Found a fix. What you do is you load the .esp for this mod in The Construction Kit, you'll get a popup. Make sure you press yes. Once everything has loaded, save the plugin and close The Construction Kit. You'll see now that the .esp is much smaller at 4kb (which is what it should be). If your game still crashes with this mod load it up in TES4Edit, do a small change like add a vanilla hair option or eye option and take them out and everything should work now.
Well, this explains why TES4LODGEN has been having a fit on me whenever I activate this. At least it's an easy fix for running the lodgen though, just leave a not on the file to deactivate it lol.
this is not "lore-friendly" you are right they are an actual race but the maormer aka sea elves either went extinct or went to hiding, either way, they do not fit into the lore of the game.
The hero who leads three guilds, enables the defeat of Mehrunes Dagon, becomes the new Sheogorath, etc. may as well be a Maormer because honestly why not.
Following your logic, only playing as an Imperial is lore-friendly, but this mod makes an existing race in the TES universe playable, and that, in fact, is irrelevant, because this is obviously with roleplay purposes just like the other 9 playable races that are not Imperial. One thing is that a mod is lore-unfriendly and another is that it's game-breaking... but this is neither, this is lore-friendly and game-unbreaking since it adds an element from the lore that is perfectly possible (that there would be Maormer individually present in Tamriel, they don't necessarily always have to appear for an entire invasion, and think that because they have not invaded again they automatically are already extinct is something... dumb).
it's lore friendly in the sense that it's depiction of the sea elves is accurate. you can say whatever about it not being possible for the CoC to be a sea elf, but in all honesty there's ways to role play around it
problem with sea elf i download 3 times, get error when installed wyre bash says TES4File::Read: Warning - Mod "SeaElvesRace.esp" contains an unknown record group ( Traceback (most recent call last): File "bash\balt.pyo", line 2491, in __Execute File "bash\basher\mod_links.pyo", line 539, in Execute File "bash\bosh\mods_metadata.pyo", line 1105, in readFromMod File "bash\brec.pyo", line 318, in unpackRecHeader File "bash\brec.pyo", line 151, in unpack bash.exception.ModError: SeaElvesRace.esp: Bad header type: '\x00\x00\x00\x00'
Also tes4edit will not load,loot also has issues. Your other race mods installed fine. Please help
As requested i manually installed (including eye dds) tes4edit still will not load it. wyre bash gives error now only when trying to build bash patch "TES4File::Read: Warning - Mod "SeaElvesRace.esp" contains an unknown record group (" this part only. Game does load up.
I might have just fixed it. The Problem was that the textures were just laying around and not in Textures/characters/eyes . Thus Wyrebash didnt know where to put them and what to do with them. (My Theory)
I had the same problem. I took a look at the esp. It looks like you referenced a texture file in OCOv2 without making OCOv2 a master file to your esp. So Wrye Bash didn't see where the the texture file was.
I solved it on my installation by making the texture file the same as vanilla high elves (I think). I load your esp before OCOv2 and load order takes it from there. You could also make OCOv2 a proper master file too.
Yay, Maormer! That's one less of my custom races I need to upload because someone did it better than me! :D Any interest in helping me package Nymphs, Nocturnals, Snow Elves, Skyrim/white-styled Khajiit, or... >__>
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Traceback (most recent call last):
File "bash\balt.pyo", line 2491, in __Execute
File "bash\basher\mod_links.pyo", line 539, in Execute
File "bash\bosh\mods_metadata.pyo", line 1105, in readFromMod
File "bash\brec.pyo", line 318, in unpackRecHeader
File "bash\brec.pyo", line 151, in unpack
bash.exception.ModError: SeaElvesRace.esp: Bad header type: '\x00\x00\x00\x00'
Also tes4edit will not load,loot also has issues. Your other race mods installed fine. Please help
Have you tried to manually install it? all you would have to do is drag SeaElfRace.esp into Oblivion/Data
I solved it on my installation by making the texture file the same as vanilla high elves (I think). I load your esp before OCOv2 and load order takes it from there. You could also make OCOv2 a proper master file too.
could you do me a great Favor and tell me if the eye Texture is properly displayed in your Game? (Milky White)
Thanks in advance !!