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Name: Knightly Orders for Cities
Version: 1.2
Date: March 2020
Author: Guinefort1

Description
=========

Adds a knightly order and lodge for each of the remaining cities of Cyrodiil

Details
=====

Vanilla Oblivion provides us with two knightly orders financed by and dedicated to the needs of a county. But the other cities were completely lacking in any warrior elite nobility. So I added some. None of them offer any quests, but per my usual they offer services as class trainers and merchants.

A few minor changes have been made to the Knights of the White Stallion and Knights of the Thorn. Both have a basement added/rearranged and blacksmith and maid added as members, which will serve as merchants. Further, the shield model for the Knights of the Thorn was swapped out for the Cheydinhal guard shield to make it match the other knightly orders better.

Requirements
===========

Oblivion Version 1.2.0416

Installation Instructions
===================

Copy contents into your Oblivion data folder

Uninstallation Instructions
=====================

Delete the esp, meshes, and textures

Optional Files
===========

For the KR Patch, the AI for the knights of Kvatch has been altered to better accomodate the quest structure of Kvatch Rebuilt. The knights will remain at their lodge prior to the city's destruction during the main quest, protect the refugee camp during the siege, and return to their lodge once the siege has been broken and the KR questline begins.

Further, extra building assets from Kvatch Rebuilt were incorporated to improve visual conformity with Kvatch Rebuilt.

The UL compatible versions relocate the lodges for Skingrad, Bravil, and Chorrol to make them compatible with the UL mods Skingrad Outskirts, Bravil Barrowfields, and Chorrol Hinterlands.

Incompatibility
============

The vanilla version of this mod is not compatible with Kvatch Rebuilt. The KR Patch is an alternative version made to address this. See Optional Files for more.

Not compatible with Enhanced White Stallion Lodge by natcalsar. Compatible with Jon's White Stallion Lodge and mostly compatible with White Stallion Lodge - True Knights Lodge.

The base versions of this mod are incompatible with UL - Skingrad Outskirts, Bravil Barrowfields, and Chorrol Hinterlands. Optional alternatives are available to correct this.

Change Log
========

V1.2:
- cleaned with TES4Edit QuickAutoClean

V1.1:
- added pathgridding to Chorrol and Kvatch lodges
- corrected impassible door inside of the Kvatch lodge (non KR version only)
- Diversified AI to include trips into town by some of the knights
- Knights who make trips into down rendered essential
- Revised locking AI routine to avoid locking the player into the lodge at night

V1.0:
- initial release

Known Issues
===========

None at the moment

Troubleshooting
=============

Feel free to come to me with questions or issues and I will help as best as I can. That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.

Credits and Thanks
===============

Thanks to:

Bethesda Softworks
The makers of these wonderful resources
TES Nexus
LHammonds - Readme Generator
Nifskope
The UESP

Special thanks to Zaldir and mhahn13 for their assistance concerning assets from Kvatch Rebuilt
Special thanks to mixxa77 for their guidance on door locking AI

Meshes and textures provided from:

Zaldir, mhahn13, and the Kvatch Rebuilt Team - Kvatch Rebuilt
Lady Nerevar - Lady N's Paper Goods

Licensing and Legal
================

Given the presence of Kvatch Rebuilt assets in this mod, any alterations made to this mod must comply with the terms and conditions specified on the Kvatch Rebuilt mod page.

Otherwise, my usual permissions apply. I am making this mod open to revision by the public. If you have any ideas of how to expand or improve upon this mod, then go ahead. No permission needed. All I ask is that you give credit to me and to the creators of these resources. This mod and its contents may not be distributed commercially.