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lubronbrons

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lubronbrons

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13 comments

  1. zelazko
    zelazko
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    • 56 kudos
    Thanks this is awesome. Finally fix for Deadly Mutilation and Unnecessary Violence III ice shattering creature CTD,
  2. Oooiii
    Oooiii
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    • 445 kudos
    Thank you for the mod, I like the new effects.

    How come this was not needed for fire spells?
    1. lubronbrons
      lubronbrons
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      YW Oi,
      because fire magic effect not use 'bolt projectile' nor 'spray effect'
      just like Tiawar said, I quoted it in this mod description page.
      maybe the Oblivion devs was in hurry rushing near deadline when released this beloved game
      and they made a mistake, result is unfinished product~
  3. The Black Ninja
    The Black Ninja
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    • 6 kudos
    I KNEW IT!! Oblivion shock or frost spells are so overpowered that they don't just kill your character, they kill your game. Shock or frost spells have caused CTDs for me I swear. And some other spells, like when 5 necromancers cast illusion simultaneously. I'll try this out whenever I get around to installing AoG.
    1. lubronbrons
      lubronbrons
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      yeah...
      this is one of my long time research, a journey to eliminate bugs & ctd in Oblivion (Quest)
      but sadly Tiawar left the scene right now... he said that to me a month ago
      well yeah, feel free to write anything or questions
      I would be glad to answers that~
      also
      regarding your spell ctd... this mod might help a bit more
    2. The Black Ninja
      The Black Ninja
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      Oh cool, thanks, I wonder, would turning off the refraction shader in the ini have the same result?
    3. lubronbrons
      lubronbrons
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      turning off refraction shader in ini only affect invisibility & chameleon spell I think
      not much affecting that spell ctd issues, CMIIW
  4. Hesinde
    Hesinde
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    • 21 kudos
    This sounds really interesting but also disquieting and worrying.

    I never had problems with shock and frost spells.

    Is this problem affecting every game version and player of Oblivion or is it only present if you use a particular combination of mods or Shader effects?

    And what about the resistances and weaknesses which are connected with frost and shock spells? Are they still correctly applied if I use this patch?
    1. lubronbrons
      lubronbrons
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      hello again Hesinde !
      well... in my setup I could reproduce this ctd 100% especially for frost magic effect,
      so I believe this is a truth and fact about another Bethesda mess... it's just another uncomplete features / bugs.
      as for shock effect I could Not replicate it since its always comes randomly... but
      I'm pretty sure the cause of ctd is flag 'bolt' in shock magic effect properties.
      lucky me now that my games is rarely get any ctd nowadays, to the point I got bored playing Oblivion right now lol
      you said that you never had problem with both magic effects, yeah I am well aware with that since everybody setup is different... that's why I wrote this statement in mod description --> "...if your game is stable as it is just ignore this message..."
      about resistance and weakness of both magic effects it will be still original, because this mod did Not alter that. This patch only modified No flag bolt projectile, disable frost fog effect, and change their models with better safe alternative...
    2. Hesinde
      Hesinde
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      • 21 kudos
      Thank you so much for your explanation. I'm glad that you are here and that you are sharing all your awesome work with us!
    3. lubronbrons
      lubronbrons
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      • 138 kudos
      I thank you back because users feedback and all your support we are dead without it (endorsements and encouragements etc etc)
  5. Oooiii
    Oooiii
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    Thanks, already use this patch

    Should it be merged into the bashed patch?
    1. lubronbrons
      lubronbrons
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      heya again Oii !
      Yes, this mod can be merged to Bashed Patch for more free esp slot,
      just make sure that this patch is the conflict winner in your load order (in case there is other magic effect replacer in your modlist)
      but if you not using Bashed Patch,
      you need to load this esp just after every magic effect replacer mods (especially the one that change FRDG and SHDG)