Oblivion
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TiGames128

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TiGames128

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About this mod

This mod adds enchantments on archmage's robes and hood, which they are on a Mankar Camoarn's Robes tier but with an extra enchant.
As extra there are 3 strong enchantments on king of worms' robes, plus some other changes in values / enchantments and a fix for spelldrinker amulet which at higher levels didnt show the correct model.

Requirements
Permissions and credits
--------Version 1.2.1--------

Enchantments
  • Light / Heavy Arena Raiment -> added new effect Resist Magic 12%
  • Light / Heavy Arena Raiment Valor -> added new effect Resist Magic 20%

Values
  • Optimized values for Resist Normal Weapons at altar of enchanting:
  • Petty -> 8%
  • Lesser -> 11%
  • Common -> 14%
  • Greater -> 17%
  • Grand -> 20%

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--------Version 1.2--------

Abilities
  • Increased Vampirism stats. Player will have a good boost in stats starting from first stage. I will list only boosted stats:
  • Vampirism 25 - stage 1
  • Resist Normal Weapons -> 15%
  • Vampire's attributes / skills -> 15 pts
  • Vampirism 50 - stage 2
  • Resist Normal Weapons -> 20%
  • Vampire's attributes / skills -> 20 pts
  • Vampirism 75 - stage 3
  • Resist Normal Weapons -> 25%
  • Vampire's attributes / skills -> 25 pts
  • Vampirism 100 - stage 4
  • Resist Normal Weapons -> 30%
  • Vampire's attributes / skills -> 30 pts

Enchantments
  • Shrouded Armor -> increased stats from 8 to 10 pts. Added Resist Normal Weapons 20%
  • Shrouded Hood -> increased stats from 2 to 5 pts. Added Resist Normal Weapons 10%
  • Black Hand Robe -> increased stats from 11 to 12 pts. Added Shield 12%
  • Black Hand Hood -> increased stats from 4 to 8 pts. Added Shield 8%

Values
  • Shrouded Armor -> increased Armor Rating from 15 to 20 pts and Health from 440 to 1320 pts.
  • Shrouded Hood -> increased Armor Rating from 2.5 to 4 pts and Health from 80 to 440 pts.

Fixes in 1.2
Shrouded Armor -> amulets are shown


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--------Version 1.1.1--------

Values
  • Leveled Sigil Stones with Spell Absorption enchantment will have values from 5%, the lowest, to 25%, the highest.
  • Optimized values for Spell Absorption, Reflect Damage and Reflect Spell at altar of enchanting. All three will have:
  • Petty -> 8%
  • Lesser -> 11%
  • Common -> 14%
  • Greater -> 17%
  • Grand -> 20%

  • Increased Armor Rating for Arena Raiments armors:
  • Light -> 15 AR
  • Light Valor -> 20 AR
  • Heavy -> 22.5 AR
  • Heavy Valor -> 30 AR

  • Increased Health of Daedric / Ebony / Elven / Glass armors variants with enchantments


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--------Version 1.1--------

Enchantments
  • Light / Heavy Arena Raiment -> changed old effects with Reflect Damage 8%, Resist Normal Weapons 12%
  • Light / Heavy Arena Raiment of Valor -> changed old effects with Fortify Endurance 10pts, Reflect Damage 15%, Resist Normal Weapons 20%
  • Mirror Shield -> increased both Reflect Damage and Reflect Spell values to 15%
  • Sorcerer's Ring -> increased Magicka by 25pts
  • Ring of Resilient Flesh -> increased Resist Normal Weapons value from 11% to 20%
  • Altar of Enchantment -> enabled Reflect Damage, Reflect Spell, Resist Normal Weapons, Spell Absorption at altar

Spells
  • Average Resistance -> Raminus Polus now sell this spell which grants +10% Resist Normal Weapons for 30 seconds (you can enchant robes and armor with this effect)

Armors
  • Increased health of Ebony / Daedric stock armors by +25%
  • Increased health of Elven / Glass stock armors by +50%
  • Increased health of Light Arena Raiment / Valor by +500pts (from 2000pts)
  • Increased health of Heavy Arena Raiment / Valor by +1500pts (from 2000pts) 

Fixes in 1.1
  • Light / Heavy Arena Raiments / Valor -> amulets are shown


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--------Version 1.0--------

Enchantments
  • Archmage' Robes -> Reflect Damage 15%, Resist Magic 20%, Spell Absorption 20%
  • Archmage's Hood -> Fortify Magicka 50pts, Resist Magic 10%, Spell Absorption 10%
  • King of Worms' Robes -> Fortify Magicka 150pts, Reflect Spell 30%, Shield 20%
  • Amulet of Axes, Necklace of Swords, Ring of Iron Fists -> increased Reflect Damage value from 33% to 35%, same of Escutcheon of Chorrol max tier
  • Amulet of Necromancer -> increased Magicka by 20pts for every leveled version, max tier gives 150pts Magicka

Fixes in 1.0
  • Spelldrinker Amulet -> fixed the model of amulet shown if you get the higher tier versions
  • Robes -> amulets are shown


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NOTE
If you load a savegame and your character is wearing one or more of these listed items, you need to unequip and equip items only once to refresh new enchantments values.

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Bugs
None. If you should find some, contact me.

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Installation
Place the .esp file inside the Data folder of your Oblivion installation path, then enable it from the launcher.