With 1.2 I hopefully finallyfinally finally fixed the dumb cell reset for good. At some point - most likely after some testing that still worked - I managed to forget some && somewhere and the whole script crashed.
I'll die happy if I never see another SetCellResetHours again in my life.
I also fixed the missing textures for 2 potion bottles in the potion bottle box, which I wrongly assumed to be just a CS display error. It was not. And a missing texture for the white rug, for which I don't even know if it broke in 1.1 or while I was working on 1.2.
As an added bonus, the fire now burns down after a few hours, leaving some cozy embers.
Hey i made the mistake of leaving the tent inside a shop while i was selling my stuff and had saved while it was still up. I came back and it was gone, so i bought another tent but opening it up leads to no door icons or collision. I can walk straight through the tent. Trying to buy another tent at different shops did not change anything either.
Status of the tent should have nothing to do with the item, but Oblivion engine can sometimes be weird about moving statics.
If anything like that ever happens again, you can get inside the tent with coc LaulaTravelersTent to grab your stuff, then leave (console like coc weye or if you feel adventurous, use the door and see what happens) and do a clean install of the mod (removing, saving in a new slot, adding)
So I got this mod as a part of Oblivion Rebirth +, and at first I loved it but it keeps disappearing on me. I set it up near Pell's Gate(on a platform, only 2nd time using it), went inside, stored some items, slept, left and the platform was there but no tent.
I tried reloading a save where I was inside the tent and the door was broken and led to nowhere. I saw a comment below about how the tent and saves don't play nice, so reloaded a save form before I set it up. This time I saved BEFORE throwing it down, went inside stored my items and slept and exited no problem. Went in and out again, no problem. Adventured around a bit, got some loot, fast traveled back to the tent and - GONE AGAIN. Just an empty platform left.
I have Oblivion Rebirth +, Better Cities, and My Elven Gardens Player home installed. Does anyone know what keeps happening to my tent? Or at least the object ID for the materials so I can get back in without traveling to a city and dropping 350g every time it vanishes on me?
HELP PLS I love the concept of this mod but but it's kinda killing my desire to even play rn.
This is ESSENTIAL for me using survival mods...a home away from home I can cook, refill water, cure diseases, store food and unload excess loot. Best of all you can place it literally anywhere... I even set it up in the middle of the Oblivion realm lol
Love this mod, it is fantastic! This mod has added to my immersion in-game immensely, now instead of fast travelling everywhere, I go on foot alot more often, travelling off-road in the wilderness and set up camp at night. Its fun looking for nice spots in the wilderness that you otherwise never would have found cause they are away from markers. I have fund several neat little unmarked ponds in the woods that make great campsites.
One IMPORTANT thing to note if you use this mode, I have learned, is that you should NEVER save the game and close it while the tent is built or if you are inside it. In my experience, upon loading a save where the tent is built, it will have disappeared. if you were outside the tent when you saved, it will simply be gone when you reload. If you were in it when you saved, you will be inside it when you load, but the tent will be gone when you exit. A new one CAN still be bought for 350 gold though. I would just make a habit of saving the game once before placing the tent, because if you crash after using the bed to sleep, it will autosave and cause you to lose the tent
Charming mod, thanks. I don't know whether it's intentional, but some scripted activators in the tent (e.g., herbs, lights rope, light dimmer, logs, embers, terrarium, change decor) don't have names and can't be used. They seem to work properly when given a name in xedit, though. Or am I missing something and there is an alternative way to use them?
Excellent mod, thank you very much! Enjoying it with great pleasure so far.
Unfortunately I've experienced an annoying bug: when I pick up the tent (take it down) it adds the second copy of the Tent Materials into my Inventory. So eventually I can get so many copies of Tent Materials as how many times I've used it. And sell the redundant copies for profit.
EDIT: Further investigation has proved that it occurs only if I try to raise the tent in Sneaking Mode (strangely enough - I should pick up the Tent Materials in Sneaking Mode instead of raising the tent). If I raise it while I'm standing upright (i.e. not Sneaking) it doesn't add another copy of the Tent Materials into my Inventory when I take it down later. As it normally should be.
I think that it occurs because there is no check for the Sneaking Mode in the GameMode block of lTTTentMaterialsScript. So when I activate the Tent Materials in Sneaking Mode it adds the Tent Materials into my Inventory (i.e. I pick it up normally) AND raises the tent. When I take the tent down later it adds another copy of the Tent Materials into my Inventory according to lTTTentExtScript.
81 comments
finallyfinally fixed the dumb cell reset for good.At some point - most likely after some testing that still worked - I managed to forget some && somewhere and the whole script crashed.
I'll die happy if I never see another SetCellResetHours again in my life.
I also fixed the missing textures for 2 potion bottles in the potion bottle box, which I wrongly assumed to be just a CS display error. It was not.
And a missing texture for the white rug, for which I don't even know if it broke in 1.1 or while I was working on 1.2.
As an added bonus, the fire now burns down after a few hours, leaving some cozy embers.
If anything like that ever happens again, you can get inside the tent with coc LaulaTravelersTent to grab your stuff, then leave (console like coc weye or if you feel adventurous, use the door and see what happens) and do a clean install of the mod (removing, saving in a new slot, adding)
I tried reloading a save where I was inside the tent and the door was broken and led to nowhere. I saw a comment below about how the tent and saves don't play nice, so reloaded a save form before I set it up. This time I saved BEFORE throwing it down, went inside stored my items and slept and exited no problem. Went in and out again, no problem. Adventured around a bit, got some loot, fast traveled back to the tent and - GONE AGAIN. Just an empty platform left.
I have Oblivion Rebirth +, Better Cities, and My Elven Gardens Player home installed. Does anyone know what keeps happening to my tent? Or at least the object ID for the materials so I can get back in without traveling to a city and dropping 350g every time it vanishes on me?
HELP PLS I love the concept of this mod but but it's kinda killing my desire to even play rn.
One IMPORTANT thing to note if you use this mode, I have learned, is that you should NEVER save the game and close it while the tent is built or if you are inside it. In my experience, upon loading a save where the tent is built, it will have disappeared. if you were outside the tent when you saved, it will simply be gone when you reload. If you were in it when you saved, you will be inside it when you load, but the tent will be gone when you exit. A new one CAN still be bought for 350 gold though. I would just make a habit of saving the game once before placing the tent, because if you crash after using the bed to sleep, it will autosave and cause you to lose the tent
I don't know whether it's intentional, but some scripted activators in the tent (e.g., herbs, lights rope, light dimmer, logs, embers, terrarium, change decor) don't have names and can't be used. They seem to work properly when given a name in xedit, though.
Or am I missing something and there is an alternative way to use them?
Unfortunately I've experienced an annoying bug: when I pick up the tent (take it down) it adds the second copy of the Tent Materials into my Inventory. So eventually I can get so many copies of Tent Materials as how many times I've used it. And sell the redundant copies for profit.
EDIT: Further investigation has proved that it occurs only if I try to raise the tent in Sneaking Mode (strangely enough - I should pick up the Tent Materials in Sneaking Mode instead of raising the tent). If I raise it while I'm standing upright (i.e. not Sneaking) it doesn't add another copy of the Tent Materials into my Inventory when I take it down later. As it normally should be.
I think that it occurs because there is no check for the Sneaking Mode in the GameMode block of lTTTentMaterialsScript. So when I activate the Tent Materials in Sneaking Mode it adds the Tent Materials into my Inventory (i.e. I pick it up normally) AND raises the tent. When I take the tent down later it adds another copy of the Tent Materials into my Inventory according to lTTTentExtScript.