Oblivion

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Marob307

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marob307

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112 comments

  1. marob307
    marob307
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    - Work with MQ16 and thief Guild Quest
    - I recommend doing the TG Quest between 1 and 5 pm or during the day while everybody works.
    - Ps alternative Start mod  is compatible with this mod
    - Mod is done unless someone wants to make quests or bugs are found!
    - Everyone can include this mod in their project! I only request a credit and a link to this page!
    - Compatible with Better Cities!
  2. ladyvoldything
    ladyvoldything
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    is this compatible with Better Cities?
    1. casual87
      casual87
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      read description
    2. marob307
      marob307
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      Kudo to you!
  3. ZIhabou
    ZIhabou
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    This mod is amazing dude. A must have.
    It fit perfectly with the katkat IC tower texture mod. Make this place amazing and we understand why the imperials build their city around this tower.

    thank you so much !
    1. marob307
      marob307
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      Thank you, it was designed to be amazing!
  4. LucioMalyn
    LucioMalyn
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    I don't know how you created this mod. But you are a Hero! EXCELENT MOD. GOOD JOB AND MANY THNAKS.
    1. marob307
      marob307
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      Thank you, I only used the construction set and I take inspiration from similar mods. 
  5. Dellmizzle
    Dellmizzle
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    Are the characters voiced in this? If not, can AI voice lines be added please? 
    1. marob307
      marob307
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      This mod doesn't have custom lines,  and I will let someone else add AI voice lines.
    2. Dellmizzle
      Dellmizzle
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      • 3 kudos
      AI added voices for this would be pefect
    3. ChiefInspectorBeandip
      ChiefInspectorBeandip
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      • 18 kudos
      +1 I hope someone can take up this request!
  6. Neitor918
    Neitor918
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    I don't know what went awry but the palace is now dark, as if it was a cave, can't see crap without a torch.
  7. Echo2738
    Echo2738
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    "Franky, I didn't begin from scratch."

    FRANKY

    p.s. good mod
  8. songlife
    songlife
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    Thanks for the OCO2 patch, I'm getting good use from that because the original faces are as ugly & freakish as it gets. The main mod itself is only so-so; needs a lot of work. Important dignitaries from all over Cyrodill with no armor; unenchanted, lame weapons; & no essential status on any of them. They get killed in two seconds if a fight breaks out near them. This mod as is isn't really worth a load order spot unless you do the time-consuming editing in the CS that the author didn't do, like I did. The NPCs it adds are now all essential, with leveled, enchanted weapons, armor & clothing. Now they can finally protect themselves, which is important since their AI has them doing a lot of walking around. Note: if you do the editing it needs, you'll need a lot of new bash tags for your changes to take place in game.
    1. marob307
      marob307
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      Your review is poor. The mod was done to look like vanilla content. All dignitaries were based on counts. They have the equipment and the stats of similar vanilla NPCs. If you notice, all the NPCs are weak in the Vanilla game. The mod was done to bring more immersion into the game and fixes a plot hole about a missing throne and an absent elder council.  It wasn't done as a monster mod. 
  9. DEEJMASTER333
    DEEJMASTER333
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    After my long hiatus, the highly anticipated (probably not very highly anticipated) Imperial Palace Improvement - OCOv2 Patch Updated is here.

    If you want to just upload my patch to this mod page I will set my mod to hidden.
    1. marob307
      marob307
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      Thank you, I will grant you admin right. You will be able to upload here. 
    2. DEEJMASTER333
      DEEJMASTER333
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      Thank you, I have uploaded the file.
    3. AllisterHenderson
      AllisterHenderson
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      marob307> Nice to see you are still updating this mod :)

      DEEJMASTER333> You have done a great job with your other OCOv2 Patches too....
    4. marob307
      marob307
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      Maybe this mod will no longer be updated. I don't plan to play oblivion again. I have to finish Skyrim before elder scroll 6. 
  10. MercerMeka
    MercerMeka
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    Thanks for the update.
    Can you please tell us what was changed in v 2.2?
    1. marob307
      marob307
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      Now, they don't go outside when it is raining. 
    2. MercerMeka
      MercerMeka
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      Good idea. Thanks.
  11. 47thHeaven
    47thHeaven
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    I really like this mod, however the imperial palace interior has been renamed to Ältestenrat-Kammer :/ is there a way to fix this?
    1. marob307
      marob307
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      no because, this is not an issue from my mod lol.
    2. 47thHeaven
      47thHeaven
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      Really? Any idea what the problem could be? Is there a way to change the name of a cell interior?
    3. TheRomans
      TheRomans
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      The name change is because you have a mod, editing something in the cell, which mod was made on a German language edition of Oblivion, and not fully translated to english. Turn off suspected mods one at a time until you find out which one.

      After finding the mod, you can either dispense with it, of do a simple edit yourself using the Construction set to change the display name of the cell in the mod
    4. 47thHeaven
      47thHeaven
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      Thank you! It turns out it was the Emperor's Tomb mod that had changed the cell's name, I fixed it. :)
  12. Ciccigomma
    Ciccigomma
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    Great and impressive mod! Let me take off DC The Elder Council to this one. Any chance to see new quests addition in future updates?
    1. marob307
      marob307
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      no retired, but someone can
  13. Mercer Meka
    Mercer Meka
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    Thanks for the mod.
    I found 2 tiny mistakes that are easily fixed:
    - Ambassador Augustkus from Black Marsh has human skeleton when he should have beast race skeleton.
    - In ICPalaceCouncillorQuarters you enter looking into the wall.
    Other then that I like the mod.
    1. marob307
      marob307
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      i dont mod can you upload the modified version?
    2. Mercer Meka
      Mercer Meka
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      Sure. I can provide a link for the updated version by say TinyUpload.com or should I just upload it here at NexusMods under my name (given you credit for the mod of course)?
    3. marob307
      marob307
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      i will give you rights to manage the file, you have also rights to be in credits of this mod.
    4. Mercer Meka
      Mercer Meka
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      Alright I'll upload it.
      While I'm at it; The door to the Elder Counsel chamber is locked so no one can see the counsel sitting at the round table (and it can no longer be viewed from above). Wouldn't it be better to leave it unlocked? I can make that change before I upload.
    5. marob307
      marob307
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      it can be unlocked

      and don't frget to clean the mod,the cs is an huge pile of trash
    6. marob307
      marob307
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      please upload
    7. Mercer Meka
      Mercer Meka
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      Uploaded.
      https://www.nexusmods.com/oblivion/mods/49142
    8. marob307
      marob307
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      i preferyou uploadon this page. i don't want to contact moderator. please
    9. Mercer Meka
      Mercer Meka
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      I didn't know I could upload it on this page since it's not mine. Just download it your self and upload it on this page then. I'll remove the other one once you've done it.
    10. marob307
      marob307
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      you have acces to mangebutton here, i want keep endossements here.
  14. Joehtosis
    Joehtosis
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    Nice. Plays well with The Emperors Tomb (mod 20072). Although it's a little strange to go beyond the servant's quarters and councilor's quarters to eventually get to the crypt. One would think it'd be more adjacent to the throne room, but regardless, well done, feels much more lively.
    1. marob307
      marob307
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      This is just a compatiblility design, decision, i mod with what the game give.