- Work with MQ16 and thief Guild Quest - I recommend doing the TG Quest between 1 and 5 pm or during the day while everybody works. - Ps alternative Start mod is compatible with this mod - Mod is done unless someone wants to make quests or bugs are found! - Everyone can include this mod in their project! I only request a credit and a link to this page! - Compatible with Better Cities!
This mod is amazing dude. A must have. It fit perfectly with the katkat IC tower texture mod. Make this place amazing and we understand why the imperials build their city around this tower.
Thanks for the OCO2 patch, I'm getting good use from that because the original faces are as ugly & freakish as it gets. The main mod itself is only so-so; needs a lot of work. Important dignitaries from all over Cyrodill with no armor; unenchanted, lame weapons; & no essential status on any of them. They get killed in two seconds if a fight breaks out near them. This mod as is isn't really worth a load order spot unless you do the time-consuming editing in the CS that the author didn't do, like I did. The NPCs it adds are now all essential, with leveled, enchanted weapons, armor & clothing. Now they can finally protect themselves, which is important since their AI has them doing a lot of walking around. Note: if you do the editing it needs, you'll need a lot of new bash tags for your changes to take place in game.
Your review is poor. The mod was done to look like vanilla content. All dignitaries were based on counts. They have the equipment and the stats of similar vanilla NPCs. If you notice, all the NPCs are weak in the Vanilla game. The mod was done to bring more immersion into the game and fixes a plot hole about a missing throne and an absent elder council. It wasn't done as a monster mod.
The name change is because you have a mod, editing something in the cell, which mod was made on a German language edition of Oblivion, and not fully translated to english. Turn off suspected mods one at a time until you find out which one.
After finding the mod, you can either dispense with it, of do a simple edit yourself using the Construction set to change the display name of the cell in the mod
Thanks for the mod. I found 2 tiny mistakes that are easily fixed: - Ambassador Augustkus from Black Marsh has human skeleton when he should have beast race skeleton. - In ICPalaceCouncillorQuarters you enter looking into the wall. Other then that I like the mod.
Sure. I can provide a link for the updated version by say TinyUpload.com or should I just upload it here at NexusMods under my name (given you credit for the mod of course)?
Alright I'll upload it. While I'm at it; The door to the Elder Counsel chamber is locked so no one can see the counsel sitting at the round table (and it can no longer be viewed from above). Wouldn't it be better to leave it unlocked? I can make that change before I upload.
I didn't know I could upload it on this page since it's not mine. Just download it your self and upload it on this page then. I'll remove the other one once you've done it.
Nice. Plays well with The Emperors Tomb (mod 20072). Although it's a little strange to go beyond the servant's quarters and councilor's quarters to eventually get to the crypt. One would think it'd be more adjacent to the throne room, but regardless, well done, feels much more lively.
112 comments
- I recommend doing the TG Quest between 1 and 5 pm or during the day while everybody works.
- Ps alternative Start mod is compatible with this mod
- Mod is done unless someone wants to make quests or bugs are found!
- Everyone can include this mod in their project! I only request a credit and a link to this page!
- Compatible with Better Cities!
It fit perfectly with the katkat IC tower texture mod. Make this place amazing and we understand why the imperials build their city around this tower.
thank you so much !
FRANKY
p.s. good mod
If you want to just upload my patch to this mod page I will set my mod to hidden.
DEEJMASTER333> You have done a great job with your other OCOv2 Patches too....
Can you please tell us what was changed in v 2.2?
After finding the mod, you can either dispense with it, of do a simple edit yourself using the Construction set to change the display name of the cell in the mod
I found 2 tiny mistakes that are easily fixed:
- Ambassador Augustkus from Black Marsh has human skeleton when he should have beast race skeleton.
- In ICPalaceCouncillorQuarters you enter looking into the wall.
Other then that I like the mod.
While I'm at it; The door to the Elder Counsel chamber is locked so no one can see the counsel sitting at the round table (and it can no longer be viewed from above). Wouldn't it be better to leave it unlocked? I can make that change before I upload.
and don't frget to clean the mod,the cs is an huge pile of trash
https://www.nexusmods.com/oblivion/mods/49142