About this mod
This mod adds enchantments on archmage's robes and hood, which they are on a Mankar Camoarn's Robes tier but with an extra enchant.
As extra there are 3 strong enchantments on king of worms' robes, plus some other changes in values / enchantments and a fix for spelldrinker amulet which at higher levels didnt show the correct model.
- Requirements
- Permissions and credits
Enchantments
- Light / Heavy Arena Raiment -> added new effect Resist Magic 12%
- Light / Heavy Arena Raiment Valor -> added new effect Resist Magic 20%
Values
- Optimized values for Resist Normal Weapons at altar of enchanting:
- Petty -> 8%
- Lesser -> 11%
- Common -> 14%
- Greater -> 17%
- Grand -> 20%
*********************************
--------Version 1.2--------
Abilities
- Increased Vampirism stats. Player will have a good boost in stats starting from first stage. I will list only boosted stats:
- Vampirism 25 - stage 1
- Resist Normal Weapons -> 15%
- Vampire's attributes / skills -> 15 pts
- Vampirism 50 - stage 2
- Resist Normal Weapons -> 20%
- Vampire's attributes / skills -> 20 pts
- Vampirism 75 - stage 3
- Resist Normal Weapons -> 25%
- Vampire's attributes / skills -> 25 pts
- Vampirism 100 - stage 4
- Resist Normal Weapons -> 30%
- Vampire's attributes / skills -> 30 pts
Enchantments
- Shrouded Armor -> increased stats from 8 to 10 pts. Added Resist Normal Weapons 20%
- Shrouded Hood -> increased stats from 2 to 5 pts. Added Resist Normal Weapons 10%
- Black Hand Robe -> increased stats from 11 to 12 pts. Added Shield 12%
- Black Hand Hood -> increased stats from 4 to 8 pts. Added Shield 8%
Values
- Shrouded Armor -> increased Armor Rating from 15 to 20 pts and Health from 440 to 1320 pts.
- Shrouded Hood -> increased Armor Rating from 2.5 to 4 pts and Health from 80 to 440 pts.
Fixes in 1.2
Shrouded Armor -> amulets are shown
*********************************
--------Version 1.1.1--------
Values
- Leveled Sigil Stones with Spell Absorption enchantment will have values from 5%, the lowest, to 25%, the highest.
- Optimized values for Spell Absorption, Reflect Damage and Reflect Spell at altar of enchanting. All three will have:
- Petty -> 8%
- Lesser -> 11%
- Common -> 14%
- Greater -> 17%
- Grand -> 20%
- Increased Armor Rating for Arena Raiments armors:
- Light -> 15 AR
- Light Valor -> 20 AR
- Heavy -> 22.5 AR
- Heavy Valor -> 30 AR
- Increased Health of Daedric / Ebony / Elven / Glass armors variants with enchantments
*********************************
--------Version 1.1--------
Enchantments
- Light / Heavy Arena Raiment -> changed old effects with Reflect Damage 8%, Resist Normal Weapons 12%
- Light / Heavy Arena Raiment of Valor -> changed old effects with Fortify Endurance 10pts, Reflect Damage 15%, Resist Normal Weapons 20%
- Mirror Shield -> increased both Reflect Damage and Reflect Spell values to 15%
- Sorcerer's Ring -> increased Magicka by 25pts
- Ring of Resilient Flesh -> increased Resist Normal Weapons value from 11% to 20%
- Altar of Enchantment -> enabled Reflect Damage, Reflect Spell, Resist Normal Weapons, Spell Absorption at altar
Spells
- Average Resistance -> Raminus Polus now sell this spell which grants +10% Resist Normal Weapons for 30 seconds (you can enchant robes and armor with this effect)
Armors
- Increased health of Ebony / Daedric stock armors by +25%
- Increased health of Elven / Glass stock armors by +50%
- Increased health of Light Arena Raiment / Valor by +500pts (from 2000pts)
- Increased health of Heavy Arena Raiment / Valor by +1500pts (from 2000pts)
Fixes in 1.1
- Light / Heavy Arena Raiments / Valor -> amulets are shown
*********************************
--------Version 1.0--------
Enchantments
- Archmage' Robes -> Reflect Damage 15%, Resist Magic 20%, Spell Absorption 20%
- Archmage's Hood -> Fortify Magicka 50pts, Resist Magic 10%, Spell Absorption 10%
- King of Worms' Robes -> Fortify Magicka 150pts, Reflect Spell 30%, Shield 20%
- Amulet of Axes, Necklace of Swords, Ring of Iron Fists -> increased Reflect Damage value from 33% to 35%, same of Escutcheon of Chorrol max tier
- Amulet of Necromancer -> increased Magicka by 20pts for every leveled version, max tier gives 150pts Magicka
Fixes in 1.0
- Spelldrinker Amulet -> fixed the model of amulet shown if you get the higher tier versions
- Robes -> amulets are shown
*********************************
NOTE
If you load a savegame and your character is wearing one or more of these listed items, you need to unequip and equip items only once to refresh new enchantments values.
----------------------
Bugs
None. If you should find some, contact me.
----------------------
Installation
Place the .esp file inside the Data folder of your Oblivion installation path, then enable it from the launcher.