Oblivion
Refine results Found 162 results. 31528 have been filtered out. Currently filtering by: categories. (Clear filters)
Refine by categoryClear selection
  • Oblivion
  • Oblivion 2.5 Millionth Member Competition
Search parameters

Language
AttributesClear selection
Refine with tags(separate with spaces)

You can filter your search by including or excluding tags. To add tags, simply start typing the tag you're after. Separate new tags with spaces.

Tags must include
Tags must not include
Filter by:
File size
Downloads
Endorsements
  • Vaults of Cyrodiil

    Vaults of Cyrodiil

    Last Update: 07 Jan 2008
    Author: bkrisher Guiles
    Uploader: bkrisher

    This plugin adds vaults to the castles of each major city: Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin, and Skingrad. Also included are vaults in Kvatch and the Imperial City Marketplace District. The vaults range in size and content, although they all have a good amount of gold and treasure. These vaults are EXTREMELY difficult to get i

    • 129KB
    • 1.7k
    • --

    Vaults of Cyrodiil

    Last Update: 07 Jan 2008
    Author: bkrisher

    This plugin adds vaults to the castles of each major city: Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin, and Skingrad. Also included are vaults in Kvatch and the Imperial City Marketplace District. The vaults range in size and content, although they all have a good amount of gold and treasure. These vaults are EXTREMELY difficult to get i

  • Anvil Bay Expansion

    Anvil Bay Expansion

    Last Update: 07 Jan 2008
    Author: jlf2n
    Uploader: jfunderb

    A new version has been released on 4/5, it fixes a few AI package issues with random beggers. This mod is an alteration of the Anvil Bay area. Make sure you look everywhere, lots of things have been added. None of the original buildings, including the lighthouse, have been moved. What I did was open up the harbor buy removing the hill inside

    • 3.7MB
    • 910
    • --

    Anvil Bay Expansion

    Last Update: 07 Jan 2008
    Author: jfunderb

    A new version has been released on 4/5, it fixes a few AI package issues with random beggers. This mod is an alteration of the Anvil Bay area. Make sure you look everywhere, lots of things have been added. None of the original buildings, including the lighthouse, have been moved. What I did was open up the harbor buy removing the hill inside

  • Imperial City Canal Overhaul

    Imperial City Canal Overhaul

    Last Update: 28 Apr 2020
    Author: qwerty
    Uploader: qwertyasdfgh

    Connects small ponds in Imperial City into a full circular canal.

    • 1.0MB
    • 683
    • --

    Imperial City Canal Overhaul

    Last Update: 28 Apr 2020
    Author: qwertyasdfgh

    Connects small ponds in Imperial City into a full circular canal.

  • Diverse Chapels Vanilla

    Diverse Chapels Vanilla

    Last Update: 12 Aug 2018
    Author: frosty-theaussie

    An update/remake of Saint_Jiub's Diverse Chapels without the 'All Natural' requirement. Re-positions altars and stained glass windows in the Grand Chapels to make it clearer who the city's Patron Divine is.

    • 3.5MB
    • 652
    • --

    Diverse Chapels Vanilla

    Last Update: 12 Aug 2018

    An update/remake of Saint_Jiub's Diverse Chapels without the 'All Natural' requirement. Re-positions altars and stained glass windows in the Grand Chapels to make it clearer who the city's Patron Divine is.

  • Bravil Docks

    Bravil Docks

    Last Update: 07 Jan 2008
    Author: jlf2n
    Uploader: jfunderb

    This mod will be the follow up to my Anvil Bay Expansion mod. It will add a port to the city of Bravil, with about 10 buildings. Multipule NPC\'s have been added to the latest version, but they are just wandering around atm. I AM STILL LOOKING for good ideas to help make this into the nastiest port in Cyrodiil. You can post ideas here or at the

    • 756KB
    • 374
    • --

    Bravil Docks

    Last Update: 07 Jan 2008
    Author: jfunderb

    This mod will be the follow up to my Anvil Bay Expansion mod. It will add a port to the city of Bravil, with about 10 buildings. Multipule NPC\'s have been added to the latest version, but they are just wandering around atm. I AM STILL LOOKING for good ideas to help make this into the nastiest port in Cyrodiil. You can post ideas here or at the

  • Settlements Of Cyrodiil-Regional Farms and Inns

    Settlements Of Cyrodiil-Regional Farms and Inns

    Last Update: 02 Mar 2016
    Author: mhahn123
    Uploader: mhahn123

    A plugin file which replaces many of the bland vanilla farmhouses with re-textured versions.

    • 14KB
    • 282
    • --

    Settlements Of Cyrodiil-Regional Farms and Inns

    Last Update: 02 Mar 2016
    Author: mhahn123

    A plugin file which replaces many of the bland vanilla farmhouses with re-textured versions.

  • Imperial Palace Improvement

    Imperial Palace Improvement

    Last Update: 06 Mar 2022
    Author: Marob307
    Uploader: marob307

    For everybody who feels the Imperial palace is empty, this mod is maybe the solution. - More lore as possible and Vanilla friendly- 4 New cells - 35 New NPCs

    • 11KB
    • 259
    • --

    Imperial Palace Improvement

    Last Update: 06 Mar 2022
    Author: marob307

    For everybody who feels the Imperial palace is empty, this mod is maybe the solution. - More lore as possible and Vanilla friendly- 4 New cells - 35 New NPCs

  • Arcane University Revamped

    Arcane University Revamped

    Last Update: 07 Jan 2008
    Author: watchinthewheels

    -------------- -INSTALLATION- -------------- Firstly choose an esp to activate DONT ACTIVATE BOTH ESPS! Also note that the orrery dome will only appear if you have the official orrery plugin activated, it wont break the mod if you dont, the dome just wont appear. Unzip or drag the contents of the .zip into your oblivion\\data directory

    • 23.1MB
    • 228
    • --

    Arcane University Revamped

    Last Update: 07 Jan 2008

    -------------- -INSTALLATION- -------------- Firstly choose an esp to activate DONT ACTIVATE BOTH ESPS! Also note that the orrery dome will only appear if you have the official orrery plugin activated, it wont break the mod if you dont, the dome just wont appear. Unzip or drag the contents of the .zip into your oblivion\\data directory

  • Interior Draw Distance ENB Fog Fix

    Interior Draw Distance ENB Fog Fix

    Last Update: 02 May 2019
    Author: Shimmer
    Uploader: shimmernexus

    Fixes the very short clipping distance on interiors. This bug is not noticeable in the vanilla game but it is very noticeable when playing with mods that disable interior fog or with ENB that handles fog differently. See the images to see what I mean.

    • 253KB
    • 225
    • --

    Interior Draw Distance ENB Fog Fix

    Last Update: 02 May 2019
    Author: shimmernexus

    Fixes the very short clipping distance on interiors. This bug is not noticeable in the vanilla game but it is very noticeable when playing with mods that disable interior fog or with ENB that handles fog differently. See the images to see what I mean.

  • Improved Elder Council Chambers

    Improved Elder Council Chambers

    Last Update: 02 Apr 2013
    Author: Culleimz
    Uploader: Culleimz

    Makes the Elder Council in the Imperial Palace feel more like a place where leaders meet, and rather than have everyone sit at the same table, have them sit in their own little sections spread out across the room. Also turns the oversized shrine which they use as a \"table\" into a platform where the council leaders sit.

    • 94KB
    • 213
    • --

    Improved Elder Council Chambers

    Last Update: 02 Apr 2013
    Author: Culleimz

    Makes the Elder Council in the Imperial Palace feel more like a place where leaders meet, and rather than have everyone sit at the same table, have them sit in their own little sections spread out across the room. Also turns the oversized shrine which they use as a \"table\" into a platform where the council leaders sit.

  • Diverse Dungeons

    Diverse Dungeons

    Last Update: 21 Jun 2008
    Author: Odd Robb
    Uploader: oddrobb749

    Diverse Dungeons Version 1.05 By Odd Robb I: Introduction II: What it does III: How it works / Additional Info. I: This mod adds greatly enhanced diversity to the dungeons of Cyrodiil through name changes and lighting overhauls. Aren\'t you tired of exploring hundreds of gray-hued crawls

    • 31KB
    • 202
    • --

    Diverse Dungeons

    Last Update: 21 Jun 2008
    Author: oddrobb749

    Diverse Dungeons Version 1.05 By Odd Robb I: Introduction II: What it does III: How it works / Additional Info. I: This mod adds greatly enhanced diversity to the dungeons of Cyrodiil through name changes and lighting overhauls. Aren\'t you tired of exploring hundreds of gray-hued crawls

  • Marking the Landmarks

    Marking the Landmarks

    Last Update: 18 Nov 2018
    Author: Guinefort1
    Uploader: Guinefort1

    Adds map markers to numerous unmarked sites in the game

    • 16KB
    • 180
    • --

    Marking the Landmarks

    Last Update: 18 Nov 2018
    Author: Guinefort1

    Adds map markers to numerous unmarked sites in the game

  • The Emperors Tomb

    The Emperors Tomb

    Last Update: 02 Oct 2008
    Author: mr_siika
    Uploader: mr_siika

    This small \"immersion\" mod adds a mausoleum for Emperor Uriel Septim VII to the Imperial City Arboretum District.

    • 812KB
    • 161
    • --

    The Emperors Tomb

    Last Update: 02 Oct 2008
    Author: mr_siika

    This small \"immersion\" mod adds a mausoleum for Emperor Uriel Septim VII to the Imperial City Arboretum District.

  • Kvatch Rebuilt Castle Makeover

    Kvatch Rebuilt Castle Makeover

    Last Update: 11 May 2009
    Author: AzurasChosen1
    Uploader: AzurasChosen1

    This was created to spruce up the appearance of the Castle in the Kvatch Rebuilt Mod.

    • 20KB
    • 159
    • --

    Kvatch Rebuilt Castle Makeover

    Last Update: 11 May 2009

    This was created to spruce up the appearance of the Castle in the Kvatch Rebuilt Mod.

  • Kvatch Aftermath

    Kvatch Aftermath

    Last Update: 07 Jan 2008
    Author: Olchenna
    Uploader: Olchenna

    This is simple plugin, nothing fancy. It just stops everburning Kvatch flame after Main Quest ending. If you\'ve completed the main quest Kvatch will stop burn and you\'ll be able walk (or jump in some cases... - there is a still a lot of junk everythere) around the town. If you\'re making \"rebuilding\" plugin you can use mine as a scra

    • 522KB
    • 158
    • --

    Kvatch Aftermath

    Last Update: 07 Jan 2008
    Author: Olchenna

    This is simple plugin, nothing fancy. It just stops everburning Kvatch flame after Main Quest ending. If you\'ve completed the main quest Kvatch will stop burn and you\'ll be able walk (or jump in some cases... - there is a still a lot of junk everythere) around the town. If you\'re making \"rebuilding\" plugin you can use mine as a scra

  • The Throne Of The Emperor

    The Throne Of The Emperor

    Last Update: 19 Feb 2008
    Author: Zenith92
    Uploader: Zenith92

    Name: The Throne Of The Emperor Version: 1.0 Date: 2/18/2008 Category: Dungeons and Locations Author(s): Zenith92 Source: Description =========== Ever wondered were the emperors throne was ?,well now you can visit his throne in the Imperial Palace to pay your respects. New objects added... Emperors ebony longsword,and playable emperor r

    • 3KB
    • 158
    • --

    The Throne Of The Emperor

    Last Update: 19 Feb 2008
    Author: Zenith92

    Name: The Throne Of The Emperor Version: 1.0 Date: 2/18/2008 Category: Dungeons and Locations Author(s): Zenith92 Source: Description =========== Ever wondered were the emperors throne was ?,well now you can visit his throne in the Imperial Palace to pay your respects. New objects added... Emperors ebony longsword,and playable emperor r

  • SI New Sheoth Palace Improvements

    SI New Sheoth Palace Improvements

    Last Update: 08 Dec 2022
    Author: callistofalling
    Uploader: callistofalling

    Improves the New Sheoth palace courtyard with flora, decorations, and new NPCs to liven up the place and make it less empty.

    • 70KB
    • 152
    • --

    SI New Sheoth Palace Improvements

    Last Update: 08 Dec 2022

    Improves the New Sheoth palace courtyard with flora, decorations, and new NPCs to liven up the place and make it less empty.

  • Archmages Study

    Archmages Study

    Last Update: 25 Jun 2010
    Author: DJ_Zephyr
    Uploader: DJZephyr

    A room with a view for the Archmagister, atop the Arcane University tower.

    • 1.8MB
    • 135
    • --

    Archmages Study

    Last Update: 25 Jun 2010
    Author: DJZephyr

    A room with a view for the Archmagister, atop the Arcane University tower.

  • Dive Rock Revisited

    Dive Rock Revisited

    Last Update: 07 Jan 2008
    Author: elpiggo
    Uploader: elpiggo

    Adds some new content to make Dive Rock a better place to be. This is currently a beta version which only includes a bit of content but once I\'ve overcome a few bugs I\'ll be adding a lot more. Here\'s the list of content so far: 1. House The first thing you\'ll notice is a large Bruma style house a few steps away from the edg

    • 42KB
    • 124
    • --

    Dive Rock Revisited

    Last Update: 07 Jan 2008
    Author: elpiggo

    Adds some new content to make Dive Rock a better place to be. This is currently a beta version which only includes a bit of content but once I\'ve overcome a few bugs I\'ll be adding a lot more. Here\'s the list of content so far: 1. House The first thing you\'ll notice is a large Bruma style house a few steps away from the edg

  • Add some flavor - city gates

    Add some flavor - city gates

    Last Update: 10 Mar 2024
    Author: gweow
    Uploader: gweow

    The gates of the Cities in Tamriel, which used to be simple, are now decorated. They are showing a warm and welcoming mood now (maybe). Only uses vanilla+SI resources.

    • 310KB
    • 121
    • --

    Add some flavor - city gates

    Last Update: 10 Mar 2024
    Author: gweow

    The gates of the Cities in Tamriel, which used to be simple, are now decorated. They are showing a warm and welcoming mood now (maybe). Only uses vanilla+SI resources.