Exellent mod! Works perfectly for me! And should be better if including "Sigil Stones Expanded and Extended 1_52" ( http://www.nexusmods...on/mods/7341/? ) ^^
I don't believe I'm doing anything wrong, since I only need to extract the files to the Data directory, but the chest isn't showing up in the arch-mage's quarters. Any recommendations to correct this? Or am I looking in the wrong place?
fusing sigil stones is tricky bussiness. the idea of it is one of the best idea's i've heard beacause while i was playing oblivion i was thinking that these stones enchantments are really weak. so cool that somone put a twist of the stones and presto you got double the power. maybe a future (rel) you could make it take different affects and combind them into one stone that would be a cool mod too. another idea would be to make it so that even after you did four stones it would still work to make it one stone..with quadruaple the effect, four different effects... well lots of luck on N E new mods that you wish to do..and good concept.
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And should be better if including "Sigil Stones Expanded and Extended 1_52" ( http://www.nexusmods...on/mods/7341/? ) ^^
makes the hunt for sigil stones more interesting, many thanks!
This is one of the most interesting mods I've seen.
But if the chest would be there regardless of whether im archmage or not, then the chest doesn't seem to be there?
Would it be the chest near the bed?
Gives me a real incentive to keep closing gates. Well done!
but what ive been looking for is a mod or a scripting method to fuse different sigils together, I would love to have multi effects on an item
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