Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Screenshots taken in Oblivion Reloaded. Map composition uses components from UESP. UESP images are licensed under the Attribution-ShareAlike 2.5 License.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
No official map has ever marked the borders of the Counties of Cyrodiil, so this is my own interpretation of where those borders would be (see map), marked in the world with decorative county signs.
What are the empty spaces on the map? We already know that the Imperial City isn't located within any county (although in the old beta game map, this region was "County Imperium") - the Heartlands are governed directly from Imperial City. There are two other regions of hinterland that I have kept outside the counties:
In the west, the Imperial Reserve, between Kvatch and Chorrol counties. This is presumed to be maintained as a Reserve by the Imperial government or the hypothetical "Duke of Colovia", outside of the counties.
In the east, the backwaters of the Nibenay Basin, nominally ruled by the hypothetical "Duke of Nibenay", because I can't see the counts of Cheydinhal or Bravil bothering about this region. If it existed however, this would be County Corrup, where Mir Corrup should be located.
Compatibility Should be compatible with most things unless something directly edits the same area. Compatible with Unique Landscapes by design. Separate file available for Roads of Cyrodiil users, which adds border signs to the Half Way Inn road between Bravil and Skingrad, and the Upper Niben Bridge road between Bravil and Cropsford.
Minor incompatibility with road-sign texture replacers - they still work but don't look quite right.