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mcstfuerson AlenetUploaded by
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Activity logs
This page was last updated on 08 May 2025, 2:52AM
- Changelogs
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Version 3.6.0mc
- Added setting to toggle TAA Jitter
- Updated TAA implementation to apply while stationary (Jitter)
- Updated render state toggle that caused some meshes to be transparent
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Version 3.5.0mc
- Added temporal anti-aliasing (TAA)
- Added Steam Deck presets
- Fixed bug that prevented post processing effects from rendering properly on surfaces affected by the refraction shader (ie. invisibility)
- Updated shadow maps to not update frequently during midday
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Version 3.4.0mc
- Added specular lighting to various surfaces
- Added setting to adjust sun brightness in sky
- Added high resolution sun texture
- Added chromatic aberration effect in cinema shader
- Updated terrain noise calculation to better work with distant terrain
- Updated specular lighting for near terrain
- Updated volumetric light scattering
- Updated shader and effect compiling to apply to all folders/subfolders in the shaders/OblivionReloaded directory
- Fixed bug during shader loading that would intermittently cause CTD (Thanks emoose!)
- Disabled Terrain settings: (MiddleSpecular, DistantSpecular)
- Disabled VolumetricLight setting: (BlurDistance)
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Version 3.3.2mc
- Fixed a bug that caused the local map to render improperly when using NorthernUI
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Version 3.3.1mc
- Fixed a bug that caused a CTD when processing meshes without LightProperty data (Thanks GBR!)
- Fixed a bug that modified interior cell lighting unnecessarily when InteriorDimmerCoeff was set to 1
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Version 3.3.0mc
- Added shaders to increase compatibility with AMD GPUs
- Added the ability to render effects before HDR (Experimental)
- Added Shivering Isles volumetric light presets
- Updated HDR shaders to use "Lottes" tonemapping (Thanks noonemusteverknow and luluco250!)
- Updated HDR shaders to reduce shimmering effect during camera movement
- Updated default OblivionReloaded.ini to use TKL keyboard friendly menu controls (num pad is no longer require by default)
- Fixed a weather mode bug that saved incorrect values for weather settings
- Fixed a bug that caused a "ghost" effect with GBR's custom enhanced camera and the idle vanity camera (Thanks arafuse!)
- Fixed an issue that did not allow real time replacement of "SM3" shaders
- Fixed an issue that displayed "outlines" around some fixed pipeline effects (Magic effects etc.)
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Version 3.2.1mc
- Fixed a bug that caused a CTD when an unconfigured weather type was loaded by Volumetric Light system
- Updated the order of the Coloring post processing effect. Will now be applied towards the end of pipeline
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Version 3.2.0mc
- Added animated fog to volumetric lighting effect
- Added height based fog to volumetric lighting effect
- Added volumetric light settings: (SunScatter<R/G/B>, AnimatedFog, AccumHeightMax, AccumHeightMin, AccumDistanceMax, AccumDistanceMin)
- Updated various calculations in volumetric lighting effect to improve the overall look
- Removed volumetric lighting settings: (BaseHeightCutOff, AccumHeightCutOff, AccumDistance, SunIntensityCoeff)
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Version 3.1.2mc
- Added volumetric lighting effect
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Version 3.1.1mc
- Applied official Oblivion Reloaded patch for DXVK compatibility (Thanks llde!)
- Updated several SM3 shaders to account for interior fog
- Fixed a bug with point lights that caused visual anomalies on some POM surfaces
- Fixed a texture issue that caused a bright outline on masser half moon phases
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Version 3.1.0mc
- Optimized shadow rendering for actors
- Optimized point light shadowing: use static maps when possible
- Added specular shadows toggle for interiors : (See **EnableSpecularShadow** under OblivionReloaded/Shadows/Shadows.ini)
- Added additional shaders for shadow coverage (Runestones, Carpet fringes etc.)
- Added vanilla skin shaders toggle : (See **UseVanillaShaders** under OblivionReloaded/Skin/Skin.ini)
- Updated lights from magic effects to only cull shadows. (Prevents problematic/overly dark self shadows)
- Updated default configuration : (See https://github.com/mcstfuerson/TES-Reloaded-Shaders/commit/8e1ba094be6863399231a25f398f4efec8e81914)
- Updated shadow blending: smoother transition between lights
- Removed unnecessary sampling from exterior shadows
- Fixed a bug that caused various visual anomalies ie. neon bright surfaces. (Incorrectly set render state)
- Fixed a bug that caused OR settings to not save
- Fixed a bug that caused incorrect (reversed) terrain lighting
- Fixed a bug that caused distant objects to appear black during dialog
- Fixed a bug that caused the incorrect water profile to be loaded when changing locations
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Version 3.0.1mc
- Fixed bug that caused OR custom animations to be enabled by default
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Version 3.0.0mc
- Optimized all interior shadow shaders
- Optimized some exterior shaders which previously caused excessive stuttering
- Added fog blending to post processing shadow effects
- Added several missing SM3 shaders
- Updated interior skin shader, reduced sample count
- Updated config: [ShadowsExteriors] darkness now applies to forward shadows
- Updated config: disabled post processing shadows by default
- Updated config: disabled SMAA by default
- Updated config: disabled grass mode by default
- Updated config: enabled purger by default
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Version 2.0.0mc
- Optimized shadow effects and processing
- Optimized KhajiitRays effect
- Added location based point light configuration: ShadowPointLights.ini
- Updated shadowing behavior during dialog to reduce visual artifacts
- Updated config: disabled Bloom effect by default
- Updated config: moved "pointlights" property from Shadows.ini to ShadowPointLights.ini
- Removed LowHF and BloodLens effects and their configurations
- Fixed bug that did not allow dynamic FOV changes (bow zoom etc)
- Fixed bug that misaligned exterior shadows after exiting interior (again)
- Fixed bug that applied KhajiitRays effect during daytime
- Fixed bug that did not allow multipoint grass lighting (Vanilla Bug)
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Version 1.1.5mc
- Improved actor self shadowing
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Version 1.1.4mc
- Fixed misaligned exterior shadows after exiting interior
- Fixed shadow rendering issues for interiors with water
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Version 1.1.3mc
- Updated interior skin shaders for softer shadows
- Fixed rain shader bug that displayed effect prematurely
- Fixed interior shader bug that caused shadows drawn over distant fog
- Reduced shadow "shimmering" for exteriors
- Updated exterior deferred shadows to reduce drawing over transparent effects
- Added optional high quality shadow shaders (interiors only)
- Added smooth day/night shadow transition
- Updated shadow ini default settings
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Version 1.1.2mc
- Fixed bug that caused HDR shader to become "stuck" when exiting interiors
- Updated Day/Night shadow transition timing
- Added missing shader for interior window dimming
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Version 1.1.1mc
- Fixed bug that caused disappearing shadows when looking downward
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Version 1.1.0mc
- Initial release
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- Author's activity
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May 2025
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08 May 2025, 2:52AM | Action by: mcstfuerson
File added
'3.6.0 Test Shaders [version 3.6.0mc]'
March 2025
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22 Mar 2025, 6:37PM | Action by: mcstfuerson
Attribute change
'file visible to the public'
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22 Mar 2025, 6:15PM | Action by: mcstfuerson
Attribute change
'File \'Oblivion Reloaded E3 Mcstfuerson Preset\' description changed.'
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22 Mar 2025, 6:14PM | Action by: mcstfuerson
Attribute change
'File \'Oblivion Reloaded E3 with Volumetric Light Preset\' description changed.'
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22 Mar 2025, 6:14PM | Action by: mcstfuerson
Attribute change
'File \'Oblivion Reloaded E3 with Volumetric Light Preset\' description changed.'
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22 Mar 2025, 6:14PM | Action by: mcstfuerson
Attribute change
'File \'Oblivion Reloaded E3 Mcstfuerson Preset\' description changed.'
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22 Mar 2025, 6:13PM | Action by: mcstfuerson
File added
'Oblivion Reloaded E3 with Volumetric Light Preset [version 3.6.0mc]'
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22 Mar 2025, 6:11PM | Action by: mcstfuerson
File added
'Oblivion Reloaded E3 Mcstfuerson Preset [version 3.6.0mc]'
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22 Mar 2025, 6:06PM | Action by: mcstfuerson
File added
'Oblivion Reloaded E3 - Steam Deck Presets [version 3.6.0mc]'
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22 Mar 2025, 6:02PM | Action by: mcstfuerson
File added
'Oblivion Reloaded E3 [version 3.6.0mc]'
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22 Mar 2025, 5:59PM | Action by: mcstfuerson
Readme file added
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22 Mar 2025, 5:59PM | Action by: mcstfuerson
Changelog added
'Change log added for version 3.6.0mc'
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22 Mar 2025, 5:58PM | Action by: mcstfuerson
Attribute change
'Description changed.
Mod version changed to 3.6.0mc.'
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22 Mar 2025, 5:55PM | Action by: mcstfuerson
Attribute change
'file hidden from public viewing'
February 2025
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17 Feb 2025, 6:50PM | Action by: mcstfuerson
Attribute change
'Description changed.'
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17 Feb 2025, 6:47PM | Action by: mcstfuerson
Attribute change
'file visible to the public'
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17 Feb 2025, 5:45PM | Action by: mcstfuerson
File added
'Oblivion Reloaded E3 - Steam Deck Presets [version 3.5.0mc]'
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17 Feb 2025, 5:25PM | Action by: mcstfuerson
File added
'Oblivion Reloaded E3 with Volumetric Light Preset [version 3.5.0mc]'
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17 Feb 2025, 5:23PM | Action by: mcstfuerson
File added
'Oblivion Reloaded E3 Mcstfuerson Preset [version 3.5.0mc]'
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17 Feb 2025, 5:21PM | Action by: mcstfuerson
File added
'Oblivion Reloaded E3 [version 3.5.0mc]'
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- Mod page activity
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May 2025
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18 May 2025, 10:09PM | Action by: pocholox
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