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Last updated
Original upload
Created by
Alenet and LldeUploaded by
lldeVirus scan
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Activity logs
This page was last updated on 02 February 2023, 4:51PM
- Changelogs
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Version 10.1.1
- Fix some issues with POM (blobs, disappearing objects)
- Allow MSAA to works along Refraction shader on non Nvidia GPUs (game was disabling refractions when iMultisample >= 2 and AMD/Intel gpus )
- Allow TESR_WaterReflectionMapBuffer to be bound to a shader (water reflection texture)
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Version 10.1.0
- Made Fog Skip Pass Configurable
- Fixed bleached out color in Skip Fog Pass Enabled
- Fix a regression where the WaterHeightMap become unusable when Lava
- Fix a regression where shaders using the WaterHeightMap weren't working properly if activated after initial load
- Fixed excessive brightness and oily looking surfaces in POM shaders
- POM objects doesn't loose the light reflection in the distance (PAR2000.vso/.pso tandem)
- Fixed Shadows disappearing when using a torch in exterior on POM objects.
- Add a couple of shaders for shadows
- Fixed a crash when loading a save game when a torch is equipped
- Restored binding of INTZ depth buffer format on Nvidia (INTZ are used by injectors)
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Version 10.0.2
- Removed Fog Pass Skip, restore the proper Fog behaviour of the game.
- Added 2 missing shaders for shadows
- Fix an issue when loading a save with a torch attached was crashing the game. (Equipment Mode)
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Version 10.0.1
- Fix for Crash in certain interior to exterior transitions (first transition of the game when the transition is made by scripts) with culling activated. (Introduced in OR 9.0 Occlusion mode)
- Set properly certain INI settings when OR Water are enabled. Should fix issues people were experiencing.
- Properly use the new settings for culling (were linked to an OC setting)
- Add options to enable and disable shadows for exteriors and interiors
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Version 10.0
- More robust shader parser. Now it's possible to define samplers on include file.
- Made sampler and sampler1d bindable
- Fixed NightEye enabling/disabling from In game menu
- Fixed an issue with HeightMap binding that could cause crashes and memory corruption
- Made CameraMode optional again
- MSAA is optional again too (broken refraction in chamaleon effects when MSAA was active)
- Reference with refraction doesn't cast shadows anymore.
- CameraMode, EquipmentMode, OcclusionCulling MountedCombat disabled by default
- Fixed Spurious triggering of waterlens on some interior->exterior transitions
- Fixed ghost hands for RESZ path for depth buffer binding on DXVK/WineD3D
- Post Processing Effects are now rendered after the HDR but before other vanilla screenspace shaders. This fix some glitch with hit and other similar effects
- Split LOD Culling from Occlusion Culling
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- Author's activity
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February 2023
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02 Feb 2023, 4:51PM | Action by: llde
Attribute change
'Description changed.'
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02 Feb 2023, 4:09PM | Action by: llde
Attribute change
'Description changed.'
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02 Feb 2023, 4:08PM | Action by: llde
Attribute change
'Description changed.'
September 2022
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01 Sep 2022, 10:52AM | Action by: llde
Attribute change
'Description changed.'
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01 Sep 2022, 10:52AM | Action by: llde
Changelog added
'Change log added for version 10.1.1'
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01 Sep 2022, 10:50AM | Action by: llde
File added
'OR 10.1.1 [version 10.1.1]'
August 2022
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30 Aug 2022, 4:32PM | Action by: llde
Attribute change
'Description changed.'
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30 Aug 2022, 2:56PM | Action by: llde
Changelog added
'Change log added for version 10.1.0'
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30 Aug 2022, 2:50PM | Action by: llde
File added
'OR 10.1.0 [version 10.1.0]'
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23 Aug 2022, 10:27PM | Action by: llde
Changelog added
'Change log added for version 10.0.2'
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23 Aug 2022, 10:26PM | Action by: llde
File added
'OR10.0.2 [version 10.0.2]'
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08 Aug 2022, 6:23PM | Action by: llde
Attribute change
'Description changed.'
July 2022
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31 Jul 2022, 8:00PM | Action by: llde
Changelog added
'Change log added for version 10.0.1'
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31 Jul 2022, 7:50PM | Action by: llde
Changelog added
'Change log added for version 10.0.1'
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31 Jul 2022, 7:46PM | Action by: llde
File added
'OR10.0.1 [version 10.0.1]'
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21 Jul 2022, 2:32PM | Action by: llde
Attribute change
'Description changed.'
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21 Jul 2022, 1:36AM | Action by: llde
Permission change
'Users can use assets from this file with or without permission.'
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21 Jul 2022, 1:36AM | Action by: llde
Permission change
'The mod page is now allowing a single comment topic and discussion tab.'
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20 Jul 2022, 11:39PM | Action by: llde
Mod published
'Oblivion Reloaded'
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20 Jul 2022, 11:38PM | Action by: llde
Attribute change
'Description changed.'
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- Mod page activity
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June 2024
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14 Jun 2024, 1:15AM | Action by: mhuge1992
Tracked
'Oblivion Reloaded'
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12 Jun 2024, 8:22PM | Action by: Falzin
Tracked
'Oblivion Reloaded'
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11 Jun 2024, 5:19PM | Action by: ViciousFerret13
Untracked
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10 Jun 2024, 10:10PM | Action by: jkobler
Tracked
'Oblivion Reloaded'
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10 Jun 2024, 6:55PM | Action by: ViciousFerret13
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10 Jun 2024, 4:41AM | Action by: kingprophet5
Tracked
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08 Jun 2024, 6:08PM | Action by: UnshakenEmperor190
Endorsed
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08 Jun 2024, 5:29AM | Action by: darkforce146
Tracked
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07 Jun 2024, 1:30PM | Action by: jestemandrzej
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06 Jun 2024, 3:55PM | Action by: swefrida
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05 Jun 2024, 10:34PM | Action by: Aldinash
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04 Jun 2024, 8:09PM | Action by: UnshakenEmperor190
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03 Jun 2024, 5:05PM | Action by: NathanThePhotographer
Endorsed
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03 Jun 2024, 3:48PM | Action by: surfacedfox
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03 Jun 2024, 3:19PM | Action by: scrivener07
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03 Jun 2024, 12:16PM | Action by: ALG46TIM
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03 Jun 2024, 6:22AM | Action by: maxito367
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02 Jun 2024, 7:40PM | Action by: TheCrazyFireBall
Endorsed
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02 Jun 2024, 6:40PM | Action by: Nycklaas
Tracked
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May 2024
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31 May 2024, 10:14PM | Action by: dhughes97
Tracked
'Oblivion Reloaded'
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