About this mod
Update: Now with Toggle-able detect life and night-eye! This mod combines two of my favorite fox-like races into one, aiming to be as lore-friendly and balanced as possible. Has eight total subspecies of Lilmothiit in it with their own stat bonuses and racial powers.
- Permissions and credits
- Donations
This mod has 8 total Lilmothiit colors, white, gray, coyote, midnight, silver, mountain (themed from my irl husky), my old wild dog ported to here and normal red. I also made a few more hair color options for the races, adding a dark brown, a blonde and a more pure white but not quite blinding. I am accepting requests to add more hair colors, if GIMP will allow me.
Race stats: BTW all Lilmothiits have two lesser powers, one for detect life and one for night-eye. They are a toggle, so just cast again to turn it off. They also have 10% resist to disease.
Red Lilmothiit: Mostly geared towards being rangers, hunters or thieves. They are of average height.
Strength: 30
Intelligence: 40
Willpower: 25
Agility: 55
Speed: 50
Endurence: 30
Luck: 50
Personality: 40
Acrobatics: +10
Athletics: +5
Light Armor: +5
Marksman: +5
Blade: +5
Security: +5
Sneak: +10
Racial Powers:
Fox's Charm (lesser power): Charm 20 points for 20 seconds on Touch
Lilmothiit's Grace (greater power): Water Walking for 100 seconds on self, cure disease and poison on self.
Passive: Reflect Damage 10
White Lilmothiit: Mostly geared towards being mages, alchemists and such. They are shorter than average height.
Strength: 30
Intelligence: 50
Willpower: 55
Agility: 35
Speed: 40
Endurence: 30
Luck: 40
Personality: 40
Alchemy: +10
Conjuration: +5
Restoration: +5
Illusion: +5
Destruction: +5
Mysticism: +5
Alteration: +10
Racial Powers:
Focus Energy (lesser power): Restore Magicka 2 points for 25 seconds on self, for the cost of 50 Fatigue.
Camouflage (greater power): Invisibility for 20 seconds, restore health and magicka 5 points for 20 seconds on self.
Passive: Resist Frost 10%
Gray Lilmothiit: Having more wolflike qualities, they are mostly geared towards being warriors and heavy fighters. They are taller than average.
Strength: 50
Intelligence: 30
Willpower: 30
Agility: 30
Speed: 40
Endurence: 60
Luck: 40
Personality: 40
Heavy Armor: +10
Blade: +5
Block: +5
Blunt: +5
Hand to Hand: +5
Speechcraft: +5
Armorer: +10
Racial Powers:
Howl (lesser power): Restore Fatigue 10 points for 20 seconds, 1 health point for 20 seconds on self, and Demoralize up to level 5 for 20 seconds on target.
Feral Strength (greater power): Feather for 100 points on self for 200 seconds.
Passive: Resist Normal Weapons 15%
Coyote Lilmothiit
Strength: 40
Intelligence: 35
Willpower: 30
Agility: 40
Speed: 40
Endurence: 40
Luck: 55
Personality: 40
Heavy Armor: +10
Marksman: +5
Block: +5
Blunt: +5
Security: +5
Armorer: +5
Sneak: +10
Racial Powers:
Trick Of The Paw (Lesser power): Telekinesis 10 for 10 seconds
Cripple (Greater power): 500 burden and silence on touch
Passive: Resist Poison 15%
Silver Lilmothiit
Strength: 35
Intelligence: 55
Willpower: 50
Agility: 40
Speed: 35
Endurence: 30
Luck: 35
Personality: 40
Destruction: +10
Alteration: +5
Blade: +5
Illusion: +5
Conjuration: +5
Mysticism: +5
Restoration: +10
Racial Powers:
Defend (Lessser power): Grants you Shield 20% for 20 seconds, but also stunts your magicka for 20 seconds.
Disarm (Greater power) Disintergrate Weapon 100 on touch.
Passive: Fortify Health +20
Mountain (Husky) Lilmothiit
Strength: 45
Intelligence: 40
Willpower: 30
Agility: 45
Speed: 50
Endurence: 35
Luck: 30
Personality: 45
Athletics: +10
Blunt: +5
Light Armor: +5
Marksman: +5
Hand to hand: +5
Alchemy: +5
Sneak: +10
Racial powers:
Tackle (Lesser power): Paralyzes you for 1 second, but your touched target for 5 seconds
Intimidate (Greater power): Commands creature or humanoid up to level 30 for 20 seconds
Passive: Feather 20
Midnight Lilmothiit
Strength: 35
Intelligence: 40
Willpower: 30
Agility: 50
Speed: 50
Endurence: 30
Luck: 45
Personality: 40
Security: +10
Hand to hand: +5
Light Armor: +5
Alteration: +5
Destruction: +5
Security: +5
Sneak: +10
Racial powers:
Recover In Shadows (Lesser power): Fortifies Sneak 100, recovers 1 point of health, magicka and fatigue per second for 20 seconds, but burdens you 1000 for the duration.
Rend The Heart (Greater power): Absorb health 100 pts and paralizes for 1 second on touch
Passive: Resist Magic 15%
Spotted (Wild dog) Lilmothiit
Strength: 40
Intelligence: 30
Willpower: 40
Agility: 40
Speed: 40
Endurence: 30
Luck: 50
Personality: 50
Mercantile: +10
Armorer: +5
Restoration: +5
Marksman: +5
Blade: +5
Security: +5
Speechcraft: +10
Racial Powers:
Yap (Lesser power): Restore Health 2 points every second for 30 seconds and provides resistance to normal weapons by 5% for 30 seconds on target.
Hinder (Greater power): Causes weakness to magic and normal weapons by 30% each for 30 seconds on touch.
Passive: Resist fire by 10%
The stats and racial powers are meant to be balanced, but not useless, somewhat gearing towards higher difficulty levels but hopefully not being totally OP. I do however welcome feedback on this if anything does feel overpowered or otherwise unbalanced.
To install the mod, copy the ESP, the meshes and the textures folder, then paste them into your data folder. Make sure the ESP is checked in your mod manager of choice, then off you go!
Known issues (none are gamebreaking)
Midnight Lilmothiit's upper body textures are a bit funky.
Feathers hairstyle minorly clips into ears.
Credits:
Ferimens for the meshes and headshape.
SithDagger for the original Lilmothiit mod and textures
Geechan for eye resource.
artifex0 for 'Feathers' hairsyle
Tools used: GIMP, Nifskope and Creation Kit.