For everybody who feels the Imperial palace is empty, this mod is maybe the solution. - More lore as possible and Vanilla friendly - 4 New cells - 35 New NPCs
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Legal: The mod is open. I only request a credit and a link to this page!
File credits
- Bethesda for Oblivion - Other Elder council and imperial palace modders to inspire me - DEEJMASTER 333 for his OCO2 patch - Bevilex for images - Googlepox for the permission to use his work - Mercer Meka for bugfixing
Donation Points system
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Changelogs
Version 2.2
NPCS don't go outside when it is raining!
Minor various improvements
Version 1.9
Bugs fixed: - Ambassador Augustkus from Black Marsh had human skeleton, when he should have beast race skeleton.
- When exiting a few of the doors you were facing in a strange direction.
- Door to the main chamber of the Elder Council Chambers is now unlocked so you can peek inside.
The purpose of this mod is to make the Imperial Palace Alive and complete. I feel this place is very neglected by Bethesda. For example, the emperor doesn't have a throne. Also, this mod was designed to be natively compatible with better cities and most other mods.
Franky, I didn't begin from scratch. This mod is inspired by the other Elder council mods from various authors like GandalftheGrey, Gorv, and Googlebox. I created this mod because I didn't find what I want with those mods.
This mod was rated the third mod of the month for January 2018!
video available: https://www.youtube.com/watch?v=aXxmpBQZm08
What this mod does!
- Implant new NPCs with immersive behaviors ( They will sleep, eat, and wander) - Full Elder council with 27 New NPCs - 3 New blade Guards (For New Cells) - 5 New servants ( Mainly in new cells)
- Complete the palace with new rooms and cells (4) - A throne room - Emperor's quarters - Prince quarters - Servants quarters - Councilor's quarters
Compatibilities
- Alternate Start second plugin (the Throne Room) is incompatible. I only play with the first because the Kvatch rebuild mod isn't complete. - All Elder council mod who add NPCS are incompatibles (Gandalf, Kvatchcount, etc) - Mods who edit the same cell are incompatibles (Dragon caption or Giskaard elder council mod) - Compatible with PS alternative start ( but the emperor don't go in his chamber or don't sit on his throne) - Compatible with the Main Quest and thief Guild main Quest
Installation
- Put the file in the data folder of Oblivion - Should be placed high in a big load order (I recommend BOSS for your load order)