Okey i finally managed to get this camera working and its cool, the only thing i wish to change is to stop switching from 1st person to 3rd when talking to someone.
That problem alone forces me to turn off OR's camera mode. I haven't been able to find a way to stop that behavior, which is incredibly annoying. When you play in 1st person, you shouldn't be forced into 3rd every time you talk, then have to mouse scroll back to 1st.
Many thanks for developers for this amazing modification :-) But I have one question about dialogs in last version of OR. It was specific settings for dialogs in earlier versions, but it seems in OR 10 it was cutted. Is there some way to make vanilla first person dialogs while using camera mode in OR10?
The OR Camera Mode is much worse than Enhanced Camera, but the graphical features of OR are awesome. And now you've made them incompatible just because your ego wants to make "your" version of the same feature that already exists and works fine. But your version still sucks. Someone needs to tell you that :c
EC and OR CameraMode have 2 completly different scopes. EC is just to show part of the model in 1st person that is hidden in vanilla. OR cameraMode is using the 3rd person model (tgoheter with its skeleton and animations). Why I say the scope are different? Becouse OR CameraMode is a prequisite of using Equipment and Combat Mode, mostly the first. Why again? Becouse the 3rd person node is more malleable the then first, and it's easier to attach a weapon mode on the left hand bone.
OR didn't make EC incompatible becouse we wanted. It just happened. The incompatibility is in 2 places. The first is a conflicting hook: OR and EC both hook into the shadows functions, EC to allow rendering a full model shadows in first person, while OR completly replace the shadows with it's own functionality. This is EC error, as they didn't provide a setting to disable that hook, and was fixed in the XJDHDR and later the GBR versions. The second issue is in the depth buffer routines. OR wait for a certain model that mark the end of the pipeline to bind the depth buffer and make it usable by the shaders. EC change this pipeline, and thus make OR unable to properly detect when to bind the depth buffer, making effects using the depth buffer broken. This is more problematic, the issue is workaroundable but it can cause some gltiches in rendering from my testing. I need to study EC more to provide a proper and auto configurable workaround. the issues as you can see aren't becouse OR provide his own camera mode. The issues are tangent to that.
I do agree OR CameraMode isn't perfect. In fact this is why I tested for OR usability without it for version 10, after OR 9.1 forced it ON. I'm also striving to make everything more usable. I hope one day I could make camera mode to be more usable.
hey wanting to say two things: 1 so many people thank you for taking over this mod and getting it back up i almost never write on theses things but felt i had too based on the previous insanely rude comment that we as a community thank you. 2: when it does come to the camera to see your body and armor in first person with OR, i just have to change the main camera from 0 to 1 correct ? and do you think the mods will eventually become compatible or if we use OR camera we will have to live with the twitchiness while moving in first person, thanks for everything !
The camera keeps jerking around any time i move left to right, is there a way to fix it? i guess its because the camera is locked to the characters face but its making just looking around very disorienenting. This is just on controller. i try to turn the mode off but then it just locks me into 3rd person.
Update: turns out it was the enhanced camera mode from northen UI clashing with it, turned off that option and it works. But is there anyway to not have this kind of camera but keep the graphical and fov options?
I set it to "1" and Type "2" (Wine GoG Oblivion+DXVK, so the in game GUI doesn't quite behave...) and it's honestly better than either of the primary Skyrim camera mods besides like, SmoothCam. No weird clipping, smooth movement, good view angles, etc.
Camera Mode (11 comments)
But I have one question about dialogs in last version of OR. It was specific settings for dialogs in earlier versions, but it seems in OR 10 it was cutted. Is there some way to make vanilla first person dialogs while using camera mode in OR10?
EC and OR CameraMode have 2 completly different scopes. EC is just to show part of the model in 1st person that is hidden in vanilla. OR cameraMode is using the 3rd person model (tgoheter with its skeleton and animations). Why I say the scope are different? Becouse OR CameraMode is a prequisite of using Equipment and Combat Mode, mostly the first. Why again? Becouse the 3rd person node is more malleable the then first, and it's easier to attach a weapon mode on the left hand bone.
OR didn't make EC incompatible becouse we wanted. It just happened. The incompatibility is in 2 places. The first is a conflicting hook: OR and EC both hook into the shadows functions, EC to allow rendering a full model shadows in first person, while OR completly replace the shadows with it's own functionality. This is EC error, as they didn't provide a setting to disable that hook, and was fixed in the XJDHDR and later the GBR versions.
The second issue is in the depth buffer routines. OR wait for a certain model that mark the end of the pipeline to bind the depth buffer and make it usable by the shaders. EC change this pipeline, and thus make OR unable to properly detect when to bind the depth buffer, making effects using the depth buffer broken. This is more problematic, the issue is workaroundable but it can cause some gltiches in rendering from my testing. I need to study EC more to provide a proper and auto configurable workaround.
the issues as you can see aren't becouse OR provide his own camera mode. The issues are tangent to that.
I do agree OR CameraMode isn't perfect. In fact this is why I tested for OR usability without it for version 10, after OR 9.1 forced it ON.
I'm also striving to make everything more usable. I hope one day I could make camera mode to be more usable.
2: when it does come to the camera to see your body and armor in first person with OR, i just have to change the main camera from 0 to 1 correct ? and do you think the mods will eventually become compatible or if we use OR camera we will have to live with the twitchiness while moving in first person, thanks for everything !
I'm currently working on NVR and improving the shadows overall. Improving camera is also in the list
Update: turns out it was the enhanced camera mode from northen UI clashing with it, turned off that option and it works. But is there anyway to not have this kind of camera but keep the graphical and fov options?