Okay, I have to admit, I am loving the Midnight Lilmothiit.
That whole "Recover in Shadows" thing is a very powerful balance of "I can heal quickly" and "If I get in a fight, I'm screwed" and I love it. Out of trouble, but took a tumble and took some damage? Recover in Shadows. Just finished a big fight and you know the area is safe? Recover in Shadows. Not sure if that sound is a bandit three rooms away or right behind you? Use a potion or a spell instead.
Wish they had an all-black hair to go with them, but I understand there's limitations. Honestly, if I knew how, what I'd want to do is combine the Headband and Common styles, give them a proper mane of dark hair, but other than some weapons, I've not done much with Oblivion modding, so I don't know if it's exactly easy/possible.
I hurt my arm (fractured arm bone) yesterday, but the update is mostly done, I just want to make a better texture for one of the new breeds. Expect an update soon!
Update will include separate toggle-able versions of night eye and detect life and 5 new breeds! With new abilities and bonus stats, plus colors
Been using this as my default race for a while now, and it's great.
I pretty much only play as the gray ones (Easier to see them as a wolf than the others, and I prefer playing wolf-like characters when possible), and I have to admit, I tend to lean on that Howl pretty heavily in combat. It's great for getting my health picked up a bit, an extra couple of power attacks under my belt, and in some cases, getting an annoying enemy to leave me alone long enough to deal with them.
Admittedly, the Howl might be a little bit overpowered, but as it stays useful and relevant long after the first couple of levels, it's not a big deal in my book. It doesn't take long before the Demoralize part stops being useful, but the health recovery and fatigue recovery is always going to be useful. And yes, I know, a good healing potion does about as much as the Howl in health recovery.
Feral Strength is great, however. I'm forever grabbing too many items (too much Skyrim/Fallout New Vegas, where being overencumbered simply means you travel at walking pace, unlike here in Oblivion, where you're frozen in place until you deal with the weight issue) and I hate trying to juggle the Weight/Value ratio for what I bring to the shops to sell, what I bring out of the dungeons to keep for myself, and what's just meaningless junk I've stupidly picked up earlier.
I love that you added in a bit of the lore, that the few Lilmothiit existing still are the Survivors of the Knahatan Flu, and thereby all have a small amount of Resist Disease, and some small perk as a side benefit. I see the secondary effect as being a natural talent, something they probably had before surviving a terrible disease, whether they resist a bit of frost damage because they're covered in white fur and grew up in a cold area, whether they know how to return a bit of damage on anyone who manages to hit them, or whether they're just so tough that they can shrug off a bit of damage from most conventional weapons. It gives them a unique feel that keeps me coming back to them, time and time again, with useful passives and useful powers, combined with lore that makes it sensible that there are so very few Lilmothiit wandering around.
As much as I believe new races should attempt, at least to some degree, to integrate themselves into the world around them, I don't feel it's as necessary with the Lilmothiit. I feel that, at the most, two or three of each type, scattered in small groups across the entire land we're given to adventure in, would be appropriate. Even without them being available, I can still roleplay it as being one of so-very-few Lilmothiit to wander into Cyrodiil. The thought that comes to mind is that, with so many of their kind lost, the remaining few Lilmothiit have become nomadic, no longer willing to settle down and set up a permanent city of their own. Possibly, and this is just my lore to explain it, those who were traveling were the ones who survived the Knahatan Flu, being in isolated groups often far away from those who were infected. As a result, the remaining few Lilmothiit have a strong distrust of staying in one location, because their ancestors saw first hand what happens to large groups of beings in small areas.
I still enjoy playing as this race, and whenever I come back to Oblivion, I always end up playing as a Lilmothiit. Thank you for creating this mod!
Oh my goodness! I'm sorry for taking so long to see/read/respond to this, but this was such a lovely comment to read! I did my best to make the passives and abilities useful but not crazy, I play with overhauls like MOO and OOO so that can make the game a bit harder than a vanilla playthrough so that may have clouded my judgment a little haha.
I am so glad this is one of your main races though, that's a lovely thing to know~ I personally don't like using body replacers so I really wanted to provide a good, fun race for folks who have the same sentiment.
You might be in luck, I've recently learned a little scripting and I want to release an update soon that allows toggling of Detect Life and Nighteye separately, instead of the base version now. Hopefully I am right about learning this trick cause that would add a good QOL update to this.
Not a problem. I figured you were busy with life, and like many other mod authors, only checked in when working on the next release to see what bugs or problems were in dire need of being fixed.
I don't mind the passives/abilities being "overhaul ready" even if I'm mostly playing vanilla otherwise. My issue with most abilities has always been them falling out of usefulness after about level 5, never to be used again. For me, it lets me turn the difficulty up just a little higher than I'm typically used to, without suffering as a result.
Again, I almost always play a wolf-like race (there are, of course, very rare exceptions) when it's possible. Haven't been able to in Skyrim because I'm perpetually testing and playing around with things there, but in Oblivion, it's the Lilmothiit Wolf I go to.
Scripting the ability to toggle Detect Life and Nighteye separately would be a nice thing to have. Sometimes you just want a room to be brighter so you can see, sometimes it's perfectly bright out, but you're hiding from the guards or ambushing your quest target. Sometimes it's a dark, gloomy cave packed full of things that want to bite you. Having them split and toggled would be a huge quality of life increase.
Good news for the script, it was a success! So Imma release that alongside a few new breeds of Lilmothiit in a day or two~ Mostly once I figure out what abilities they will have.
And yeah I got busy, stopped modding for awhile, but I am getting back into it with a few new ideas/plans, and then I saw this lovely thing~ I wish nexus notified me when people left comments, I would read every one haha.
I am super glad you're enjoying it so much~ Yeah I'm trying to stick to a happy medium, cause I don't wanna clog people's spellbooks with worthless abilities but I don't wanna be super OP one shot everything. I am glad it seems I found the balance, at least with the Wolf version.
At this moment yes however there are some like... That eyecandy body replacer textures for the original Lilmothiit, if you download those and copy the textures over these and some light ESP work, they could be done for that.
Copy the meshes, textures and ESP into your data folder, which is, by default: (Disk C > Program files > Elder Scrolls Oblivion > Data) Or if you have Oblivion on Steam, it will be (Program Files > Steam > Steam Apps > Common > Oblivion > Data)
Re-uploaded the file because the ESP was named wrong. If anyone downloaded it before this comment you may want to redownload it, delete the old ESP manually and re-activate the new one, since it's named differently
17 comments
Enjoy everyone!
That whole "Recover in Shadows" thing is a very powerful balance of "I can heal quickly" and "If I get in a fight, I'm screwed" and I love it. Out of trouble, but took a tumble and took some damage? Recover in Shadows. Just finished a big fight and you know the area is safe? Recover in Shadows. Not sure if that sound is a bandit three rooms away or right behind you? Use a potion or a spell instead.
Wish they had an all-black hair to go with them, but I understand there's limitations. Honestly, if I knew how, what I'd want to do is combine the Headband and Common styles, give them a proper mane of dark hair, but other than some weapons, I've not done much with Oblivion modding, so I don't know if it's exactly easy/possible.
Update will include separate toggle-able versions of night eye and detect life and 5 new breeds! With new abilities and bonus stats, plus colors
I pretty much only play as the gray ones (Easier to see them as a wolf than the others, and I prefer playing wolf-like characters when possible), and I have to admit, I tend to lean on that Howl pretty heavily in combat. It's great for getting my health picked up a bit, an extra couple of power attacks under my belt, and in some cases, getting an annoying enemy to leave me alone long enough to deal with them.
Admittedly, the Howl might be a little bit overpowered, but as it stays useful and relevant long after the first couple of levels, it's not a big deal in my book. It doesn't take long before the Demoralize part stops being useful, but the health recovery and fatigue recovery is always going to be useful. And yes, I know, a good healing potion does about as much as the Howl in health recovery.
Feral Strength is great, however. I'm forever grabbing too many items (too much Skyrim/Fallout New Vegas, where being overencumbered simply means you travel at walking pace, unlike here in Oblivion, where you're frozen in place until you deal with the weight issue) and I hate trying to juggle the Weight/Value ratio for what I bring to the shops to sell, what I bring out of the dungeons to keep for myself, and what's just meaningless junk I've stupidly picked up earlier.
I love that you added in a bit of the lore, that the few Lilmothiit existing still are the Survivors of the Knahatan Flu, and thereby all have a small amount of Resist Disease, and some small perk as a side benefit. I see the secondary effect as being a natural talent, something they probably had before surviving a terrible disease, whether they resist a bit of frost damage because they're covered in white fur and grew up in a cold area, whether they know how to return a bit of damage on anyone who manages to hit them, or whether they're just so tough that they can shrug off a bit of damage from most conventional weapons. It gives them a unique feel that keeps me coming back to them, time and time again, with useful passives and useful powers, combined with lore that makes it sensible that there are so very few Lilmothiit wandering around.
As much as I believe new races should attempt, at least to some degree, to integrate themselves into the world around them, I don't feel it's as necessary with the Lilmothiit. I feel that, at the most, two or three of each type, scattered in small groups across the entire land we're given to adventure in, would be appropriate. Even without them being available, I can still roleplay it as being one of so-very-few Lilmothiit to wander into Cyrodiil. The thought that comes to mind is that, with so many of their kind lost, the remaining few Lilmothiit have become nomadic, no longer willing to settle down and set up a permanent city of their own. Possibly, and this is just my lore to explain it, those who were traveling were the ones who survived the Knahatan Flu, being in isolated groups often far away from those who were infected. As a result, the remaining few Lilmothiit have a strong distrust of staying in one location, because their ancestors saw first hand what happens to large groups of beings in small areas.
I still enjoy playing as this race, and whenever I come back to Oblivion, I always end up playing as a Lilmothiit. Thank you for creating this mod!
I did my best to make the passives and abilities useful but not crazy, I play with overhauls like MOO and OOO so that can make the game a bit harder than a vanilla playthrough so that may have clouded my judgment a little haha.
I am so glad this is one of your main races though, that's a lovely thing to know~ I personally don't like using body replacers so I really wanted to provide a good, fun race for folks who have the same sentiment.
You might be in luck, I've recently learned a little scripting and I want to release an update soon that allows toggling of Detect Life and Nighteye separately, instead of the base version now. Hopefully I am right about learning this trick cause that would add a good QOL update to this.
I don't mind the passives/abilities being "overhaul ready" even if I'm mostly playing vanilla otherwise. My issue with most abilities has always been them falling out of usefulness after about level 5, never to be used again. For me, it lets me turn the difficulty up just a little higher than I'm typically used to, without suffering as a result.
Again, I almost always play a wolf-like race (there are, of course, very rare exceptions) when it's possible. Haven't been able to in Skyrim because I'm perpetually testing and playing around with things there, but in Oblivion, it's the Lilmothiit Wolf I go to.
Scripting the ability to toggle Detect Life and Nighteye separately would be a nice thing to have. Sometimes you just want a room to be brighter so you can see, sometimes it's perfectly bright out, but you're hiding from the guards or ambushing your quest target. Sometimes it's a dark, gloomy cave packed full of things that want to bite you. Having them split and toggled would be a huge quality of life increase.
And yeah I got busy, stopped modding for awhile, but I am getting back into it with a few new ideas/plans, and then I saw this lovely thing~ I wish nexus notified me when people left comments, I would read every one haha.
I am super glad you're enjoying it so much~ Yeah I'm trying to stick to a happy medium, cause I don't wanna clog people's spellbooks with worthless abilities but I don't wanna be super OP one shot everything. I am glad it seems I found the balance, at least with the Wolf version.
Or if you have Oblivion on Steam, it will be (Program Files > Steam > Steam Apps > Common > Oblivion > Data)