Oblivion

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Legion

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Legion91

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  1. Legion91
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    Mod has been updated to v2.4. I pretty much reworked every script in the mod with more optimized code, and added a couple of requested features as well. I don't think I broke anything in the process but definitely let me know if I did mess up somewhere!

    Also, sorry that I had to delete a couple of old posts in this thread, I probably clicked on something I shouldn't have and it completely messed up the order of messages - and left this sticky post somewhere on the third page, lol.
  2. xenogearslucas
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    Because this mod triggers  EnableControl 5 approximately 300 times per second, it can cause conflicts with some other mods. For example, the ability to sleep in coffins from Nekhanimals Awesome Vampire Mod - EASY MODE - ESP Replacer gets disabled when used with this mod, due to EnableControl 5 at all times.
  3. SaintJeremy
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    Hi, great mod. I but i have a problem. Sometimes the game stops responding after the animation. I can look around and open the menu with esc but nothing more. The ui just disappared

    Any fix?
  4. PegasusKoga
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    Like i said before, i couldn't do without this immersive mod now, it's that great.

    That's why i hope that you'll find a fix someday for potion bottles and food items staying glued to your hands.

    Because in my game it does not happen every so often, it actually happens all the time.

    *Edit*  The second fix you posted on MediaFire, will it also work on the NorthernUi version of Interact Animations?
  5. PegasusKoga
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    Awesome mod, a real boon for immersion.

    However, and this is not your fault, xOBSE is giving me trouble.  It spams my console with error messages related to my dynamic clothing replacer mod (apparently a common problem).

    Will your mod still work if i use version 21 of plain OBSE?  I tested it with that version and the only difference i found is that i don't get out of my inventory automatically when drinking a potion.
    1. Legion91
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      I believe so, I developed this mod while using the regular version of OBSE so I certainly hope it works with that version without any major issues!
    2. PegasusKoga
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      Thanks!

      No major issues to report apart from potions sometimes staying glued to my characters hand but that is a known problem.
  6. vamheart
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    After installing the Loot menu and setting the activation key to E, the item window opens when the item is obtained.
    1. Legion91
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      Do you have LDAQuest.quicklootmode set to 1 in the ini? It should prevent the inventory from popping up when using Loot Menu.
    2. i3ncore
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      Hi, with quicklootmode = 1, it works as intended most of the time. But sometimes only the looting animation plays, and there is no container menu (loot menu or vanilla). You can see this on a Heretic in the Shivering Isles.

      Edit: I believe the loot menu isn't appearing because the containers are marked as quests, or some sort. Disabling container animations and the loot menu option in Interact Animations is a workaround.
    3. Legion91
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      Hey i3ncore, thank you for the information, I'll take a look.
  7. 2234455
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    Great mod for immersion, the only one doing proper eating and drinking animations.

    Unfortunately the only down side is that food or drink may get stuck in hand on occasion. Also, more rarely, facial animation may stuck with opened mouth. The esp with update3d fixes it but if eating while sitting the character will reset into standing, clipping trough furniture. I'd rather use the old file and input the command manually, which isn't a huge deal.

    Aside of that, great mod.
    1. Legion91
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      Yeah, I still haven't found a reliable fix for that issue I'm afraid. I feel really bad about it but trust me I've tried so many things and none of them seem to work reliably. Not gonna give up though!
    2. 2234455
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      We believe in you
    3. i3ncore
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      Got a cheesewheel stuck in my hand, too :p
  8. ITheNamelessOneI
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    Im having this error in my commands every time i interact with something...All seems to work fine though but i dont know what it is.Here is from the obse log.


    Error in script 6e064ce9
    Param index 00 out of bounds
    Error in script 6e064ce9
    Param index 00 out of bounds
    1. Legion91
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      Hey, the console doesn't give me that error but I would love to know which one of the scripts is causing that. If you open your current load order in TES4Edit then click on the + next to this mod to expand it, then click the + next to 'Script', does any of the scripts there match the number 6e064ce9? If so, please tell me which one. Is it 'LDAInteract'?
    2. ITheNamelessOneI
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      Yes it is this script  'LDAInteract' ...I dont think it is affecting anything,i still pick up ingredients fine i was just wondering what was causing it
    3. Legion91
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      Not sure to be honest, I guess the error message says that the item you're trying to pick up is out of range, but if it still allows you to pick it up afterwards then I don't know, haha.

      It could just be something unrelated like the quest script running too quickly/slowly, and the console throwing out that message before the script gets a chance to work properly. Are you using OBSE or xOBSE?
    4. ITheNamelessOneI
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      xOBSE..I have many script mods thought and dont know if it is related...Testing it a litle bit more i think it does it only on plants and i dont know if this is related with the hand scythe from maskars mod,that lets you harvest plants in an area...
    5. ghoste921
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      hey man, im getting this exact thing too. does anyone know what it could be? doesnt seem like it causes issues besides that in the console
    6. Legion91
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      Hey ghoste921, are you also using MOO? It's gotta be related to another mod because I don't get the error myself when picking up plants and stuff. Gotta know which one it is before I start attempting to fix it, haha.
    7. Dispensation
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      I just got this exact same error message in the console as well with this mod. It also corresponds with the LDAInteract script for me. I am using both Maskar's Oblivion Overhaul and xOBSE, as well as many other mods.

      I found that this console error occurs whenever I harvest any flora.
    8. Legion91
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      Alright, my guess is that it's related to MOO in some way. The message is harmless from what I gather but it obviously shouldn't be there. I'll definitely try to fix it once I'm able to work on this mod, which should be soon!
    9. Dispensation
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      The console error persists even after deactivating Maskar's Oblivion Overhaul.esp.
    10. Legion91
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      Hmm weird! It won't be long now, I just gotta finish updating Combat Additions then I'll give this mod a small overhaul and (hopefully) fix the issue.
  9. jakoben91
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    Is there a way to disable potion drinking animation for NPCs?
    1. Legion91
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      Hmm I don't think there is a way to do that at the moment besides turning off the potion animations in the ini file, though that will affect the player as well of course. I'll add the option to separately disable it on NPC's soon.
    2. jakoben91
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      Yeah. I noticed NPCs drinking potions for no apparent reason while interacting with my companions. I figure other mods use potions while running their respective scripts so its better for me to disable potion animations. Thanks for the quick response. Looking forward to player-only version.
  10. gabrielrock19
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    Ooh, Nice. Can't wait to try it out.
  11. Male18
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    I love this mod. because of the animations of drinking potions, but it is spoiled by the fact that the weapon does not hide when you drink the potion. Will the mod be improved?
    1. Legion91
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      Yeah, it's been a while since I worked on this mod but I believe there was some kinda issue when hiding the weapon while the player was moving, which is why you gotta stab yourself in the face every time you drink something, lol.

      It's only an issue with movement I believe, if you set 'LDAQuest.consumablelock' to 1 in the ini then you won't be able to walk around while eating/drinking, but your weapon will be hidden for the duration of the animation. I will definitely take a look and see if it can be improved somehow, there's still stuff to fix in this mod so I'm not done working on it yet.
    2. Male18
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      Is there any way to speed up the animation of drinking potions? My game is designed in such a way that such a slow drinking of potions is very lethal.
    3. Legion91
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      Sure, if you have knowledge of NifSkope then you can just open up the 'drinkpotionshort.kf' file from this mod and change it's frequency. It's at 1 by default, you can set it to 1.1 for a 10% speed increase, 1.2 for 20%, etc. Otherwise let me know much faster you'd like it to be and I'll do it for you.
    4. Male18
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      It works, but not as well as we would like. The character and the NPC drink potions for about 3-4 seconds, this is a very long time, can this script be configured?
    5. Legion91
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      Well the script for potions doesn't have a set timer itself, it just checks when the animation has finished, which is why editing the actual animation is the best way to speed up the whole thing. Did changing the frequency not work? if you set it to a higher number like 2.000000 then it should be super fast.
    6. Male18
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      The animation does get really fast, but the character and NPCs still have to stand still for 4 seconds. Can this be changed somehow?
    7. Legion91
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      Ahh I see what you mean. Weird, it shouldn't be doing that. I'll take a look at the script in a bit!

      Edit: I don't see anything wrong with the script itself, but I did notice the delay that you mentioned after the animation ends. I'm gonna try to edit the animation itself in Blender and make it twice as short. Let's see if that works.
    8. Legion91
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      Hey, please try this drinking animation. It should be 2 seconds long and I didn't notice a significant delay after it was done playing, so I hope it works for you as well!

      There's also a chance that it might fix the bug where stuff gets stuck in your hand, as the animation is short enough to reach it's final frame before it gets cut off by the script. Man, that would be really nice.
    9. Male18
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      Still 4 second's https://youtu.be/H8p6skQoZPE  I don't think animation is the issue here. By the way, you can turn off the movement from the third person, but it's worth switching to the first and the character will be able to walk.
    10. Legion91
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      Sorry for the late reply, but that looks about right to be honest. Maybe the animation was still too long for your liking. Try this one instead, I removed every other frame from it so it should be twice as short, and should look something like this:

      Spoiler:  
      Show
    11. Male18
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      Thank's