Fixed already selected alchemy ingredients not being grayed out in alchemy menu
If you encounter any issues please contact me through sending a message directly rathen than leaving a comment here, I probably won't be checking comments often if at all.
Line spacing is defined not in UI configs, but in the font files themselfs, it is different for each font (outside of book and scroll menus, space between lines seems to be hardcoded for them). You can use Oblivion Font Editor to open .fnt files from Darnifiied UI, increase Line Height, save them and replace the original ones. I don't remember which one you would want to edit thought.
Am I doing this wrong? The hotbar and compass are like, just sitting overlapped on the bottom left of my screen. I used to think it was intentional and was kinda irritating, but now seeing screenshots, that's not right.
I have a small but annoying problem with this interface. In alchemy menu, when you chose an ingredient for the potion, the ingredient has no grey background that marks it as already chosen in the list. Here's the screenshot where the Arrowroot had already been chosen but isn't highlighted.
this mod is working perfectly so far with 2 exceptions. my text in the alchemy window when selecting ingredients is black, not uellow as it should be, and the highlight bar for the topost item in the repair window is too small. how do i fix?
I replied to your PM, but forums are now down, so: Hi. Yeah, looks like I forgot to change item count text color in repair_menu.xml when making DarkUId version. You can go to data/menus/repair_menu.xml, search for text name="rep_item_count" and change <red>, <green>, <blue> and <apha> to 217, 185, 102 and 255 respectively. Or download this and replace the original. This should work.
I'll upload a proper update soon, adressing these two issues. I stopped using DarnifiedUI shortly after I made this, so I haven't been checking on it. Should've done that a long while ago, probably not much use for it now.
Thak you I appreciate the response. I now have the perfect ui. I can't believe those text settings were in repair menu xml, I was looking for something in alchemy xml under dialogue. Have you seen this message further down in the comments posted by jcArd? I use his fix as well.
Great mod but my repair menu doesn't look right. The blue highlight on equipped items is half the size that it should be.
To fix this, open repair_menu.xml and under <image name="rep_equiped_marker">, set this:
<height> 40 </height><!-- DarN 34 --> <cropy> 3 </cropy> <x> 7 </x> <!-- DarN 7 --> <y> 4 </y> <!-- DarN 4 -->
YOU ARE A GOD. I've probably spent well over a hundred hours trying to fix DarnUI over the years, and I always end up giving up and going back to BTmod. FINALLY, there's a version that I can actually see, and it's the perfect size, too! I've been modding Oblivion for a decade and I don't think I've ever left a comment on a mod before. You have no idea how much this means to me, man.
Great mod. It makes a lot of things easier on the eye, and I can even see icons now :)
I missed having the background for the subtitles to make them more readable. To bring it back, in dialog_config.xml, I set <_dlgbackground> &true; </_dlgbackground> and in hudsubtitlemenu_config.xml I set <_sttbackground> &true; </_sttbackground>.
I have no idea how to make the messages that appear in the top left get a background. Not even default DarN has the option. It would be nice for readability.
34 comments
If you encounter any issues please contact me through sending a message directly rathen than leaving a comment here, I probably won't be checking comments often if at all.
I have a small but annoying problem with this interface. In alchemy menu, when you chose an ingredient for the potion, the ingredient has no grey background that marks it as already chosen in the list. Here's the screenshot where the Arrowroot had already been chosen but isn't highlighted.
Could you please recommend me a solution?
Best regards!
Hi. Yeah, looks like I forgot to change item count text color in repair_menu.xml when making DarkUId version. You can go to data/menus/repair_menu.xml, search for text name="rep_item_count" and change <red>, <green>, <blue> and <apha> to 217, 185, 102 and 255 respectively. Or download this and replace the original. This should work.
I'll upload a proper update soon, adressing these two issues. I stopped using DarnifiedUI shortly after I made this, so I haven't been checking on it. Should've done that a long while ago, probably not much use for it now.
Great mod but my repair menu doesn't look right. The blue highlight on equipped items is half the size that it should be.
To fix this, open repair_menu.xml and under <image name="rep_equiped_marker">, set this:
<height> 40 </height><!-- DarN 34 -->
<cropy> 3 </cropy>
<x> 7 </x> <!-- DarN 7 -->
<y> 4 </y> <!-- DarN 4 -->
To fix this, open repair_menu.xml and under <image name="rep_equiped_marker">, set this:
<height> 40 </height><!-- DarN 34 -->
<cropy> 3 </cropy>
<x> 7 </x> <!-- DarN 7 -->
<y> 4 </y> <!-- DarN 4 -->
I missed having the background for the subtitles to make them more readable. To bring it back, in dialog_config.xml, I set <_dlgbackground> &true; </_dlgbackground> and in hudsubtitlemenu_config.xml I set <_sttbackground> &true; </_sttbackground>.
I have no idea how to make the messages that appear in the top left get a background. Not even default DarN has the option. It would be nice for readability.