The animations for running with and without weapons out often get stuck and look really out of place. Other than that, and the fact that this mod breaks horses unless you delete some of the files the mod comes with, this works ok
SO... First of all Should be mentioned this mod seemingly has absolutely nothing to do with scan codes as 28 in direct x scan codes translates to enter not grab... Which leads me to what the hell am I supposed to reference for changing the button.
Second of all this mod seems to attack itself to the action of grabbing not the key itself... which is WIERD!.....
Is there any way to change the key bind or are we just stuck with this because on top of not knowing what numbers do what (as these very clearly aren't scan codes) there aren't any other practical actions aside grab that could possibly be used making the ability to change key bind absolutely Pointless.
When using this mod, there are a couple of traits future players should be aware of. It could just be me and my load order as I haven't tested this against a vanilla game, but here goes. 1) Sprinting causes light sources to be left behind. Torchlight/Candlelight and other on-self spells provided to me by the LAME Magick overhaul are left where I began sprinting. Even worn amulets that emit light do the same. Only torches and summoned creatures that provide light can help me in the dark when I sprint. 2) Sprinting interrupts actions. I was able to use it to block cancel out of attacks and take advantage of timed block mods I have. It can also interfere with my own spells causing me to cancel them without spending magicka, whether that was convenient or not. 3) Casting a spell while sprinting with my weapon shealthed brought me to a standstill. Did not happen while my weapon was out. 4) The horse is entirely too fast by default, though I had no issues after deleting the horse animations provided by this mod. 5) Deleting the sprinting animations provided by this mod remove the animation cancel "feature" I found, but causes CTD due to the game not being able to find the sprint files when called upon. I suspect that deleting the horse animations may cause similar issues, but I haven't seen it happen yet. Deleting the sprint does not change the light sources being left behind. 6) The sprint shoulder attack is hit and miss. 7) The ini hotkeys NEED to be the same as a vanilla key. I was able to get sprint on my left shift by assigning it to the grab key and then changing the grab key in-game to left shift.
I've always forgotten to say that: When you sprint, your light from spell/ potion lights stays behind, stopped in one place (at least in third-person camera). This is so annoying! Is there any way to fix this?? And thanks for point this up!
After installing this mod I encountered a problem where my horse was constantly sprinting and going waaaay too fast. Anyone else have this issue? What do I do to fix it? Thanks. :)
I know this post is a couple of weeks old, but I think I figured out a solution. In the description, the second line, the author stated that you can adjust the values in the .kf files (in game directory/Oblivion/data/meshes/creatures/horse) by using the program NifSkope (google search NifSkope and dl from github). Once dl'd, open up NifScope.exe, open up "fastforward.kf" in the program, select NiControllerSequence from the left pane, and towards the bottom you should see some adjustable values under "Block Details". Change the value for frequency to your liking. I am at 1.500000 in that field and I like it. One thing to note, in 3rd person my horse turns really slow. My camera speed in third person when on foot is also very slow, so I'm not super worried about it. Anyway, hope this helps.
One more thing to note: When you save the .kf file back in NifSkope, I found that it doesn't save the value unless you "Save As" and overwrite the existing .kf file. Not sure if that's a universal problem or just something I'm doing wrong, but I felt I should let you know about that just in case. (edit: spelling)
83 comments
data\meshes\creatures\horse
backward.kf
fastforward.kf
Sprinting worked fine though.
data\meshes\creatures\horse
backward.kf
fastforward.kf
Use TES4Edit to change the sprinting collision spell from a spell to a Lesser Power, I stopped having this issue after doing this
Second of all this mod seems to attack itself to the action of grabbing not the key itself... which is WIERD!.....
Is there any way to change the key bind or are we just stuck with this because on top of not knowing what numbers do what (as these very clearly aren't scan codes) there aren't any other practical actions aside grab that could possibly be used making the ability to change key bind absolutely Pointless.
Please fix
1) Sprinting causes light sources to be left behind. Torchlight/Candlelight and other on-self spells provided to me by the LAME Magick overhaul are left where I began sprinting. Even worn amulets that emit light do the same. Only torches and summoned creatures that provide light can help me in the dark when I sprint.
2) Sprinting interrupts actions. I was able to use it to block cancel out of attacks and take advantage of timed block mods I have. It can also interfere with my own spells causing me to cancel them without spending magicka, whether that was convenient or not.
3) Casting a spell while sprinting with my weapon shealthed brought me to a standstill. Did not happen while my weapon was out.
4) The horse is entirely too fast by default, though I had no issues after deleting the horse animations provided by this mod.
5) Deleting the sprinting animations provided by this mod remove the animation cancel "feature" I found, but causes CTD due to the game not being able to find the sprint files when called upon. I suspect that deleting the horse animations may cause similar issues, but I haven't seen it happen yet. Deleting the sprint does not change the light sources being left behind.
6) The sprint shoulder attack is hit and miss.
7) The ini hotkeys NEED to be the same as a vanilla key. I was able to get sprint on my left shift by assigning it to the grab key and then changing the grab key in-game to left shift.
When you sprint, your light from spell/ potion lights stays behind, stopped in one place (at least in third-person camera).
This is so annoying!
Is there any way to fix this??
And thanks for point this up!
I also noticed this author deleted his account, which surprises me because his mod is still up.