    Tyvm!
    1. LenaWolfBravil
      LenaWolfBravil
      • member
      • 63 kudos
      Thank you!
      D'you know, in all the time I've been playing The Witcher games, I never noticed the "of" in Yennefer's name... You'll have to fix it for yourself, I fear, as it's not worth redoing so much to just get it in. Let's say, she Oblivionised her name.
    2. nemesis200767
      nemesis200767
      • premium
      • 9 kudos
      Haha. Yes she Oblivionized it. Since there is no Vengerberg in Tamriel it works!

      All good. No worries. ty again!