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Lambtonworm and 1Mac

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75 comments

  1. laulajatar
    laulajatar
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    I started creating _far nifs for these chapels using the new optimized vwd by qwertyasdfgh as a base.
    It's still a work in progress as I'm looking into compatibility with quarls.

    You can already try these out if you want to and let me know if anything looks weird.
    If you want to play fully without needing RAEVWD you have to remove the cathedralcloisterrec01_far.nif from Meshes > Architecture > Cathedral > New Chapels > Exterior from the 00 Core package of Unique Chapels Revisited, all other meshes are replaced in my download below.

    http://www.shrine-of-kynareth.de/optimized-vwd-for-unique-chapels-revisited
    You need to select at least 00 Core and one of the 10 Windows options for this to work.
    1. 1Mac
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      I've uploaded a new version that removes RAEVWD files from core packages, so they should now only install if you select the RAEVWD package in Wrye Bash, so no need to manually delete extraneous files anymore. Thanks to laulajatar for pointing the error out. I also added the correct the non-AWLS wooden chapel of Talos with the pointy spire, also kindly provided by laulajatar.

      You should strongly consider using laulajatar's VWD meshes instead of mine. The advantage is much better performance, since they use only one texture. The disadvantage is that they won't match most texture replacers.
  2. kallekukhuve
    kallekukhuve
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    Wonderful! Now if there were a potter who could mould unique chapel shapes as well...
  3. geraintwd
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    Hi there, I'm using this with BC 6.3.3 and the only issue I've noticed so far is that the Anvil chapel has some angry red lighting in the windows. 

    EDIT: I'm an idiot. Turns out that I had originally installed this mod with AWLS compatibility and subsequently removed AWLS. Which would explain why my chapel windows look weird.

    Sorry for the false flag, keep making amazing mods!

    Thanks
  4. Killeen
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    Very nice! Really adds some character to each location. I always thought it was odd that Cyrodiil apparently only had one cathedral architect. -_- I did run into an odd bug when I attempted to use the Better Cities compatible esp from the original version - the Chapel of Stendarr in Chorrol was invisible except for the doors. Upon entering the floating doors, my character went into an endless free-fall with some random chapel pieces visible. Switching back to the regular esp fixed it, but I'm concerned I'll run into other BC-induced issues later on. We shall see! :D
    Thanks again for bringing this mod back to life!
    1. songlife
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      [post deleted]
  5. songlife
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    Skingrad Chapel is supposed to be Julianos, but the altar & window in back say Stendarr, and there's no altar for Julianos anywhere in the chapel, it seems to be missing. Is it the same way for you? All the other chapels are fine. If your Skingrad Chapel is like it should be, then that tells me it's still a load order issue and I'll have to move it around until it's 100% right.
    1. 1Mac
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      I’m pretty sure it’s a load order issue. The way to be sure is to test with only this mod active.
    2. songlife
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      Tried moving it around many diff places, no change. All other chapels are fine -- if it were in a bad location in the order, there'd surely be more problems than one missing altar in one chapel -- so I'm thinking it's a flaw in the BC version of Unique Chapels. No big deal, doesn't affect gameplay. Just bothersome that such an idiosyncrasy would occur in an otherwise perfect mod.
    3. 1Mac
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      It could be; I never tested the BC patch myself. But again, the way to be absolutely sure is to just run the plugins you want to test. Something like a dirty ref in another mod could be reverting the record in that chapel or adding a new one. Best to eliminate all variables.
    4. songlife
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      I know, but so hard, lol. I have 255 mods bashed together, many of them filter patches or mods (in green) merged in. So I can't uncheck those easily to get down to one mod, because then the save game won't let me in since it's missing 99% of the content. Plus, it's not much of an issue to go to that trouble. I'm 99% convinced now it's a BC version problem. Luckily I seldom go into the Skingrad chapel to pray to the altar of Julianos, in fact I'd NEVER done that until a couple days ago, when I saw the error. Someday someone will probably comment here saying they either do or don't have the same issue, like "I'm using the BC esp of UC, along with BC Full, and my Skingrad chapel is fine", then we'll know it's a conflict in my game alone.
    5. 1Mac
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      I hate to keep bugging you on this, but it's really not that hard if all you're doing is testing! Just uncheck and start a new game, then use the console to zip to the chapel. "cc skingradchapelofjulianos", no quotes.

      When you re-activate everything, start with the bashed patch. That should make it clear what's merged, and then you can activate what's left. Alternatively, reactivate all your plugins and just rebuild the bashed patch. You should then be able to resume your saved game without a problem.

      Actually fixing the issue without borking your save is another issue though, but you'll at least know if this mod is the problem or if it's something else.
    6. songlife
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      Update 2023: Found out a year later that the problem is a Better Cities All Natural esp and its textures & meshes, needs to be installed. That file does so little that I never saw the need to take up an active slot for it, but without it, Skingrad chapel is messed up with Unique Chapels. One thing it does not fix, however, is the incorrect shrine in the back of the Bruma & Skingrad chapels, at least with UC's BC version.
  6. songlife
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    I don't know if it's just my current setup or what, but the Talos chapel in Bruma has Stendarr in the back no matter what I do. I've even tried adding Diverse Chapels, both before & after Unique Chapels in the load order, but no change either way.
    1. 1Mac
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      See what happens if you disable all plugins that load after any Unique Chapel plugins, including the bashed patch. If the problem goes away, that means that one of those plugins is reverting the changes made by Unique Chapels; i.e. it has dirty edits. Cleaning the offending plugin in TES4edit should then solve the issue.

      BOSS identifies plugins with known dirty edits for you, so that can help you narrow your search. Otherwise the way to troubleshoot is to activate half of the suspect mods at a time and test, a bit like that guessing game where you guess a number between 1 and 100 and are told if your guess is too high or too low.
    2. songlife
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      I found that where BOSS puts this esp (pretty much in the middle of the load order) doesn't work properly when using Better Cities Full. I had to put it & Diverse Chapels below all the BC esps, then it worked.
    3. 1Mac
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      Ah, I didn’t realize you were using BC. I presume you’re using the BC patch? If so, I t’d be worth reporting your finding to mhahn, who has resumed updating the BOSS masterlist.

      Why are you still using Diverse Chapels?
    4. songlife
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      I probably don't need Diverse Chapels; I just put it in as part of the troubleshooting before I discovered where the esps need to be in the load order. If all it does is rearrange the altars & windows, then that's already covered by UC. Also I'm still making sure the new load order will work; I've only checked a couple chapels, which were fine, but BC makes some major changes to at least one (Chorrol, maybe?) that could be negatively affected by loading UC after it. So far though, it seems apparent UC will only work properly when loaded after BC.
    5. 1Mac
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      On the original Unique Chapels page there’s a Better Cities version of the required plugin that should resolve all your compatibility issues. You use it in place of the main plugin.
  7. Kendo90
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    hello I uninstalled this mod but the textures are still there any idea how to fix this?
    1. Kendo90
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      nevermind somehow the patch wasn't uninstalled lol
    2. AllisterHenderson
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      Can I ask why you decided to uninstall....
  8. VR61
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    The floor in Cheydinhal chapel is not very good, how to replace it?
    1. 1Mac
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      You probably need to adjust UV mapping in Nifskope, based on whatever texture replacer you use. And there’s going to be some wonkiness around the altars no matter what unless you really deconstruct the meshes.
  9. Oooiii
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    There seems to be some dialogue topic records carried over from the UOP in the Unique Chapels UOP patch. These aren't intended right?
    1. 1Mac
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      Certainly they weren’t intended. The only thing the patch was meant to do was remove the duplicate chapel when viewing Anvil from outside the city. I performed a basic cleaning after creating the patch but wasn’t any more thorough than that.
  10. lynzylu
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    This looks great! If only i could get it to deploy... still workin on it! Do you know if it is compatible with Divines Chapels? I adore the statues inside but I'd love to have these exteriors to along with it all
    1. 1Mac
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      Probably, if it’s just adding statues. If it’s not working as expected, try cleaning the Divine Chapels esp.

      What’s keeping you from getting the mod to work? Have you read instructions and downloaded the required esp?
  11. deleted5400515
    deleted5400515
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    You should make a patch for Blood and Mud. Blood and Mud already spruces up the Bravil chapel exterior in its own way, so there's no need for any changes there (although it does lack a far.nif). But unlike this mod, Blood and Mud doesn't change the interior. All that has to be done is change the source texture on the interior meshes to the ones Blood and Mud uses for the chapel exterior.