For users who see missing "willothewispbloodspray.nif" file error when decompressing, get the .mpi file from optional downloads and run decompressor again.
hello I packed my generated LOD into a bsa and already my loading and performance were improved but I was wondering if it's possible for me to use this tool to decompress that bsa I made.
Hello, I had a question. I noticed after decompressing that the only BSA which had its "Date Modified" updated to the current date was Oblivion - Misc.bsa. All other BSAs still show they were last modified in 2005. Does this mean there is some error occurring with my installation, or is this normal?
I have only one question... what is the difference if I decompress (just repack bsa archives without compression) with BSAopt and this decompression program??
In the public Wrye Bash Discord server, I saw Arthmoor say the following about this Oblivion BSA Decompressor (message link): Do you think that there is any truth to his statement here?
This probably depends on the setup. If you have like hundreds of mods with thousands of loose files then the game most likely spends majority of time reading them rather than decompressing vanilla files, so getting rid of decompression delays won't be that noticeable I suppose.
But just yesterday I heard from the one of the most prominent NV modders also in Discord: "I tested without them decompressed by accident and the difference is night and day, 200ms vs 3 seconds to load a cell". He talked about BSA decompression in New Vegas but the engines are very similar, especially in dealing with BSA.
Hi! I get an error message: "Error reading "e:\games\tes4-oblivion\Data\Oblivion - Textures - Compressed.bsa\textures\faces\oblivion.esm\0001bc2a_0.dds": File not found in archive" What should I do?
Before this mod, I installed Unofficial Oblivion Patch, Unofficial Shivering Isles Patch and Unofficial Oblivion DLC Patches. Is it possible that this problem is related to this? Anyway, I had backed up the game folder right after fresh game installation and I restored Oblivion - Textures - Compressed.bsa from there. Now there is no error when I run Oblivion BSA Decompressor.exe.
No such reports from other users of all decompressors (Oblivion, FNV and TTW) which are dozens of thousands. So, by pure logic, something is wrong in your system or your perception of stutters.
217 comments
"I packed my generated LOD into a bsa"
if you were able to pack BSA youself, then you can simply pack it uncompressed. Sounds logical to me.
It doesn't matter because vanilla archives listed in the ini are loaded first.
Do you think that there is any truth to his statement here?
But just yesterday I heard from the one of the most prominent NV modders also in Discord: "I tested without them decompressed by accident and the difference is night and day, 200ms vs 3 seconds to load a cell". He talked about BSA decompression in New Vegas but the engines are very similar, especially in dealing with BSA.
https://www.nexusmods.com/oblivion/mods/51230?tab=description
"Error reading "e:\games\tes4-oblivion\Data\Oblivion - Textures - Compressed.bsa\textures\faces\oblivion.esm\0001bc2a_0.dds": File not found in archive"
What should I do?
= Error =