This page was last updated on 18 July 2021, 1:02PM
Changelogs
Version 1.0.4
Skills have been manually scaled for creatures that previously had PC level scaling, but were instead set to static levels. This means they have the same skill values as they would have in the vanilla game at their new static levels. It is unknown what influences creature skills actually have, beyond the 'combat' skill being used in the damage calculation formulas for creatures that wield weapons (Minotaur Lords, Grummite Deathdealers, and Goblin Shamans and Warlords would therefore be the only creatures truly affected). However, it is logical to infer that that the stealth skill might also influence how easy it is to sneak near creatures. The magic skill is likely unused.
Minor additional skill tweaks:
Decreased the Stealth skill of CreatureXivilaiWeaponNOSUMMON to 50 from 90 (with the added scaling) to match other Xivilai.
Increased the scaled Magic skill of the unarmed and Arena Minotaur Lords from 61 to 65 to match the armed Minotaur Lord and the equivalent Minotaur of the Grove.
Locked the skills of all previously leveled dogs to the same as the generic dogs (Combat 35, Magic 50, Stealth 50).
Increased the scaled stealth skill of GoblinTribePatrolA from 28 to 38 to match other tribes.
Increased the scaled magic skill of GoblinTribePatrolC from 38 to 58 to match other tribes.
Increased the scaled stealth skill of GoblinTribePatrolE from 13 to 38 to match other tribes.
Version 1.0.3
Added bash tags.
Version 1.0.2
Removed the new drops from Wraiths, as carrying loot was a bit inconsistent for a non-corporeal entity, especially since no vanilla ghosts do... and also for balance.
Toned down the new drops for Liches for balance. They now also use 'NPC' rather than 'loot' leveled lists.
Version 1.0.1
Summon Skeletons now have fixes carried over from normal Skeletons.