Oblivion
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83 comments

  1. Freyr95
    Freyr95
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  2. Freyr95
    Freyr95
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    The animations for running with and without weapons out often get stuck and look really out of place. Other than that, and the fact that this mod breaks horses unless you delete some of the files the mod comes with, this works ok
    1. ALEKSSANDROS
      ALEKSSANDROS
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      which files? spoil it to me, PLEASE :)
    2. nintai83
      nintai83
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      It's not a spoiler. It's tech support.

      data\meshes\creatures\horse
      backward.kf
      fastforward.kf

    3. Freyr95
      Freyr95
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      *Bump so people can use this mod without ruining horses*
  3. ClaytonM123
    ClaytonM123
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    This mod broke my horses.

    Sprinting worked fine though.
    1. Freyr95
      Freyr95
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      Delete the meshes this mod comes with

      data\meshes\creatures\horse

      backward.kf

      fastforward.kf
  4. Freyr95
    Freyr95
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    Running into people while sprinting makes your alteration skill increase
    1. Freyr95
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      To anyone wondering how to fix this:

      Use TES4Edit to change the sprinting collision spell from a spell to a Lesser Power, I stopped having this issue after doing this
  5. XsauroxPlayer
    XsauroxPlayer
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    how do you bind the key you want? for example left shift?
  6. Shyguy047
    Shyguy047
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    SO... First of all Should be mentioned this mod seemingly has absolutely nothing to do with scan codes as 28 in direct x scan codes translates to enter not grab... Which leads me to what the hell am I supposed to reference for changing the button.

    Second of all this mod seems to attack itself to the action of grabbing not the key itself... which is WIERD!.....

    Is there any way to change the key bind or are we just stuck with this because on top of not knowing what numbers do what (as these very clearly aren't scan codes) there aren't any other practical actions aside grab that could possibly be used making the ability to change key bind absolutely Pointless.

    Please fix 
  7. StrayHALOMAN
    StrayHALOMAN
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    How would I set this to Mouse4?
  8. Tristamid
    Tristamid
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    When using this mod, there are a couple of traits future players should be aware of.  It could just be me and my load order as I haven't tested this against a vanilla game, but here goes.
    1) Sprinting causes light sources to be left behind.  Torchlight/Candlelight and other on-self spells provided to me by the LAME Magick overhaul are left where I began sprinting.  Even worn amulets that emit light do the same.  Only torches and summoned creatures that provide light can help me in the dark when I sprint.
    2) Sprinting interrupts actions.  I was able to use it to block cancel out of attacks and take advantage of timed block mods I have.  It can also interfere with my own spells causing me to cancel them without spending magicka, whether that was convenient or not.
    3) Casting a spell while sprinting with my weapon shealthed brought me to a standstill.  Did not happen while my weapon was out.
    4) The horse is entirely too fast by default, though I had no issues after deleting the horse animations provided by this mod.
    5) Deleting the sprinting animations provided by this mod remove the animation cancel "feature" I found, but causes CTD due to the game not being able to find the sprint files when called upon.  I suspect that deleting the horse animations may cause similar issues, but I haven't seen it happen yet.  Deleting the sprint does not change the light sources being left behind.
    6) The sprint shoulder attack is hit and miss.
    7) The ini hotkeys NEED to be the same as a vanilla key.  I was able to get sprint on my left shift by assigning it to the grab key and then changing the grab key in-game to left shift.
    1. itsbooby
      itsbooby
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      Thanks
    2. rafaelalcid
      rafaelalcid
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      I've always forgotten to say that:
      When you sprint, your light from spell/ potion lights stays behind, stopped in one place (at least in third-person camera).
      This is so annoying!
      Is there any way to fix this??
      And thanks for point this up!
  9. landdolphinator
    landdolphinator
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    do oblivion modders just delete their own videos all the goddamn time for shits and giggles? because it seems like a common trend on nexus.
    1. Lazarus96
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      I agree, it is rather annoying, could be that YouTube is doing it, they're very fiddly about what goes up these days.

      I also noticed this author deleted his account, which surprises me because his mod is still up.
  10. TrashVortex666
    TrashVortex666
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    After installing this mod I encountered a problem where my horse was constantly sprinting and going waaaay too fast. Anyone else have this issue? What do I do to fix it? Thanks. :)
    1. kwilhite84
      kwilhite84
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      I know this post is a couple of weeks old, but I think I figured out a solution. In the description, the second line, the author stated that you can adjust the values in the .kf files (in game directory/Oblivion/data/meshes/creatures/horse) by using the program NifSkope (google search NifSkope and dl from github). Once dl'd, open up NifScope.exe, open up "fastforward.kf" in the program, select NiControllerSequence from the left pane, and towards the bottom you should see some adjustable values under "Block Details". Change the value for frequency to your liking. I am at 1.500000 in that field and I like it. One thing to note, in 3rd person my horse turns really slow. My camera speed in third person when on foot is also very slow, so I'm not super worried about it. Anyway, hope this helps.
    2. kwilhite84
      kwilhite84
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      One more thing to note: When you save the .kf file back in NifSkope, I found that it doesn't save the value unless you "Save As" and overwrite the existing .kf file. Not sure if that's a universal problem or just something I'm doing wrong, but I felt I should let you know about that just in case. (edit: spelling)