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Fuelneon

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Fuelneon

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34 comments

  1. Fuelneon
    Fuelneon
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    Updated 04.03.2024 - v1.21: 

    • Fixed already selected alchemy ingredients not being grayed out in alchemy menu

    If you encounter any issues please contact me through sending a message directly rathen than leaving a comment here, I probably won't be checking comments often if at all.
  2. DAOHOUSE
    DAOHOUSE
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    How can i install only menues text size? Not HUD
  3. PunishedFigaro
    PunishedFigaro
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    Thank you, kind Sir :)
  4. tethersever7
    tethersever7
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    Anyone know how to make the message menu less cramped with the large fonts? Can't find where to add spacing between lines.
    1. Fuelneon
      Fuelneon
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      Line spacing is defined not in UI configs, but in the font files themselfs, it is different for each font (outside of book and scroll menus, space between lines seems to be hardcoded for them). You can use Oblivion Font Editor to open .fnt files from Darnifiied UI, increase Line Height, save them and replace the original ones. I don't remember which one you would want to edit thought.
    2. tethersever7
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      ended up doing this yesterday. it was darn LG 14 that needed to be edited to have 15.5 line spacing instead of 13 for it to look good.
    3. hoskope
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      Thanks, now my old eyes are able to read.
  5. Quasar2022
    Quasar2022
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    Am I doing this wrong? The hotbar and compass are like, just sitting overlapped on the bottom left of my screen. I used to think it was intentional and was kinda irritating, but now seeing screenshots, that's not right.
    1. Yamnyak
      Yamnyak
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      I have exaxtly the same issue. I have to adjust compass bar every time I load the game. 
  6. DitrichBlack
    DitrichBlack
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    Hello,

    I have a small but annoying problem with this interface. In alchemy menu, when you chose an ingredient for the potion, the ingredient has no grey background that marks it as already chosen in the list. Here's the screenshot where the Arrowroot had already been chosen but isn't highlighted.

    Could you please recommend me a solution?

    Best regards!
    1. Fuelneon
      Fuelneon
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      I've uploaded an update, this issue should be fixed now.
  7. Incudust
    Incudust
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    this mod is working perfectly so far with 2 exceptions. my text in the alchemy window when selecting ingredients is black, not uellow as it should be, and the highlight bar for the topost item in the repair window is too small. how do i fix?
    1. JovianStone
      JovianStone
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      jcArd, just 3 posts down (at the time of writing this) posted a fix 3 years before you asked this question.
    2. Incudust
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      Yes but nothing is said of the black text in the alchemy window
    3. Fuelneon
      Fuelneon
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      I replied to your PM, but forums are now down, so:
      Hi. Yeah, looks like I forgot to change item count text color in repair_menu.xml when making DarkUId version. You can go to data/menus/repair_menu.xml, search for text name="rep_item_count" and change <red><green><blue> and <apha> to 217, 185, 102 and 255 respectively. Or download this and replace the original. This should work.

      I'll upload a proper update soon, adressing these two issues. I stopped using DarnifiedUI shortly after I made this, so I haven't been checking on it. Should've done that a long while ago, probably not much use for it now. 
    4. Incudust
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      Thak you I appreciate the response. I now have the perfect ui. I can't believe those text settings were in repair menu xml, I was looking for something in alchemy xml under dialogue. Have you seen this message further down in the comments posted by jcArd? I use his fix as well.

      Great mod but my repair menu doesn't look right. The blue highlight on equipped items is half the size that it should be.

      To fix this, open repair_menu.xml and under <image name="rep_equiped_marker">, set this:

      <height> 40 </height><!-- DarN 34 -->
      <cropy> 3 </cropy>
      <x> 7 </x> <!-- DarN 7 -->
      <y> 4 </y> <!-- DarN 4 -->
    5. Fuelneon
      Fuelneon
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      Yeah, I've seen the message about equip marker too.
  8. Erath111
    Erath111
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    Thanks for the mod!
  9. Karagog
    Karagog
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    YOU ARE A GOD. I've probably spent well over a hundred hours trying to fix DarnUI over the years, and I always end up giving up and going back to BTmod. FINALLY, there's a version that I can actually see, and it's the perfect size, too! I've been modding Oblivion for a decade and I don't think I've ever left a comment on a mod before. You have no idea how much this means to me, man.
  10. jcArd
    jcArd
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    Great mod but my repair menu doesn't look right. The blue highlight on equipped items is half the size that it should be.

    To fix this, open repair_menu.xml and under <image name="rep_equiped_marker">, set this:

    <height> 40 </height><!-- DarN 34 -->
    <cropy> 3 </cropy>
    <x> 7 </x> <!-- DarN 7 -->
    <y> 4 </y> <!-- DarN 4 -->
    1. MercerMeka
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      Thanks so much for this tip.
  11. Aninomouse9299
    Aninomouse9299
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    Great mod. It makes a lot of things easier on the eye, and I can even see icons now :)

    I missed having the background for the subtitles to make them more readable. To bring it back, in dialog_config.xml, I set <_dlgbackground> &true; </_dlgbackground> and in hudsubtitlemenu_config.xml I set <_sttbackground> &true; </_sttbackground>. 

    I have no idea how to make the messages that appear in the top left get a background. Not even default DarN has the option. It would be nice for readability.
    1. MercerMeka
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      Thanks a lot for the tip. It works for me :D I'm glad I got the background back.