It seems to be semi-incompatible with Emean Retreat - A Peaceful Shivering Isles Home. The conflict happens at the Small Ruins at the very north of the Isle. There's some floating objects, but you can technically use both this mod and that mod, it will just be cluttered:
ah, that is good to know! thank you very much for telling me :) I'll make a note about it in the mod description - I suppose if it's only just clutter and decoration issues, then it ought to be possible to use the console to disable anything that's out of place, so at least it isn't a major incompatibility!
Noticed this conflict and the fact that Emean retreat seems to be floating on air. So I just put Emean retreat after SI Unmarked Locations in the load order and it works perfectly! It almost seems like the ruins are part of the Emean property. Just in case anyone else runs into the same conflict.
ooh, thanks so much for letting me know! I'll add that to the description :) I kind of like the idea that the mods end up working together like that haha, that's so fun!
wonderful news! I figured if any other mods would cause the most trouble conflict-wise, it would be mods such as this, which also add a bunch of small locations across the map - so it's very good to hear the 2 work together! I'll add it to the description :)
I'm actually not sure! I don't use OOO myself, so I can only go off of what the mod page says. Based on that, it doesn't say there's any huge landscape changes or big dungeons added or anything other than with the new Vitharn estate, so my tentative answer is "probably"? And there's only 1 enemy added here in SIUL that might attack the player, and it's deliberately very weak so it's funky stats shouldn't matter that much to OOO users.
BUT, if you do end up downloading SIUL and are using OOO and notice any incompatibilities, I'd really appreciate it if you could report back here with it! That way I could maybe see about making a version that is compatible with OOO :)
:) wonderful, glad to hear it!! Thanks for telling me! I'll add that to the description - OOO is such a big mod that it shouldn't be a spoiler for the locations or anything, and since it's so popular it's worth mentioning for sure!
This and your other mod looks exciting. I'll give both of them a try when I have the time. Shivering Isles really does lack content like this so all of it is appreciated.
I have to ask, have you done any work inside of Breakneck Camp area by any chance? My mod that is still in it's early stages has it's first quest located there with major(ish) changes. Other than that I don't see any possibility for conflicts so far between our mods.
hi there! firstly, thank you for the nice comment!! I agree, poor SI really got the short end of the stick when it came to modded content - but fortunately, that just means us modders have a lot of room to play with, haha!
Luckily, neither this mod nor my other one touch the Breakneck Camp cell, so your mod should be perfectly fine with this one! :)
no problem! :) also, wow! that's very nice of you to do! I'll keep yours in mind in return and stick to locations away from the various camps and such :)
This will go nicely with your other SI content mod :)
To use the spoiler tags, all you have to do is type [ spoiler ] above your list and then type [ /spoiler ] below your list, but of course removing the spaces inside the square brackets to make the tags work.
19 comments
BUT, if you do end up downloading SIUL and are using OOO and notice any incompatibilities, I'd really appreciate it if you could report back here with it! That way I could maybe see about making a version that is compatible with OOO :)
Thank you for the mod!
This and your other mod looks exciting. I'll give both of them a try when I have the time. Shivering Isles really does lack content like this so all of it is appreciated.
I have to ask, have you done any work inside of Breakneck Camp area by any chance? My mod that is still in it's early stages has it's first quest located there with major(ish) changes.
Other than that I don't see any possibility for conflicts so far between our mods.
Luckily, neither this mod nor my other one touch the Breakneck Camp cell, so your mod should be perfectly fine with this one! :)
To avoid any future conflicts, I'll keep your mods in mind as I develop my own.
To use the spoiler tags, all you have to do is type
[ spoiler ]
above your list and then type
[ /spoiler ]
below your list, but of course removing the spaces inside the square brackets to make the tags work.
And thank you for the spoiler tip as well!! Now the description can have the fancy formatting it deserves!