Oblivion
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Dispensation

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Dispensation

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54 comments

  1. kallekukhuve
    kallekukhuve
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    What about a script that makes escorting NPCs run when the player runs? Then no npc has to be edited.
  2. Kolagon
    Kolagon
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    Could you make it so that Glarthir doesn't run during the quests? I've noticed when I do his quests, he'd follow WAY to close behind npcs he told me to spy on.
    1. Dispensation
      Dispensation
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      I've checked all of Glarthir's AI Packages, and it seems that my mod doesn't modify any of them. Maybe another mod is making him behave in the way that you describe.
    2. Kolagon
      Kolagon
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      You sure? He sneak-runs so I thought it was this mod considering I don't see this behavior with any other npcs.. hmmm.. 66 mods and none of them mention editing npcs... *sigh* well, thanks for answering, guess I gotta hunt down the problem.
    3. MichikoUnknownFox
      MichikoUnknownFox
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      #JustGlarthirThings
  3. Leonato666
    Leonato666
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    Uninstalled the mod but NPCs keep on running!
    1. Dispensation
      Dispensation
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      Which NPCs? Make sure to rebuild your bashed patch.
  4. gmoney549
    gmoney549
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    :)
  5. ronyalan
    ronyalan
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    a must have mod

    10/10 
  6. PushTheWinButton
    PushTheWinButton
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    Can you remove the running for the tutorial quest, or at least make an optional with it removed? It just seems very odd in that context, breaks the pacing of the game's introduction, and the fact that they walked wasn't a major annoyance anyway, since the area that you actually accompany them through is short.

    The Forlorn Watchman mentioned below is also quite odd.
    1. Dispensation
      Dispensation
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      I'll see about splitting those two parts into optional files.
    2. Dispensation
      Dispensation
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      Quest NPCs Run - Reduced uploaded.
    3. PushTheWinButton
      PushTheWinButton
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      Thanks very much.
  7. patney
    patney
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    Helpful mod, but it's pretty funny how the forlorn watchman will immediately start sprinting towards the fort as soon as he spawns. Maybe there should be an option to exclude him.
    1. Dispensation
      Dispensation
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      Quest NPCs Run - Reduced uploaded.
  8. DEEJMASTER333
    DEEJMASTER333
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    M'aiq the Liar runs really fast with this mod installed for some reason, I never get the chance to speak to him because of it.
    1. Dispensation
      Dispensation
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      But this mod doesn't modify M'aiq the Liar or his AI Packages in any way at all?
    2. DEEJMASTER333
      DEEJMASTER333
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      Disabling the esp makes him walk like normal, so I don't know what the issue is. Checked for conflicts in xEdit too and nothing.
    3. starlessmao81ac
      starlessmao81ac
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      It runs really fast also for me,most of the times,but not always..but I think it's vanilla behaviour
  9. DEEJMASTER333
    DEEJMASTER333
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    I had a bug where Weebam-Na was just stuck in place and wouldn't move to the castle, did the newest update fix that?
    1. Dispensation
      Dispensation
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      Yes.
  10. therealcarmilla
    therealcarmilla
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    The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

    • SB_WeaponDropFix.esp Active
    • Quest NPCs Run.esp Version 1.5 Active
    noob question what should i do?
    1. Dispensation
      Dispensation
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      Load order of those does not matter, just place above the bashed patch somewhere. Or you can just use LOOT.
    2. therealcarmilla
      therealcarmilla
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      thanks a lot for the quick reply
    3. therealcarmilla
      therealcarmilla
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      unfortunately after i put your mod before the bashed patch weebam na doesn't move at all during the mazoga quest he says he is going to see her but he just stands still in his house i didnt have any issues with him before ( i had your mod after the bashed patch on my last play through and everything was fine) should i rebuild the patch and exclude your mod and put it after the bashed patch in the load order?
    4. sspalex77
      sspalex77
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      Bit late but if you check TES4Edit for whatever reason WryeBash gives Weebam Na, Burd (when escorting the Countess), Antus Odil, and the Blades NULL references. Removing these, or just adding it to your CR after the patch and then removing it seems to fix the problem (tested with Weebam). Hope that helps.
    5. Dispensation
      Dispensation
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      Try the latest version 1.6 of the mod, this should be fixed now.
    6. AllisterHenderson
      AllisterHenderson
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      • 25 kudos
      Dispensation > Excellent.... thanks for fixing :)