Oblivion
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PSage99

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PSage99

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19 comments

  1. Moondrop0808
    Moondrop0808
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    “Wood Elves aren’t made of wood. Sea Elves aren’t made of water. M'aiq still wonders about High Elves.” – M'aiq the Liar
  2. bill8875
    bill8875
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    If this only adds a single race, why is the ESP size 15,364 KB?
    1. bill8875
      bill8875
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      Found a fix. What you do is you load the .esp for this mod in The Construction Kit, you'll get a popup. Make sure you press yes. Once everything has loaded, save the plugin and close The Construction Kit. You'll see now that the .esp is much smaller at 4kb (which is what it should be). If your game still crashes with this mod load it up in TES4Edit, do a small change like add a vanilla hair option or eye option and take them out and everything should work now.
  3. DellSinn
    DellSinn
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    I've no idea why, but TES4Edit doesn't seem to like this mod; it froze up and spit out a shitload of errors when it tried to load it.
    1. DellSinn
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      reading the other comments it's probably related to what euterpechild said
    2. Joehtosis
      Joehtosis
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      Well, this explains why TES4LODGEN has been having a fit on me whenever I activate this. At least it's an easy fix for running the lodgen though, just leave a not on the file to deactivate it lol.
  4. User_55482177
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    this is not "lore-friendly" you are right they are an actual race but the maormer aka sea elves either went extinct or went to hiding, either way, they do not fit into the lore of the game.
    1. Vaz2008
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      The hero who leads three guilds, enables the defeat of Mehrunes Dagon, becomes the new Sheogorath, etc. may as well be a Maormer because honestly why not.
    2. RevanSithis
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      Following your logic, only playing as an Imperial is lore-friendly, but this mod makes an existing race in the TES universe playable, and that, in fact, is irrelevant, because this is obviously with roleplay purposes just like the other 9 playable races that are not Imperial. One thing is that a mod is lore-unfriendly and another is that it's game-breaking... but this is neither, this is lore-friendly and game-unbreaking since it adds an element from the lore that is perfectly possible (that there would be Maormer individually present in Tamriel, they don't necessarily always have to appear for an entire invasion, and think that because they have not invaded again they automatically are already extinct is something... dumb).
    3. monkey99712
      monkey99712
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      it's lore friendly in the sense that it's depiction of the sea elves is accurate. you can say whatever about it not being possible for the CoC to be a sea elf, but in all honesty there's ways to role play around it
  5. Arkane348
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    problem with sea elf i download 3 times, get error when installed wyre bash says TES4File::Read: Warning - Mod "SeaElvesRace.esp" contains an unknown record group (
    Traceback (most recent call last):
    File "bash\balt.pyo", line 2491, in __Execute
    File "bash\basher\mod_links.pyo", line 539, in Execute
    File "bash\bosh\mods_metadata.pyo", line 1105, in readFromMod
    File "bash\brec.pyo", line 318, in unpackRecHeader
    File "bash\brec.pyo", line 151, in unpack
    bash.exception.ModError: SeaElvesRace.esp: Bad header type: '\x00\x00\x00\x00'

    Also tes4edit will not load,loot also has issues. Your other race mods installed fine. Please help
    1. PSage99
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      hmm strange ..

      Have you tried to manually install it? all you would have to do is drag SeaElfRace.esp into Oblivion/Data
    2. Arkane348
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      As requested i manually installed (including eye dds) tes4edit still will not load it. wyre bash gives error now only when trying to build bash patch "TES4File::Read: Warning - Mod "SeaElvesRace.esp" contains an unknown record group (" this part only. Game does load up.
    3. PSage99
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      I might have just fixed it. The Problem was that the textures were just laying around and not in Textures/characters/eyes . Thus Wyrebash didnt know where to put them and what to do with them. (My Theory)
    4. euterpechild
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      I had the same problem. I took a look at the esp. It looks like you referenced a texture file in OCOv2 without making OCOv2 a master file to your esp. So Wrye Bash didn't see where the the texture file was.

      I solved it on my installation by making the texture file the same as vanilla high elves (I think). I load your esp before OCOv2 and load order takes it from there. You could also make OCOv2 a proper master file too.
  6. FlexXGopnik
    FlexXGopnik
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    Nice mods you should make a merged version like lore races++
  7. wroma74
    wroma74
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    Thank you, very appreciated! Downloaded and installed :-)
    1. PSage99
      PSage99
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      Thanks for downloading !

      could you do me a great Favor and tell me if the eye Texture is properly displayed in your Game? (Milky White)

      Thanks in advance !!
  8. roblesstevena
    roblesstevena
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    Yay, Maormer! That's one less of my custom races I need to upload because someone did it better than me! :D Any interest in helping me package Nymphs, Nocturnals, Snow Elves, Skyrim/white-styled Khajiit, or... >__>