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Aninomouse9299

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45 comments

  1. gmorrow
    gmorrow
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    Sticky
    I would just like to note that anyone using ORC (Oblivion Reloaded Combined). These files work if you open the zip file and change the name in the Shaders sub directory from "oblivionreloaded" to "orc". I am using the wabbajack Heartland modlist which uses ORC and these shaders look great. 
  2. mr666saturn
    mr666saturn
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    Does the esp do anything? It seems to be running just fine without it. 

    I'm running it with Oblivion Reloaded E3, using an unofficial fork and it works great.

    Thank you :)
  3. lumenescer
    lumenescer
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    The sticky is no longer correct for the current ORC217. The correct folder structure for ORC217 is /ORC2_1/, instead of /oblivionreloaded/. This change must be made for both the night eye and the underwater shaders.
  4. ApprihensivSoul
    ApprihensivSoul
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    I'm having trouble getting any underwater effects with OR at all, though it seems to work otherwise. Any advice?
  5. taiyoko
    taiyoko
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    I was having problems getting the night eye shaders to work with Oblivion Reloaded, until I figured out that the reason is that this mod installs the shaders in Shaders\OblivionReloaded\NightEye whereas Oblivion Reloaded puts the files for the night eye shaders in Shaders\OblivionReloaded\Shaders. Now that I modified the install in Mod Organizer, it correctly overwrites the OR shaders instead of them being stuck on blue. Not sure if OP is updating this mod still, but if not, this might be helpful for anyone else running into this issue.
    1. Highpingplayer
      Highpingplayer
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      Thank you so much , this fixed the nighteye for me :)
  6. ChildOfTheMoon666
    ChildOfTheMoon666
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    well.... the required mods were deleted and reported for copywrite 'ZVDdsavk rbv
  7. Xentariel
    Xentariel
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    I got this weird boxy textures when I'm underwater for the underwater shader. The culprit may be the esp just won't work. Don't know why tho :/ Night eye shader seems ok.

    Edit: I made it work by not merging with bashed patch and put the esp at the very end of the load order. But I still has some kind of checkered texture when I look at far away fog. So it seems the either the fx files in this mod or my ORL version has some missing textures. Gonna edit again if I can find something.
  8. bLoWsMokE
    bLoWsMokE
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    dO YOU REALLY need OBLIVION RELOADED? Sorry backward caps lol...... 
  9. Jamessunderland663
    Jamessunderland663
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    I've added the mod with Oblivion Reloaded (using mod manager btw) but the blue tint is still present, any ideas on how to fix it?
    1. Aninomouse9299
      Aninomouse9299
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      Hi Jamesunderland. Which mod manager are you using? If you're using OBMM or NMM, then it's a good idea to switch to a different one as these are heavily outdated. Also, make sure this mod is installed after Oblivion Reloaded.
    2. Jamessunderland663
      Jamessunderland663
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      I am using Mod Organizer (MO v2.2.0) and have it placed after Oblivion Reloaded
    3. Aninomouse9299
      Aninomouse9299
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      I'm not familiar with MO2, so not sure if I can help you there. Only thing I can say is that after installing it as a bain archive, make sure you have NightEye enabled to 1 in the OblivionReloaded.ini file (NightEye = 1 under the [Shaders] section).
    4. Jamessunderland663
      Jamessunderland663
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      Yeah I have it set to 1 and still nothing, but no worries. the underwater .esp seems to function fine so at least there's that. If someone more familiar with MO2 knows anything it would be appreciated but if not, I'll survive.
    5. AllisterHenderson
      AllisterHenderson
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      Can you try just manually copying the new shaders (replacing the old shaders). Note if you do this make sure to back up the old shader files, just in case.
    6. Jamessunderland663
      Jamessunderland663
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      If I were to try that should I disable the nighteye shader in the Oblivion Reloaded ini (set to 0) and then place the new shaders from this mod in the default Oblivion shader folder to replace them (while backing them up of course)? I appreciate the help, not very experienced with modifying Oblivion.
    7. AllisterHenderson
      AllisterHenderson
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      No, keep nighteye shader in the Oblivion Reloaded ini (set to 1). Type 'bk' at the end of the file extension on the original shader files in Oblivion Reloaded's shader folder (ie .pso.hlslbk & .psobk) to back them up and then place the new shaders from this mod in the same location.
    8. zlostnypopolnik
      zlostnypopolnik
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      Just for information, NMM is not heavily outdated. It is frequently updated and new features and fixes are constantly being added.
    9. noah5534
      noah5534
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      has anyone figured out how to work the night eye?
  10. SkiLodge
    SkiLodge
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    Works great! Poggers.
  11. SleepyChipmunk
    SleepyChipmunk
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    The underwater shader works great, but I'm having trouble with the nighteye. I'm trying to install with Wyrebash and it's simply not working.