This mod adds enchantments on archmage's robes and hood, which they are on a Mankar Camoarn's Robes tier but with an extra enchant. As extra there are 3 strong enchantments on king of worms' robes, plus some other changes in values / enchantments and a fix for spelldrinker amulet which at higher levels didnt show the correct model.
Requirements
DLC requirements
DLC name
Shivering Isles
Knights of the Nine
Fighter's Stronghold
Horse Armor Pack
Mehrune's Razor
Orrery
Spell Tomes
Thieves Den
Vile Lair
Wizard's Tower
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
--------Version 1.2.1--------
Enchantments
Light / Heavy Arena Raiment -> added new effect Resist Magic 12%
Light / Heavy Arena Raiment Valor -> added new effect Resist Magic 20%
Values
Optimized values for Resist Normal Weapons at altar of enchanting:
Petty -> 8%
Lesser -> 11%
Common -> 14%
Greater -> 17%
Grand -> 20%
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--------Version 1.2--------
Abilities
Increased Vampirism stats. Player will have a good boost in stats starting from first stage. I will list only boosted stats:
Vampirism 25 - stage 1
Resist Normal Weapons -> 15%
Vampire's attributes / skills -> 15 pts
Vampirism 50 - stage 2
Resist Normal Weapons -> 20%
Vampire's attributes / skills -> 20 pts
Vampirism 75 - stage 3
Resist Normal Weapons -> 25%
Vampire's attributes / skills -> 25 pts
Vampirism 100 - stage 4
Resist Normal Weapons -> 30%
Vampire's attributes / skills -> 30 pts
Enchantments
Shrouded Armor -> increased stats from 8 to 10 pts. Added Resist Normal Weapons 20%
Shrouded Hood -> increased stats from 2 to 5 pts. Added Resist Normal Weapons 10%
Black Hand Robe -> increased stats from 11 to 12 pts. Added Shield 12%
Black Hand Hood -> increased stats from 4 to 8 pts. Added Shield 8%
Values
Shrouded Armor -> increased Armor Rating from 15 to 20 pts and Health from 440 to 1320 pts.
Shrouded Hood -> increased Armor Rating from 2.5 to 4 pts and Health from 80 to 440 pts.
Fixes in 1.2 Shrouded Armor -> amulets are shown
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--------Version 1.1.1--------
Values
Leveled Sigil Stones with Spell Absorption enchantment will have values from 5%, the lowest, to 25%, the highest.
Optimized values for Spell Absorption, Reflect Damage and Reflect Spell at altar of enchanting. All three will have:
Petty -> 8%
Lesser -> 11%
Common -> 14%
Greater -> 17%
Grand -> 20%
Increased Armor Rating for Arena Raiments armors:
Light -> 15 AR
Light Valor -> 20 AR
Heavy -> 22.5 AR
Heavy Valor -> 30 AR
Increased Health of Daedric / Ebony / Elven / Glass armors variants with enchantments
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--------Version 1.1--------
Enchantments
Light / Heavy Arena Raiment -> changed old effects with Reflect Damage 8%, Resist Normal Weapons 12%
Light / Heavy Arena Raiment of Valor -> changed old effects with Fortify Endurance 10pts, Reflect Damage 15%, Resist Normal Weapons 20%
Mirror Shield -> increased both Reflect Damage and Reflect Spell values to 15%
Sorcerer's Ring -> increased Magicka by 25pts
Ring of Resilient Flesh -> increased Resist Normal Weapons value from 11% to 20%
Altar of Enchantment -> enabled Reflect Damage, Reflect Spell, Resist Normal Weapons, Spell Absorption at altar
Spells
Average Resistance -> Raminus Polus now sell this spell which grants +10% Resist Normal Weapons for 30 seconds (you can enchant robes and armor with this effect)
Armors
Increased health of Ebony / Daedric stock armors by +25%
Increased health of Elven / Glass stock armors by +50%
Increased health of Light Arena Raiment / Valor by +500pts (from 2000pts)
Increased health of Heavy Arena Raiment / Valor by +1500pts (from 2000pts)
Fixes in 1.1
Light / Heavy Arena Raiments / Valor -> amulets are shown
King of Worms' Robes -> Fortify Magicka 150pts, Reflect Spell 30%, Shield 20%
Amulet of Axes, Necklace of Swords, Ring of Iron Fists -> increased Reflect Damage value from 33% to 35%, same of Escutcheon of Chorrol max tier
Amulet of Necromancer -> increased Magicka by 20pts for every leveled version, max tier gives 150pts Magicka
Fixes in 1.0
Spelldrinker Amulet -> fixed the model of amulet shown if you get the higher tier versions
Robes -> amulets are shown
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NOTE If you load a savegame and your character is wearing one or more of these listed items, you need to unequip and equip items only once to refresh new enchantments values.
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Bugs None. If you should find some, contact me.
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Installation Place the .esp file inside the Data folder of your Oblivion installation path, then enable it from the launcher.