For now, not really. You would need to altered the animation to the 1st person skeleton which involve a little bit of knowledge. I consider it doing it for the future but can't say when. January becomes pretty busy for me.
If you don't mind some clipping with other animations. Enhanced Camera has an experimental third person animations in first person mode. Works well with that enabled, been using it on my end.
The stones are lightly broken for me in first-person view, they're sideways with the rope defying gravity. I also think it would be interesting to have a set of stones that don't have rope, and are just held in the hand, might require less pose animation for first-person.
That mod is a personal Companion mod i've done in the past. i wanted to release it but can't because the original Creator of the Burmecian Race took down his race from the Nexus and getting permission is almost impossible now. I would consider releasing IF someone could create a new Head mesh that fits the Burmecian and is also fully functional. The orginal Creator of the Race used a half broken head that has alot of problems (deforming teeth. asynchron Mouth).
Then i would do new textures for it and permission wouldn't be any problem anymore. But its pretty rare to get someone, who done deforming non-Human Headmeshes and changing mouth,Teeth without breaking everything, here anymore.
if you have downloaded the glowstones under the optional files. you can only find them by using the Console to get your self to the Testinghall. Open the console with "~" and type "coc testinghall" after that you look after a Chest in there called "Chest with glowing Stones"
I personally think it looks strange with torches but it looks very nice with those glow stones and also lanterns. I like to use lanterns myself so this is great. I might set it up with Blockhead so it only works on the player. I'll try that later.
I myself can say not everyone will like my approach of changing the torch idle but there are multiple reason why its that. first ofcourse getting of the vanilla animation because i personally never liked it. Second i hybrided the Animation so it can be used with my stones and still would be look ok if you use torches with it. If i had done it only in mind with mine ones, you would hold torches completly sideways and burn your face off :D. Third reason is a limited option by bethesda. The Torch animation is only 1 used that just adds up to other animations. The idle animation is in all activities so i can't define it different when you run,walk etc. That adds another factor up, why i cant change the idle too much or you would fling torches even more.
Lanterns are not included. i only mentioned that modders can create Lanterns themself with the use of my animation approach
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Enhanced Camera has an experimental third person animations in first person mode.
Works well with that enabled, been using it on my end.
I also think it would be interesting to have a set of stones that don't have rope, and are just held in the hand, might require less pose animation for first-person.
Then i would do new textures for it and permission wouldn't be any problem anymore. But its pretty rare to get someone, who done deforming non-Human Headmeshes and changing mouth,Teeth without breaking everything, here anymore.
Lanterns are not included. i only mentioned that modders can create Lanterns themself with the use of my animation approach