The balding hair on the guy on the right - anyone know what style that is? I'm randomly getting it on females in the game. I can't figure out what it's called or what mod it comes from, so that I can change it to males only.
New update includes all of these NPCs as well as Modryn Oreyn. (Finally got around to adjusting him.) Also contains improvements across the whole mod and a few extra things.
You could probably clean the mod of masters to remove the OCO Nord and Redguards Eyes Fix.esp master, then re-add DLCShiveringIsles.esp and then sort the masters, as OCO Nord and Redguards Eyes Fix.esp must be deactivated and imported even while it's a master.
The Nord and Redguard Eye Fix still needs to be a master or the eyes reset when I edit the mod. The Eye Fix plugin doesn’t have to be activated for this to work since both mods are already deactivated and imported. (Deactivated plugin still works without its master enabled in this case.)
I'd like to ask if you could fix up the various super dark skinned Orcs in Cheydinhal, and make their skin colour lighter? I don't think that they're meant to be this dark. Not being racist or anything, it just doesn't seem right, and it's a bit hard to make out their facial features because of it. But I'll leave it in your hands whether you think that they need any adjusting or not:
I feel like the optionals (except the Mankar Camoran one) should be part of the main file though, especially since the before and after screenshots for Martin and Uriel use the vanilla hair versions, and because they look better.
Uriel and Martin vanilla hair versions are in the optional files because some people don’t revert the new OCO hairs back to vanilla and they look extremely out of place on Martin and Uriel. Anyone that uses mods that restore the vanilla hairs with OCO should use the optional files for Uriel and Martin.
love this mod to bits. thank you and endorsed! one question, how do you manage to change face morphs without the CK crashing whenever you try? i want to do this to my modded in NPCs or any that i deem ugly but i cant get the CK to not crash everytime i attempt it
Yes, that mod is no longer needed if you use version 1.35 of this mod. Also that mod contains a lot of weird stat and configuration edits, this restores his vanilla complexion so it's more accurate to what he originally looked like too.
Changing the EDID - Editor ID field can be used to mark a record in a mod as an 'intentional' ITM. It won't get removed when being run through TES4EditQuickAutoClean that way.
Assuming that this is in fact an intentional ITM (even though it has no changes to facegen from vanilla), something like 'Baurus_noclean' would work.
Fixed, forgot to clean the masters after editing the Mages Guild NPCs. This should be the last update for the time being until I find more NPCs to edit.
I don't get how those keep popping up every time I edit the plugin, I've removed them like 4 times now. Will update again, which will hopefully be the last update for now.
He is still a little strange looking but I left it as is since it's considerably less weird than normal. I couldn't get his eyes to even out without generating him a new face so that's why.
Definitely adding this one to my modlist. If you're still taking requests, could you possibly make Sten the Ugly... ugly again? He had a distinct face shape in vanilla and it always pains me how OCO ends up turning it into a really generic-looking one.
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Also if you are able to take some screenshots please upload them!!!
Lol (yeah he usually isn't that frowny, but still a big improvement).
Thanks again for the help.
And I also always thought that Big Head and Tove the Unrestful possibly looked rather off too.
I feel like the optionals (except the Mankar Camoran one) should be part of the main file though, especially since the before and after screenshots for Martin and Uriel use the vanilla hair versions, and because they look better.
[00:03] Start: Applying Filter
[00:04] Done: Applying Filter, [Pass 1] Processed Records: 42, [Pass 2] Processed Records: 42, Remaining unfiltered nodes: 42, Elapsed Time: 00:00
[Undeleting and Disabling References done] Processed Records: 41, Undeleted Records: 0, Elapsed Time: 00:00
Removing: Baurus "Baurus" [NPC_:00023F2A]
[Removing "Identical to Master" records done] Processed Records: 41, Removed Records: 1, Elapsed Time: 00:00
- name: 'Improved NPC Faces for OCOv2.esp'
dirty:
- <<: *quickClean
crc: 0x077A8ABC
util: '[TES4Edit v4.0.4b](https://www.nexusmods.com/oblivion/mods/11536)'
itm: 1
clean:
- crc: 0x259341D9
util: 'TES4Edit v4.0.4b'
Is this ITM for Baurus intentional?
Changing the EDID - Editor ID field can be used to mark a record in a mod as an 'intentional' ITM. It won't get removed when being run through TES4EditQuickAutoClean that way.
Assuming that this is in fact an intentional ITM (even though it has no changes to facegen from vanilla), something like 'Baurus_noclean' would work.
You should use the Clean Masters function in TES4Edit to remove all of them except for Oblivion_Character_Overhaul.esp.?
Interestingly enough, Francesco's Leveled Creatures-Items Mod.esm makes him look decent:
"Technically megeaböe, but has NoMerg tag. Active in load order. Mod should be imported and deactivated."