Oblivion
0 of 0

File information

Last updated

Original upload

Created by

Jake Alaimo

Uploaded by

JakeAlaimo

Virus scan

Safe to use

157 comments

  1. PistachioRaptor
    PistachioRaptor
    • premium
    • 293 kudos
    Locked
    Sticky
    Thanks for checking out my mod! As always, feel free to let me know what you think here in the comments tab. 
  2. OblivionJunkie1337
    OblivionJunkie1337
    • member
    • 0 kudos
    sometimes i wonder why we have the pedantics around oblivion levelling. if i cared that much, player.setav lmao
  3. Joopvandie
    Joopvandie
    • supporter
    • 307 kudos
    Thank you for this mod! Leveling up goes more naturally now and have to worry less about getting the right amount of points. No issues whatsoever. Endorsed!
  4. sporkion2
    sporkion2
    • member
    • 1 kudos
    "Compatible with all mods except those that change the number of attribute points provided at level-up."

    But this mod works perfectly with A fair attribute gain change (https://www.nexusmods.com/oblivion/mods/48105)

    Does this mean that it can also work with Lower Threshold for Attribute Modifiers - easier 5 Attribute on Level Up? (https://www.nexusmods.com/oblivion/mods/52387)

    that mod reduces skill increases needed for attribute multipliers
    1. sporkion2
      sporkion2
      • member
      • 1 kudos
      I can confirm that this works perfectly with Lower Threshold for Attribute Modifiers - easier 5 Attribute on Level Up (https://www.nexusmods.com/oblivion/mods/52387) after testing, just use a bashed patch
    2. JakeAlaimo
      JakeAlaimo
      • premium
      • 293 kudos
      It’s not going to blow up in your face or anything, but the internal math that’s calculating how to manage your pool of attributes is not responding to the changes from those mods. In this case, I think it’d be removing extra skill increases from your pool when you actually apply the attribute bonus at level up. Applying a +5 bonus would still take 10 skill increases from your pool, even if it takes fewer for you to earn that bonus in your game.
    3. blunders
      blunders
      • member
      • 0 kudos

      idk why, but this comment is wildly difficult to read. could you rephrase the last part? 
      In this case, I think it’d be removing extra skill increases from your pool when you actually apply the attribute bonus at level up. Applying a +5 bonus would still take 10 skill increases from your pool, even if it takes fewer for you to earn that bonus in your game.

      are you saying +5 attribute modifiers may make you level up much quicker than expected, as if you've actually levelled those skills enough to reach that added bonus?
  5. Marzzh
    Marzzh
    • member
    • 0 kudos
    Couldn't you still get screwed over by not leveling up your minor skills before sleeping to increase your main level?
    1. JakeAlaimo
      JakeAlaimo
      • premium
      • 293 kudos
      If you haven’t leveled them for the current level, you can level them for the next one. That eventually runs out when all of your major skills are maxed, but I’ve done the math here in the comments and you should have plenty of opportunity regardless. This mod doesn’t change the optimal efficiency, it just reduces the need for it.
  6. giggles95036
    giggles95036
    • member
    • 0 kudos
    Can this be used on saves where you have increased skill levels but not leveled up and selected attributes yet?
    1. JakeAlaimo
      JakeAlaimo
      • premium
      • 293 kudos
      Been a while since I’ve worked on this, but I think the answer is “it depends”. There’s more going on under the hood than you might expect. If you haven’t earned the next level up, I think you’ll be able to keep every skill increase. If you’ve already earned the level up (or more than one), the game does some caching that this mod needs to catch in order to preserve everything. You might keep some carry over between levels, but I don’t think it’ll be all of it.
  7. kodaxmax
    kodaxmax
    • premium
    • 13 kudos
    Does this provide retroactive health increases from endurance? if not, would it work with this mod https://www.nexusmods.com/oblivion/mods/48077  Theoretically loading your mod last would preserve the attribute changes and carry over only the health increases from the other...i think.
    1. JakeAlaimo
      JakeAlaimo
      • premium
      • 293 kudos
      This mod doesn’t provide retroactive health of its own, but should be compatible.
    2. kodaxmax
      kodaxmax
      • premium
      • 13 kudos
      Thanks
  8. JayDee2k4
    JayDee2k4
    • supporter
    • 0 kudos
    Hey there, great idea!

    Is it compatible with More Level Up Messages ?
    1. JakeAlaimo
      JakeAlaimo
      • premium
      • 293 kudos
      Should be, though I can’t speak to their implementation.
  9. dinolado
    dinolado
    • member
    • 0 kudos
    I cheesed my light armor to 100, heavy armor to 75, and restoration up to fifty with the rats in the starting area sewers, and my 1st level up is only giving me +5 in Endurance. I leveled up a 2nd time and now those earlier points/attributes are being counted/carried over. Dunno if this is correct behaviour, just something to note.
    1. JakeAlaimo
      JakeAlaimo
      • premium
      • 293 kudos
      It’s a little counterintuitive, but this is how the vanilla leveling system works. It locks in the attribute gains for a given level once you’ve hit the 10th major skill increase. In a design without this mod, that behavior is necessary to allow you to carry over skill increases to subsequent levels if you earn multiple without sleeping.

      With this mod, that behavior wouldn’t be strictly necessary anymore, but it’s just something the game engine does. This mod does account for that and manages your skill pools correctly with that in mind, so you should never lose an increase you’ve earned.
  10. Incudust
    Incudust
    • member
    • 0 kudos
    Great mod jake. How would increasing the amount of major skills needed for level up work with this mod? I set Major skills needed for level up to 15 in tescs game settings and am using this mod too
    1. JakeAlaimo
      JakeAlaimo
      • premium
      • 293 kudos
      Been a while since I looked at the scripts, but I don’t think anything is specifically counting on a set number of major skill increases. I think you should be fine so long as your attribute bonus per skill increase are unchanged.
    2. Incudust
      Incudust
      • member
      • 0 kudos
      Oo cool thanks. I brought a toon up to lvl 21 with this mod with my settings and from what I could tell it was working as intended, but thought I'd ask about my setting changes to be sure
  11. marblemist
    marblemist
    • premium
    • 45 kudos
    This mod is 'the one', as far as honing the leveling system goes. It's a vanilla-oriented system that results in fun gameplay. I've tried most of the other solutions (Oblivion XP etc.) but this is the only one that feels natural and fair.

    I'm amazed that someone finally figured it out - I wish I'd found this mod years ago.

    Thank you for your stellar work :)
    1. JakeAlaimo
      JakeAlaimo
      • premium
      • 293 kudos
      Was a little late to the party, but had to make this so I could enjoy the game with my adult brain.Thank you!