This mod really screwed my game up. Even after it was uninstalled, it continues to offer bedrolls from merchants. These replace the bedrolls that are supposed to be there from other mods. Now I have bedrolls in strange locations all over Tamriel from trying to test mods that cannot be removed. There is no way to pick them up and return them to inventory.
I would caution anyone against installing this mod.
I must have missing something. There doesn't seem to be a way to pick up the bedroll once it has been placed. I enter sneak mode and no menu appears. When I click the bedroll in sneak mode, it simply gives me the usual prompt asking how many hours I want to sleep.
I will have to deactivate this mod and try something else until this is fixed or until it is better explained how this should work.
Great mod but... After I have placed a bedroll on the ground the bedroll is still in my inventory and burdens me with 5 weight. Shouldn't the bedroll either be removed from the inventory (preferably) or at least have its weight reduced to 0 once you have placed it on the ground?
Also if you drop the bedroll on the ground again from the item in your inventory the bedroll on the ground is moved to the new location which basically means you have a teleporting bedroll.
I'm not sure why the bedroll remains in your inventory, the script should not allow this. Was it any bedroll or one specifically that does this for you? As far as a teleporting bedroll, that's actually how it is supposed to function. Scripts that delete items in the world cause saves to bloat and eventually corrupt. So when the item is "packed up" it simply hides it elsewhere to be used again later. Each bedroll and tent only has one true reference used. This is part of the reason there are so many bedroll options. There cannot be duplicates of any in the world at one time.
seeing the beautiful ashlander tents encouraged me to get this mod for my Morroblivion, but I'm afraid the mod isn't compatible with the Morrowind worldspace everytime I try to place a tent it gives me the "YOU CAN'T CONSTRUCT A TENT HERE" error. other than that from what I've tested the mod is great for people who want to use it in Cyrodiil.
You should look into https://www.nexusmods.com/oblivion/mods/37197, perhaps it could inspire some ideas or help improve the mod? Basically it uses a spell system to make the tent to appear and automaticly place it.
I gave it a try, bought a dirty bed roll from colovian in skingrad, went outside skingrad, placed the roll on the ground, went into sneak, activated the bed roll, and then it it just becomes a "wtf i'm a missing mesh" placeholder. What am I doing wrong? It's 1.3, installed with MO. I rebuilt bash patch afterward
I personally don't use managers that keep mods in separate folders. I do know that MO 1.3 is very out of date. Latest version is 2.4.4 and is available here. I do not know if the way that the MO manager works could cause issues, but I have verified with latest version it extracts all the files correctly. Depending on the way you have installed MO it may need to be run as an administrator.
This package was created for use with Wrye Bash, and then Vortex/FOMOD compatibility was added. If you have Wrye Bash then try installing through it. I have done clean game installs from both of those with no issues, and will try using MO on a different computer to see if I have any issues, and will edit this post with my results.
Edit: I the package was missing files. I had not checked the reference cell on the other clean installs, and did not notice during testing. I've updated the files.
I found the problem, the mesh folder for the furniture was outside of the folder structure. Sorry about that, you can fix it manually if you'd like by moving "rusticFurniture" folder into "Camp". I've updated the file hope it didn't cause to much trouble.
If you ever do another update, you may also want to clean the 1 ITM in the mod too (in both ESPs):
- name: 'Genesis Camping.esp' dirty: - <<: *quickClean crc: 0x55009DAD util: '[TES4Edit v4.0.4b](https://www.nexusmods.com/oblivion/mods/11536)' itm: 1 You could also add the Invent.Add bash tag to the mod for the new vendor items.
Also, I sometimes have trouble exiting the tent (the activator is hard to find compared to normal doors): Video demonstration.
Wow I don't know how I missed that one! I fixed the door it was simply just to deep, cleaned ITM, and added tags. I appreciate the feedback. This should fix everything up for good now. If you spot anything else let me know.
Yeah its very usable as a permanent site, that's actually the reason I added map markers. As to where to find them, the kit doesn't have a 100 percent spawn rate. They have 30 percent chance of not spawning on any given shop refresh. Maybe waiting or resting for a few in game days will clear you up and refresh their loot. I added them to the containers used by these shops "ChestVendorTraderLow" etc instead of specific shop containers. If needed I can add it to more chests and standardized lists. If the RNG is still killing you on chance, you can always coc into the reference cell. I left a barrel with one copy of every item in there for my testing.
Using vanilla loot tables these shops should have them: Anvil - Lelles Quality Merchandise Bravil - The Fair Deal Bruma - Novaroma Cheydinhal - Borbas Goods and Stores Chorrol - Nothern Goods and Trade Imperial City Market - Jensines Good as New Merchandise Imperial City Market - The Copious Coinpurse Imperial City Market - Three Brothers Trade Goods Leyawiin - Best Goods and Guarantees Hackdirt - Moslins Dry Goods Skingrad - Colovain Traders Shivering Isles - Common Treasures
So, you are saying they are in one of the chests or barrels of the shops, and only 30% of the time? I go into one of those shops, and check each of the shop barrels and chests, to see if it has spawned? Is that it?
Not at all, the way the game works vendors have assigned containers to say what is for sale. The ones I used are located in several shops across the game world. You cant see them they are literally under the floor. Every few in game days the containers "respawn" and populate their inventory all over again. The lists used by most chests are leveled so the loot gets better as you increase in level. The Camping items have no level requirement and a 70 percent chance of being populated in these lists (theoretically) the percent chance is easier to say it WON'T spawn 30 percent of the time.
You can force a shop to show different items for sale by waiting or sleeping 72 hours. Every 72 hours a new list is populated for every vendor, and most chests/barrels/whatever you'll find in dungeons. If you're shops haven't had a chance to refresh their list since installing the mod its the quickest fix.
The only reason I did not set items to a 100 percent spawn chance is to not clutter so many shops with 40+ items that are available all the time. I wanted to give a high chance, but not a guarantee more for immersion/some realism.
Ok, let it go by two times now, (7 days), and no one has any equipment at all. None. I had tried installing thru Vortex, got nothing after 8 days, so removed completely, re-installed manually, and still nothing after two 72 hour cycles. Checked every store each time. Did the 72 hour wait and everything. sigh. I guess I'll have to remove this as it is not working for me
NOTE; it says it was packed with BAIN (wryebash?) maybe it's not compatible with Vortex? Maybe needs WryeBash installed?
I did not know until today that Vortex used FOMOD, but not BAIN. I've only used Vortex a few times experimentally and did not like it. I use LOOT and Wyre Bash. I uploaded a FOMOD/Vortex compatible archive. That should fix you up.
If you chose to install Wyre Bash you can find the Bash Installers folder with your oblivion install. If you have the GOG version it would look like this\GOG Games\Oblivion\Oblivion Mods\Bash InstallersInside the program there are a few tabs, the first one is installers. If the 7z is located in that folder it'll show up on the list. Right click the file, then click install on the drop down. The rest of Wyre Bash's features are a bit harder to explain.
I found right away but only some pieces no issues making the tent and dropping my bed I hope I can get the Ashland tent soon too I do have a question about the ridge tent is it same as the one used already by bandits and beggers?
For the most part yes. The only real difference is it's slightly bigger so the player can walk under it. I don't think Oblivion's collision system detects any height difference in crouching. Maybe that was only for my testing, but I made them slightly bigger so you can get in and place your bedrolls. As far as the Ashland tent goes, just keep trying every few in game days to the various shops I'm sure it'll show up. It has a high enough spawn rate afterall. I got it on day one just going to the Imperial City Market vendors.
28 comments
I would caution anyone against installing this mod.
I will have to deactivate this mod and try something else until this is fixed or until it is better explained how this should work.
Also if you drop the bedroll on the ground again from the item in your inventory the bedroll on the ground is moved to the new location which basically means you have a teleporting bedroll.
This package was created for use with Wrye Bash, and then Vortex/FOMOD compatibility was added.
If you have Wrye Bash then try installing through it. I have done clean game installs from both of those with no issues, and will try using MO on a different computer to see if I have any issues, and will edit this post with my results.Edit: I the package was missing files. I had not checked the reference cell on the other clean installs, and did not notice during testing. I've updated the files.
If you ever do another update, you may also want to clean the 1 ITM in the mod too (in both ESPs):
- name: 'Genesis Camping.esp'
dirty:
- <<: *quickClean
crc: 0x55009DAD
util: '[TES4Edit v4.0.4b](https://www.nexusmods.com/oblivion/mods/11536)'
itm: 1
You could also add the Invent.Add bash tag to the mod for the new vendor items.
Also, I sometimes have trouble exiting the tent (the activator is hard to find compared to normal doors): Video demonstration.
AND....can you use it like a permanent campsite, just plop it, leave and come back to it safely?
Using vanilla loot tables these shops should have them:
Anvil - Lelles Quality Merchandise
Bravil - The Fair Deal
Bruma - Novaroma
Cheydinhal - Borbas Goods and Stores
Chorrol - Nothern Goods and Trade
Imperial City Market - Jensines Good as New Merchandise
Imperial City Market - The Copious Coinpurse
Imperial City Market - Three Brothers Trade Goods
Leyawiin - Best Goods and Guarantees
Hackdirt - Moslins Dry Goods
Skingrad - Colovain Traders
Shivering Isles - Common Treasures
You can force a shop to show different items for sale by waiting or sleeping 72 hours. Every 72 hours a new list is populated for every vendor, and most chests/barrels/whatever you'll find in dungeons. If you're shops haven't had a chance to refresh their list since installing the mod its the quickest fix.
The only reason I did not set items to a 100 percent spawn chance is to not clutter so many shops with 40+ items that are available all the time. I wanted to give a high chance, but not a guarantee more for immersion/some realism.
NOTE; it says it was packed with BAIN (wryebash?) maybe it's not compatible with Vortex? Maybe needs WryeBash installed?
If you chose to install Wyre Bash you can find the Bash Installers folder with your oblivion install. If you have the GOG version it would look like this
\GOG Games\Oblivion\Oblivion Mods\Bash Installers
Inside the program there are a few tabs, the first one is installers. If the 7z is located in that folder it'll show up on the list. Right click the file, then click install on the drop down. The rest of Wyre Bash's features are a bit harder to explain.