Oblivion

95 comments

  1. DEEJMASTER333
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    Please let me know if you come across any other weird looking NPCs.

    Also if you are able to take some screenshots please upload them!!!
  2. jabubu
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    Before and after



    Lol (yeah he usually isn't that frowny, but still a big improvement).


    Thanks again for the help.
    1. Leeges94
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      Hahaha. I was so disappointed when I seen Martin before using this mod. It's perfect now, hopefully it will be added to the modding list soon!
    2. songlife
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      The balding hair on the guy on the right - anyone know what style that is? I'm randomly getting it on females in the game. I can't figure out what it's called or what mod it comes from, so that I can change it to males only.
  3. Pushkatu
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    Is it ok to update to a new version while playing, if I rebuild my bashed patch?
    1. Dispensation
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      Yes, this only modifies facegen and stays deactivated at all times.
    2. DEEJMASTER333
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      Yeah it's always safe to update.
  4. Privateer600
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    When I try to enable the younger Baurus esp, it says that "this is not a valid Oblivion plugin or master file" 
    1. DEEJMASTER333
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      Are you using a mod manager or the Oblivion Launcher?
  5. Dispensation
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    Have you thought about changing Falcar?
    1. Dispensation
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      Also Felas Sarandas (eyebrows seem weird):

      Spoiler:  
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    2. Dispensation
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      And maybe even Gaius Prentus.
    3. DEEJMASTER333
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      I will look at all of them.
    4. Dispensation
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      And Vlanhonder Moslin (has droopy eyes):

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    5. DEEJMASTER333
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      I will look at him as well.
    6. DEEJMASTER333
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      New update includes all of these NPCs as well as Modryn Oreyn. (Finally got around to adjusting him.) Also contains improvements across the whole mod and a few extra things.
    7. Dispensation
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      You could also consider altering Ysabel Andronicus:

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    8. DEEJMASTER333
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      I will have a look at her.
    9. DEEJMASTER333
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      Added Ysabel Andronicus in latest update.
    10. Dispensation
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      Consider also changing Rendil Drarara:

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      And I also always thought that Big Head and Tove the Unrestful possibly looked rather off too.
    11. DEEJMASTER333
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      Added all of those NPCs as well as Caldana Monrius and Owyn. See changelog for more information.
    12. Dispensation
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      You could also do Fathis Ules (only if you really want):

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    13. DEEJMASTER333
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      Added Fathis Ules in latest update, mainly adjusted his eyes. See screenshots for comparison picture.
    14. Dispensation
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      Bittneld the Curse-Bringer:

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    15. DEEJMASTER333
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      Added Bittneld the Curse-Bringer in latest update.
    16. Dispensation
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      If I may be so bold as to suggest possibly looking into Una Armina and Jayred Ice-Veins.
    17. DEEJMASTER333
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      I’ll have a look at both of them.
    18. DEEJMASTER333
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      Added Una Armina and Jayred Ice-Veins in latest version. Also be sure to install the new requirement.
    19. Dispensation
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      You could probably clean the mod of masters to remove the OCO Nord and Redguards Eyes Fix.esp master, then re-add DLCShiveringIsles.esp and then sort the masters, as OCO Nord and Redguards Eyes Fix.esp must be deactivated and imported even while it's a master.
    20. Dispensation
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      Zoe Malene may need some work.
    21. DEEJMASTER333
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      The Nord and Redguard Eye Fix still needs to be a master or the eyes reset when I edit the mod. The Eye Fix plugin doesn’t have to be activated for this to work since both mods are already deactivated and imported. (Deactivated plugin still works without its master enabled in this case.)
    22. DEEJMASTER333
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      Added Zoe Malene in latest version.
    23. Dispensation
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      Consider doing Kellen.
    24. DEEJMASTER333
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      That would probably be better suited as an extension of OCO DLC Faces.
    25. DEEJMASTER333
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      I can make a separate ESP that edits KOTN characters.
    26. DEEJMASTER333
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      Double post since Nexus deleted my original comment for some reason.
    27. Dispensation
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      I'd like to ask if you could fix up the various super dark skinned Orcs in Cheydinhal, and make their skin colour lighter? I don't think that they're meant to be this dark. Not being racist or anything, it just doesn't seem right, and it's a bit hard to make out their facial features because of it. But I'll leave it in your hands whether you think that they need any adjusting or not:

      Spoiler:  
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    28. DEEJMASTER333
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      I will have a look at them.
  6. PushTheWinButton
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    Nice mod.

    I feel like the optionals (except the Mankar Camoran one) should be part of the main file though, especially since the before and after screenshots for Martin and Uriel use the vanilla hair versions, and because they look better. 
    1. DEEJMASTER333
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      Uriel and Martin vanilla hair versions are in the optional files because some people don’t revert the new OCO hairs back to vanilla and they look extremely out of place on Martin and Uriel. Anyone that uses mods that restore the vanilla hairs with OCO should use the optional files for Uriel and Martin.
  7. chicagoasylum
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    love this mod to bits. thank you and endorsed! one question, how do you manage to change face morphs without the CK crashing whenever you try? i want to do this to my modded in NPCs or any that i deem ugly but i cant get the CK to not crash everytime i attempt it
    1. DEEJMASTER333
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      I use the Construction Set Extender, other than that nothing special.
  8. Dispensation
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    Will the update conflict with Give Me Back My Gray Prince Dammit?
    1. DEEJMASTER333
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      Yes, that mod is no longer needed if you use version 1.35 of this mod. Also that mod contains a lot of weird stat and configuration edits, this restores his vanilla complexion so it's more accurate to what he originally looked like too.
    2. Dispensation
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      [00:03] Start: Applying Filter
      [00:04] Done: Applying Filter, [Pass 1] Processed Records: 42, [Pass 2] Processed Records: 42, Remaining unfiltered nodes: 42, Elapsed Time: 00:00
      [Undeleting and Disabling References done]  Processed Records: 41, Undeleted Records: 0, Elapsed Time: 00:00
      Removing: Baurus "Baurus" [NPC_:00023F2A]
      [Removing "Identical to Master" records done]  Processed Records: 41, Removed Records: 1, Elapsed Time: 00:00

        - name: 'Improved NPC Faces for OCOv2.esp'
      dirty:
      - <<: *quickClean
        crc: 0x077A8ABC
        util: '[TES4Edit v4.0.4b](https://www.nexusmods.com/oblivion/mods/11536)'
        itm: 1
      clean:
      - crc: 0x259341D9
        util: 'TES4Edit v4.0.4b'

      Is this ITM for Baurus intentional?

      Changing the EDID - Editor ID field can be used to mark a record in a mod as an 'intentional' ITM. It won't get removed when being run through TES4EditQuickAutoClean that way.

      Assuming that this is in fact an intentional ITM (even though it has no changes to facegen from vanilla), something like 'Baurus_noclean' would work.
    3. DEEJMASTER333
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      Yes Baurus is intentional, in fact that is why he got removed by accident before, I cleaned the mod with TES4Edit. I will update the plugin.
    4. DEEJMASTER333
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      Fixed in latest version, also went over the Mages Guild NPCs one last time.
    5. Dispensation
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      The latest version was saved with many masters that aren't needed:



      You should use the Clean Masters function in TES4Edit to remove all of them except for Oblivion_Character_Overhaul.esp.?
    6. DEEJMASTER333
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      Fixed, forgot to clean the masters after editing the Mages Guild NPCs. This should be the last update for the time being until I find more NPCs to edit.
    7. Dispensation
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      I'd also like to point out that there's some health changes to Mage Apprentices and Hackdirt Brethren. You may want to clean those minor wild edits.
    8. DEEJMASTER333
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      I don't get how those keep popping up every time I edit the plugin, I've removed them like 4 times now. Will update again, which will hopefully be the last update for now.
    9. DEEJMASTER333
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      Updated, let me know if you come across anything else.
  9. Dispensation
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    One of the NPCs that you modified looks ugly still IMO (MGMageApprentice3, ID: 0006A832). Eyes seem uneven?

    Spoiler:  
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    Interestingly enough, Francesco's Leveled Creatures-Items Mod.esm makes him look decent:

    Spoiler:  
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    1. DEEJMASTER333
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      He is still a little strange looking but I left it as is since it's considerably less weird than normal. I couldn't get his eyes to even out without generating him a new face so that's why.
    2. DEEJMASTER333
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      Update includes remade mage apprentice.
  10. EternalDorkness
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    Definitely adding this one to my modlist. If you're still taking requests, could you possibly make Sten the Ugly... ugly again? He had a distinct face shape in vanilla and it always pains me how OCO ends up turning it into a really generic-looking one.
    1. DEEJMASTER333
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      I can look at him.
    2. DEEJMASTER333
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      Update includes Sten the Ugly, enjoy.
  11. Oudepoude
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    Okey let's try this again. I tried to install this mod but it says

    "Technically megeaböe, but has NoMerg tag. Active in load order. Mod should be imported and deactivated."
    1. DEEJMASTER333
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      That’s normal, build your Bashed Patch and when it’s done there should be a dot in the middle of the mod’s ESP box.
    2. starlessmao81ac
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      deactivate the mod and rebuild your bashed patch with Wrye Bash
    3. Oudepoude
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      I got the dot, but once I do the check mark on the mod it is still red and says the same thing.
    4. DEEJMASTER333
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      Don't check the box, it's supposed to be deactivated and imported into your Bashed Patch.
  12. Oudepoude
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    When I install this mod it says this. And I can't rebuild patch. So I'm kinda stuck


  13. Arteia
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    Wow! I downloaded your Martin and Uriel a couple of days ago and now there is a compilation! Thanks!
    1. DEEJMASTER333
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      Thanks for using.