This page was last updated on 10 October 2021, 12:58PM
Changelogs
Version 1.86
Fix bug with Hand to Hand/Staff ini vars; Update internal version number
Version 1.85
Introduce the ability to exclude hand-to-hand from being affected by the mod via the ini file.
Version 1.80
Speed factor improved to take into account agility or speed depending on which is higher. Staff speed algorithm improved. Added ability to exclude staves & bows from being affected (see ini file).
Version 1.76
New ini variable allowing user to disable processing creatures. Bug fix: allowing "CBAS_Enable" ini variable to be used in conjunction with load game [DEBUG ONLY]
Version 1.75
Tweaked formulas for max weapon speed and creatures; More of a disparity between mid weights 25-60, and less of a disparity between different creatures.
Version 1.70
Includes two new configuration ini variables which allow adjusting the final attack speed value's upper and lower limits by using a lower ratio and an overall multiplier.
Version 1.60
Added robust handling of unarmed characters (Hand to Hand, Creatures) and characters using bound weapons.
Version 1.50
Major stability fix: Complete rewrite of actor acquisition, now using actual classes rather than raw memory pointers. Lots of renaming and rearranging of other parts for clarity.
Version 1.01
Added new ini variable to conveniently enable or disable the main CBAS process entirely. Added extra check to prevent CBAS running on actors engaging in undefined behaviour.