I remember eons ago common wisdom was that quicksaving and save-overwriting is unsafe, the only safe way to save is to go into the menu. Is this not considered true anymore?
it was never true that vanilla saves are unsafe. it's just an old wives tale that's been passed down through the years by misinformed people.
The only time your going to run into corrupted saves is if your using a mod with badly implemented scripts/features, or if you get an auto save while the game is already bugging out and unstable.
99 times out of 100 save corruption is avoidable and the 1 time its not, keeping frequent hard saves is the answer.
Save overwriting, at least on everything post morrowind, was never unsafe. The game doesn't overwrite the save file data itself, it just deletes the old file, creates a new one, then adds the correct number and naming prefix.
That said, unless your somehow constricted in terms of storage, you should never really need to delete or overwrite saves to begin with, i regularly keep all of my save files going back to the start of the playthrough, and only even delete them if i start a new game.
......also just realised this comment was from over a year ago, oops
I loaded an old game, then started a new game, and in the new game my hotkey doesn't work. Didn't work in the sewers or once I got outside. But if I load a new save or start ANOTHER new game the hotkey works fine. Do you have any idea what could have caused this? Is it something to do with how the quest is initialized?
Persistent CTD on entering new location with corrupt save file. It is this mod 100%. After disabling "save on travel" - no CTD at all. So be warned this mod is problematic and will cause CTD.
I've also got the same problem, I could use the autosave from this mod and could also save through the toggle button, but just once, the next one after a certain interval always leads to CTD with the save being corrupted when loaded, i don't know what's wrong.
Some people on the forums said that it was because the save already got corrupted but the system still allowed you to play without you realizing, so the next save got corrupted. The solution is to test the early saves one by one and find the one that isn't corrupted, but I had no luck with that.
for now i just disable every autosave features, save manually or quicksave once in awhile :')
If this was true, more people would be reporting this bug and I’d have experienced it at least once in the 4+ years I’ve been using this mod. All it does is trigger vanilla autosaves.
Maybe this is related to Purger feature in Oblivion Reloaded Combined? I have been having same issue lately - but never had a problem with Simple Saves Plus until using ORC. :/
Do the level up saves get overwritten? I'd like to use this mod's auto save features, but I want my level up saves to be kept forever like the behavior of normal oblivion saving.
Hi, I was wondering if there's any chance you would consider adding a function similar to a quick load? Such as loading the last loaded save / or by date.
This is a function in Better Saves and I am honestly a bit torn between this mod and that but am going with yours atm due to your lovely vanilla plus guide? (Through the Valleys).
Regardless great work and any other suggestions are very welcome.
I'm having a problem where, when this mod is enabled, it just infinitely creates saves as fast as possible and crashes my game and floods it with saves. Has anyone else had this issue?
I started a new game last night and played till just arriving at the Imperial city. I saved (said Save 11). Today when I opened the game and hit Load I was told there are no saves. Does the mod put save files somewhere else? ETA: I found them. They did not load into the game's save file but were loose in the Oblivion folder in my Documents folder. Leaving this here in case anyone has this problem.
58 comments
it's just an old wives tale that's been passed down through the years by misinformed people.
The only time your going to run into corrupted saves is if your using a mod with badly implemented scripts/features, or if you get an auto save while the game is already bugging out and unstable.
99 times out of 100 save corruption is avoidable and the 1 time its not, keeping frequent hard saves is the answer.
Save overwriting, at least on everything post morrowind, was never unsafe.
The game doesn't overwrite the save file data itself, it just deletes the old file, creates a new one, then adds the correct number and naming prefix.
That said, unless your somehow constricted in terms of storage, you should never really need to delete or overwrite saves to begin with, i regularly keep all of my save files going back to the start of the playthrough, and only even delete them if i start a new game.
......also just realised this comment was from over a year ago, oops
Oh well, answer still applies
It is this mod 100%.
After disabling "save on travel" - no CTD at all.
So be warned this mod is problematic and will cause CTD.
Some people on the forums said that it was because the save already got corrupted but the system still allowed you to play without you realizing, so the next save got corrupted. The solution is to test the early saves one by one and find the one that isn't corrupted, but I had no luck with that.
for now i just disable every autosave features, save manually or quicksave once in awhile :')
I was wondering if there's any chance you would consider adding a function similar to a quick load?
Such as loading the last loaded save / or by date.
This is a function in Better Saves and I am honestly a bit torn between this mod and that but am going with yours atm due to your lovely vanilla plus guide? (Through the Valleys).
Regardless great work and any other suggestions are very welcome.
Best regards
Edit: I think the issue was the mod that enables numpad support when you do not have numpad as part of your laptop keyboard.
Somehow this mod is giving me runtime errors time to time.Nvm what I said this wasnt the cause. Sorry.