I would just like to note that anyone using ORC (Oblivion Reloaded Combined). These files work if you open the zip file and change the name in the Shaders sub directory from "oblivionreloaded" to "orc". I am using the wabbajack Heartland modlist which uses ORC and these shaders look great.
The sticky is no longer correct for the current ORC217. The correct folder structure for ORC217 is /ORC2_1/, instead of /oblivionreloaded/. This change must be made for both the night eye and the underwater shaders.
I was having problems getting the night eye shaders to work with Oblivion Reloaded, until I figured out that the reason is that this mod installs the shaders in Shaders\OblivionReloaded\NightEye whereas Oblivion Reloaded puts the files for the night eye shaders in Shaders\OblivionReloaded\Shaders. Now that I modified the install in Mod Organizer, it correctly overwrites the OR shaders instead of them being stuck on blue. Not sure if OP is updating this mod still, but if not, this might be helpful for anyone else running into this issue.
I got this weird boxy textures when I'm underwater for the underwater shader. The culprit may be the esp just won't work. Don't know why tho :/ Night eye shader seems ok.
Edit: I made it work by not merging with bashed patch and put the esp at the very end of the load order. But I still has some kind of checkered texture when I look at far away fog. So it seems the either the fx files in this mod or my ORL version has some missing textures. Gonna edit again if I can find something.
Hi Jamesunderland. Which mod manager are you using? If you're using OBMM or NMM, then it's a good idea to switch to a different one as these are heavily outdated. Also, make sure this mod is installed after Oblivion Reloaded.
I'm not familiar with MO2, so not sure if I can help you there. Only thing I can say is that after installing it as a bain archive, make sure you have NightEye enabled to 1 in the OblivionReloaded.ini file (NightEye = 1 under the [Shaders] section).
Yeah I have it set to 1 and still nothing, but no worries. the underwater .esp seems to function fine so at least there's that. If someone more familiar with MO2 knows anything it would be appreciated but if not, I'll survive.
Can you try just manually copying the new shaders (replacing the old shaders). Note if you do this make sure to back up the old shader files, just in case.
If I were to try that should I disable the nighteye shader in the Oblivion Reloaded ini (set to 0) and then place the new shaders from this mod in the default Oblivion shader folder to replace them (while backing them up of course)? I appreciate the help, not very experienced with modifying Oblivion.
No, keep nighteye shader in the Oblivion Reloaded ini (set to 1). Type 'bk' at the end of the file extension on the original shader files in Oblivion Reloaded's shader folder (ie .pso.hlslbk & .psobk) to back them up and then place the new shaders from this mod in the same location.
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I'm running it with Oblivion Reloaded E3, using an unofficial fork and it works great.
Thank you :)
Edit: I made it work by not merging with bashed patch and put the esp at the very end of the load order. But I still has some kind of checkered texture when I look at far away fog. So it seems the either the fx files in this mod or my ORL version has some missing textures. Gonna edit again if I can find something.