Oblivion

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mcstfuerson

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mcstfuerson

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57 comments

  1. AllisterHenderson
    AllisterHenderson
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    mcstfuerson>
    Why was the FrameRate section removed?
    Spoiler:  
    Show
    I actually found OR's old FrameRate manager to work really well when using Bevilex Oblivion Reloaded Framerate Preset :
    Spoiler:  
    Show
    Would you consider returning OR's old FrameRate manager in a future update?
  2. MrHallsworth
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    I love the look of this mod compared to vanilla OR but I'm having a weird issue where the shadows disappear for a couple of frames every few seconds. The issue gets worse outside, making the mod basically unplayable. Did I do something wrong with installation or settings?
    1. mcstfuerson
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      The only problem I recall that was similar to this is that for very low timescales. (ie. Less than 5) sometimes the shadows would disappear because not enough gametime elapsed in between frames. I don’t think this problem exists anymore. But as a test: if you use a lower timescale, increase it and see if it helps.

      Are you using ENB? Can you post a video?

      Thanks for checking out the mod!
    2. MrHallsworth
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      I've not modified the timescale at all so I don't think that's it. I'm also not using an ENB. I'll try to take a video later. It's really frustrating because I tried to remove all my other mods and just try the mod by itself but still get this issue. It didn't help when I played around with the settings either. Shame because this is so much better looking than vanilla OR
  3. ReverendKnots
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    Playing this on my old computer (GTX 1080) I got kinda bad performance but loved it.

    Now I just got this mod again on my new computer (RTX 3080) and performance is a lot better but I presume it's because the effects are broken for me. I get shadow "smearing" where the shadow shader fails to update between frames so it's stuck on a previous frame which looks awful. Also, water is broken and ripples draw in a "circle" around me but not farther out. I have seen a similar effect back in the day setting uGrids way too high.

    Any advice? What am I doing wrong?
    1. mcstfuerson
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      Sorry, I know this is an old question. I have been away for a while. 

      Are you using ENB? Any camera mods? Or is it the same configuration that functioned with your GTX1080?
  4. Schmiki23
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    Hey, should I use OSR with this mod? Or is that feature already implemented in this mod?

    Also, does the Purger feature function in this mod?
    1. AllisterHenderson
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      ORE3 is based on OR8.3 where none of the new heap managers of the most recent OR is included... so you will be safe to use OSR. The purger is still listed as configurable in the INI, so I am going to go ahead and guess that the purger feature is still functioning.
    2. mcstfuerson
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      Responded via PM but for everyone: 

      For this version: Yes, you should use OSR as mentioned in the readme.

      The purger function remains unmodified from the official 8.3 version. So if it functioned then, it still should now. 

      Thanks!
  5. FistOfMuffins
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    Whenever I install this mod my game runs in slow motion, anyone have an idea of what it could be?
  6. Gibo23
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    I almost decided to give up on OR all together but then my friend told me to give this a try and I am glad he did. Thanks to him and you I found OR version I was looking for. Stable, no gameplay features, beautiful graphical improvements. 

    Thank you very much! Cheers!
  7. Wiepman
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    @mcstfuerson 

    After private chat on discord with @GBRPluss (of OR Lite fame),
    we tried something which could potentially be very beneficial for your OR E3 iteration.

    Exteriors can sometimes respond very bad on fps with multiple light sources
    when the PC/NPC's hair are close to them.

    GBR fixed that in his latest version of OR Lite (version 6.2).

    During our conversation I tried with your OR E3
    (which is what I currently have installed to play with).

    He tried his tweaked shaders on your install:
    and got +20 fps with "10" light points (for exteriors).

    I tried and indeed plays more smoother.

    (But since I have a rather heavy additional texture mods-setup,
    myself I've set exterior light points set to "8" in "shadows.ini" under section "[ExteriorsPoint]").

    It is so rather easy to accomplish,
    so I thought it would be useful to share here
    for you and all your mod's users.

    - Ok, what one would need to do is firstly go to GBR's page and download his latest OR Lite (version 6.2):

    From that archive go to the folder:"*\shaders\exteriors\*"

    And copy his tweaked:
    - SM3LL013.pso
    - SM3LL013.pso.hlsl
    - SM3006.vso
    - SM3006.vso.hlsl

    For the next step keep in mind OR E3 has "old" (OR 8.3) folder structure.
    So those 4 files are here located in:

    "*\shaders\OblivionReloaded\ExtraShaders\*"

    Just backup these files and then overwrite with GBR's tweaked versions
    you previously copied.

    -> no need to recompile shaders.
    -> Launch game.
    -> Profit.

    Give it a spin.

    Hope this helps.
    1. Jasagna
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      Thanks.
      I was already running 8 exterior lights in the .ini so didn't see much of a difference (possibly 1-2 frames).
      I'm usually getting 45+ fps at the waterfront with VWDs.

      I did notice terrible slowdown inside the Imperial Palace. Not sure what's causing it.
    2. mcstfuerson
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      @Wiepman 

      Thanks for the information. I gave this a test and personally, I did not see any performance increase. Although my system creates a CPU bottleneck, so I'm not surprised making a shader modification did not change anything. 

      The visual consequence of making this change is that shadows cast (from the Sun and Moon) on the Hair will not interact with point lights. IE player is fully illuminated by a point light but the hair remains darkened by a shadow. Small detail, but it would definitely bother me and is the kind of reason this version exists.

      But if you can live with that, seems like older GPUs will benefit from it! Thanks again!
    3. AllisterHenderson
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      Quote: "Although my system creates a CPU bottleneck, so I'm not surprised making a shader modification did not change anything"

      But every modern computer will bottleneck at the CPU though, because Oblivion.exe isn't multi-threaded & is x86.....Unless someone is still using a 512MB Nvidia GeForce 7900 GTX from the year 2006 LOL

      Unfortunately, I think I will have to agree that the hair remaining in dark shadow, when illuminated by a light source will be immersion breaking for me... but I think it's great you guys are working together to help improve Oblivion :)
  8. Jasagna
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    Anyone else getting this?
    When going through a door...the lighting changes briefly before the loading/transition screen comes up before going into the next area.
    1. mcstfuerson
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      Yes, I experience it too. It is very very brief though
  9. silvinax
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    Hi, I installed this and while it looks good and performs okay-ish, I'm having a rather strange problem regarding some sort of image "burn-in". When I talk to an NPC is like the ghosted silhouette of the NPC gets imprinted on my screen and it won't wash off.  I noticed this also happens with trees and other objects.

    Any idea how to fix it?

    EDIT: Nevermind my problem was caused by another mod, Custom Enhanced Camera. As soon as I deactivated it the issue went away. I hope this is of use for someone experiencing the same issue.
    1. mcstfuerson
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      Thanks for the update!
  10. TaeAhnZelrith
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    not sure but looks identical to actor shadows from vanilla rendering, pretty janky implementation too, per object shadow mapping? makes skyrim LE's cascade maps look like priceless artwork, appreciate the effort but 60fps < 15fps just for shadows, ill wait 20 years for cascade shadows with contact hardening to get spaghetti coded into tes4, RIP me