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Guinefort1

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Guinefort1

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20 comments

  1. songlife
    songlife
    • member
    • 10 kudos
    Can't recommend this mod. The very first place I went, 2 Moons Lodge, was placed right in the middle of UL stuff and totally trashed that area; landscape tears and fence & crate collisions all over. I couldn't even find the door to the lodge; it's most likely buried. And this was using the version that supposedly is compatible with UL! There was no need to check any other locations, with this kind of mess in the first place I check. If an author is going to do mods like this involving putting buildings in several locations, then widely popular UL & Better Cities absolutely need to be installed and worked around, to avoid conflicts like this happening time and time again.
  2. Enodoc
    Enodoc
    • premium
    • 227 kudos
    Hey there, just a note that Ermine Lodge isn't completely compatible with Kvatch Rebuilt, even with the KR Patch version. Also, Great Oak Lodge isn't compatible with Better Cities. In both instances these could probably be addressed by just moving them a bit further away from the cities. I'll note anything else if I find it; otherwise, the concept of this mod is great!
    1. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 164 kudos
      I can confirm the issue with Ermine Lodge not being completely compatible with Kvatch Rebuilt but it's not game breaking.
  3. darthmasterchief
    darthmasterchief
    • member
    • 0 kudos
    Just a heads up - at least in Skingrad (haven't confirmed elsewhere) there's a direct conflict with the Unique Landscapes Skingrad Outskirts mod (which is a mod included in the Better Cities compilation mod as well). The building overlaps with a farmhouse at the edge of the skingrad outskirts. I'd love to see a fix. Also - if you're dumb like me you may have tried to use both the KR esp and the base ESP - don't, use one or the other, KR esp includes the base stuff instead of just being a fix.
  4. marob307
    marob307
    • member
    • 114 kudos
    Nice addition, but does it possible to hyave abetter cities and an ul compatible ? Maybe, i can make another version myself with your permission.
  5. mixxa77
    mixxa77
    • premium
    • 270 kudos
    Very nice!
  6. anithinks
    anithinks
    • supporter
    • 9 kudos
    Guinefort1, thanks for your mods that are also compatible with UL.

    Any plans on making the Plentiful Priories compatible with Roads of Cyrodiil? There is a land tear between the road from Faregyl to Halfway Inn near the Canterbur priory.
  7. DurendalMartyr
    DurendalMartyr
    • member
    • 2 kudos
    Confirming that Anvil is jacked up when used with this. Using Open Cities Reborn, the region of the castle and cathedral clip horribly through the buildings.
  8. Elliott564
    Elliott564
    • supporter
    • 2 kudos
    The Unique Landscapes patch does it's job well except for Skingrad it seems. Turns out the lodge is now plopped on top of an extension from Better Cities and is an even bigger mess than it was in Skingrad Outskirts. Haven't noticed any other incompatibilities yet.
  9. Ru5tyShackleford
    Ru5tyShackleford
    • member
    • 98 kudos
    Thank you for the UL compatible version!
  10. Oooiii
    Oooiii
    • premium
    • 442 kudos
    The plugins have some ITMs and UDRs, any chance of them being cleaned in TES4Edit?

    Regarding the mod, I think it's quite good. Thanks.
    1. Guinefort1
      Guinefort1
      • member
      • 231 kudos
      Can you define those? I did clean them with TES4Edit, but it is possible that I missed things/didn't use the needed options.
    2. Oooiii
      Oooiii
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      • 442 kudos
      These are the records:

      Spoiler:  
      Show
      Undeleting: [REFR:00066525] (in GRUP Cell Temporary Children of [CELL:00007DD1] (in Tamriel [WRLD:0000003C] at -17,2))
      Undeleting: [REFR:00061484] (in GRUP Cell Temporary Children of [CELL:0000A86A] (in Tamriel [WRLD:0000003C] at -35,0))
      Undeleting: [REFR:000A70DF] (in GRUP Cell Temporary Children of BravilRiver06 [CELL:0000661A] (in Tamriel [WRLD:0000003C] at 13,-9))
      Undeleting: [REFR:00032D38] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032D33] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032D32] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032D2E] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032D2D] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032D1F] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032D1D] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032D1C] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032D1B] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032A4A] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032A44] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032A3E] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032A3D] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032A34] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      Undeleting: [REFR:00032A33] (in GRUP Cell Temporary Children of CheydinhalKnightsBasement "Knights of the Thorn Basement" [CELL:000329F6])
      [Undeleting and Disabling References done] Processed Records: 2537, Undeleted Records: 18, Elapsed Time: 00:00
      Removing: [LAND:0000086F]
      Removing: [LAND:0000086C]
      Removing: [LAND:0000B2F9]
      Removing: GRUP Cell Temporary Children of [CELL:0000AB34] (in Tamriel [WRLD:0000003C] at -35,-1)
      Removing: [CELL:0000AB34] (in Tamriel [WRLD:0000003C] at -35,-1)
      Removing: [LAND:0000B2FA]
      Removing: GRUP Cell Temporary Children of [CELL:0000AB33] (in Tamriel [WRLD:0000003C] at -36,-1)
      Removing: [CELL:0000AB33] (in Tamriel [WRLD:0000003C] at -36,-1)
      Removing: GRUP Exterior Cell Sub-Block -1, -5
      Removing: [LAND:00016566]
      Removing: GRUP Cell Temporary Children of AnvilExteriorCastle [CELL:0000AC49] (in Tamriel [WRLD:0000003C] at -46,-10)
      Removing: AnvilExteriorCastle [CELL:0000AC49] (in Tamriel [WRLD:0000003C] at -46,-10)
      Removing: [LAND:0001656D]
      Removing: GRUP Cell Temporary Children of AnvilCastleGateMain [CELL:0000AC29] (in Tamriel [WRLD:0000003C] at -46,-9)
      Removing: AnvilCastleGateMain [CELL:0000AC29] (in Tamriel [WRLD:0000003C] at -46,-9)
      Removing: [LAND:0000B5C4]
      Removing: GRUP Cell Temporary Children of [CELL:0000A869] (in Tamriel [WRLD:0000003C] at -36,0)
      Removing: [CELL:0000A869] (in Tamriel [WRLD:0000003C] at -36,0)
      Removing: [LAND:00004654]
      Removing: GRUP Cell Temporary Children of [CELL:000044CF] (in Tamriel [WRLD:0000003C] at 6,38)
      Removing: [CELL:000044CF] (in Tamriel [WRLD:0000003C] at 6,38)
      [Removing "Identical to Master" records done] Processed Records: 2537, Removed Records: 21, Elapsed Time: 00:00

      Those are the auto clean results for Knightly Orders for Cities.esp. A run through TES4EditQuickAutoClean on xEdit 4.0+ with the mod will clean these up with no problem.