Can you fix parts about Dro'Shanji? he is a Khajiit in Bravil
[image for what he looks like at the moment] https://imgur.com/ZtZn4BI This is my first time doing this post thing, so sorry if me adding a reply to this message ruined it just a little bit ^^
The balding hair on the guy on the right - anyone know what style that is? I'm randomly getting it on females in the game. I can't figure out what it's called or what mod it comes from, so that I can change it to males only.
It's not a weird-looking NPC but it's Owyn and I'm disappointed that OCO gets rid of his facial stubble making him look like a generic Redguard I tried the mod that adds beards for male NPCs but 1 it doesn't even give Owyn a beard and 2 it gives beards to NPCs i don't want having beards
Owyn is actually edited by this mod. I did as much as I could to bring his beard back but OCO changes the shaders too much and the beards are just super subtle.
i'm using this mod in addition to OCO - Advanced edition, and i cant figure out how to get the npc's to look like they do in the preview images.
Are you using different skin/agemaps/hair replacers?
The difference is most notable with the grey prince, he is correctly grey with green eyes, but his face texture is still the vanilla oblivion clayish texture, and he doesn't have a beard.
Ive merged all of the changes, so your edits are taking priority, but there seems to be something i'm missing.
When using J17's OCO and Hair Conversions (https://www.nexusmods.com/oblivion/mods/47765) A few iconic characters turn wacky af (the hair styles they are given). Its great that you have those extra files that restore Martin and Uriel, as well as making them look good. Theres a separate mod out there that restores the adoring fan with no beard so hes covered. Also gives back his vanilla hair. But I think Sheogorath and definitely Jaufree get messed up bad by the J17 mod... Any chance for standalone files for Sheogorath and Jaufree as well please?
Right. I was just curious if you could. 2 New files (similar to the ones available for Martin and Uriel. In the optionals section) But for Sheo and Jaufree, restoring their vanilla hair
https://www.nexusmods.com/oblivion/mods/52010 Use the vanilla hairstyles version of this mod. If you're not comfortable using a Bashed Patch there are lots of options for vanilla hair mods.
I like OCO hair, but an exception could be made for iconic characters, like the Uriel Septim or Martin, it’s not critical, I found it (https://www.nexusmods.com/oblivion/mods/52299) and made my own edits, it would be great if there was an alternative here too.
Hello, I seem to be having a bit of a problem with this Mod. See I followed all the instructions on the mod page and rebuilt my Bashed Patch but this mod refused to be imported into the patch. I checked Import Actor: Faces and it wasn't there and I am confused as to what I am doing wrong. One thing to note is that I was using an older version of WB (310) but I updated it (311) and now if I activate the mod, it doesn't have the red background that blinks. I updated WB in the hopes that it'd finally import but the mod still refuses to import into Bashed Patch. Can anyone please help me?
Send some screenshots so I can see what you mean, the red background was removed because people were getting scared that it meant something worse than it does
Hello, I am very sorry for this late reply. Life has been quite busy lately and I didn't have time to write a reply all week so please don't mind this but I was able to fix it, BOSS wasn't recognizing the esp and putting it below bashed patch and because of that bashed patch wasn't detecting it either and it wasn't importing it. I used LOOT instead and that fixed it. I know this might be really stupid but I am not very well versed with Wrye Bash and going through it's docs didn't help me a whole lot either but I was able to learn a lot more about it and am able to use it efficiently now.
I hope this late reply didn't cause any problems for you, btw I want to thank for you replying to my original post and I also want to thank you for making this mod <3
I think a guy in Bruma has been glossed over. Name starts with a "J" I think. Will edit this post with his exact name when i get a chance *EDIT: its like jorck the outcast
I’ll take a look at him but he’s someone in particular I won’t edit too much as I want to keep this mod fairly true to the vanilla design. Maybe just make him look a bit less ridiculous.
New update includes all of these NPCs as well as Modryn Oreyn. (Finally got around to adjusting him.) Also contains improvements across the whole mod and a few extra things.
You could probably clean the mod of masters to remove the OCO Nord and Redguards Eyes Fix.esp master, then re-add DLCShiveringIsles.esp and then sort the masters, as OCO Nord and Redguards Eyes Fix.esp must be deactivated and imported even while it's a master.
The Nord and Redguard Eye Fix still needs to be a master or the eyes reset when I edit the mod. The Eye Fix plugin doesn’t have to be activated for this to work since both mods are already deactivated and imported. (Deactivated plugin still works without its master enabled in this case.)
I'd like to ask if you could fix up the various super dark skinned Orcs in Cheydinhal, and make their skin colour lighter? I don't think that they're meant to be this dark. Not being racist or anything, it just doesn't seem right, and it's a bit hard to make out their facial features because of it. But I'll leave it in your hands whether you think that they need any adjusting or not:
Added in latest version. If you wouldn't mind would you be able to upload screenshots of some of the characters affected in this to user images? The picture of Falcar on your modding guide is one too.
Dumag gro-Bonk and Ushnar gro-Shadborgob should be given some improvement too. For some reason they appear too dark in OCOv2, but in vanilla their skin is green. It can be a bit hard to see their features properly in OCOv2, so I'd suggest making their skin more greenish.
199 comments
Also if you are able to take some screenshots please upload them!!!
[image for what he looks like at the moment]
https://imgur.com/ZtZn4BI
This is my first time doing this post thing, so sorry if me adding a reply to this message ruined it just a little bit ^^
https://imgur.com/a/hX64Hvy
Also, I agree with @THEeggster45 that Dro'Shanji has his eyes slightly popping out of the sockets. I've noticed it before ever reading their comment
EDIT: I installed New Eyes for OCOv2 and turned off my light spell. Looks so much better now.
https://imgur.com/a/xdz2rYj
Lol (yeah he usually isn't that frowny, but still a big improvement).
Thanks again for the help.
Already covered.
Are you using different skin/agemaps/hair replacers?
The difference is most notable with the grey prince, he is correctly grey with green eyes, but his face texture is still the vanilla oblivion clayish texture, and he doesn't have a beard.
Ive merged all of the changes, so your edits are taking priority, but there seems to be something i'm missing.
00082595_TeethUpper.nif is missing textures\characters\beards\beard01.dds
Is this expected?
https://www.nexusmods.com/oblivion/mods/44728
she fixed the issue with the headmesh and custom hairs
I hope this late reply didn't cause any problems for you, btw I want to thank for you replying to my original post and I also want to thank you for making this mod <3
And I also always thought that Big Head and Tove the Unrestful possibly looked rather off too.