Oblivion

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// ARTIFACTS REMASTERED \\
\\ =----------------------------------------------------------------------= //
// V. 1.5, June 9th, 2022 \\
\\ The Elder Scrolls IV: Oblivion //
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Included in this package is the original files for the Artifacts mod by trollf, as
well as an updated Artifacts.esm/Artifacts.esp with total LEVELED LIST COMPLETION
with all of the original armors/arrows/weapons/clothing/robes/jewelry/candles from the
Artifacts mod added to *vendor* leveled lists, *NPC* leveled lists, and *loot* leveled lists.


This means that all of those beautiful items found in the Collector's Society will now be
found naturally in shops across the game (and beyond!), in dungeon chests, in household containers,
in castles, and on NPCs. Variety is the spice of life.






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To install:
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- Drag and drop into Data folder
- Activate Artifacts.esm & Artifacts.esp
- Rebuild Bashed Patch



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|~Additional changes made:~|}}|}}|}}|}}|}}|}}|}~:edam segnahc lanoitiddA~|
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-- Various static objects deleted inside the Collector's Society to HEAVILY reduce FPS.
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-- Emitters, items, and performance-heavy lights were removed from the guildhall to save FPS.
///
-- All leveled items are properly scaled to their vanilla-equivalents, and if there is no
equivalent, the level at which an item is placed is estimateed based on cost.
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-- Renamed various items to be more lore-friendly.
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-- Collector's Society merchants nerfed heavily. They no longer carry all items, but rather
only a handful of Artifacts and other leveled items.
///
-- Appearance of Collector's Society guild members changed for immersion.
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-- All guild NPCs are now non-essential. Max realism!
///
-- Script-controlled lights & script removed for performance, since the script relies on "Begin GameMode",
which runs constantly.
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-- ESP and ESM cleaned manually with TES4Edit.
///
-- ESP, BSA, ESM renamed to remove conflict with Tamrielic Lore mod.
///


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[*As with any mod, please report any bugs. This helps everybody have a good time.*]
ORIGINAL CREDIT GOES TO: trollf, Corepc, TeamArma