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Marob307

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marob307

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  1. marob307
    marob307
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    Locked
    Sticky
    New version Uploaded !
    - Mercer Freka for his fixing
    - save compatible
    - Work with MQ16 and thief Guild Quest
    - I recommand to do the TG Quest between 1 and 5 pm or during the day while every body work. T.
    - Ps alternative Start mod t is compatible with this mod
    - This mod is also done because i m retired from modding for irl purposes.
  2. Ciccigomma
    Ciccigomma
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    Great and impressive mod! Let me take off DC The Elder Council to this one. Any chance to see new quests addition in future updates?
    1. marob307
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      no retired, but someone can
  3. Mercer Meka
    Mercer Meka
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    Thanks for the mod.
    I found 2 tiny mistakes that are easily fixed:
    - Ambassador Augustkus from Black Marsh has human skeleton when he should have beast race skeleton.
    - In ICPalaceCouncillorQuarters you enter looking into the wall.
    Other then that I like the mod.
    1. marob307
      marob307
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      i dont mod can you upload the modified version?
    2. Mercer Meka
      Mercer Meka
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      Sure. I can provide a link for the updated version by say TinyUpload.com or should I just upload it here at NexusMods under my name (given you credit for the mod of course)?
    3. marob307
      marob307
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      i will give you rights to manage the file, you have also rights to be in credits of this mod.
    4. Mercer Meka
      Mercer Meka
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      Alright I'll upload it.
      While I'm at it; The door to the Elder Counsel chamber is locked so no one can see the counsel sitting at the round table (and it can no longer be viewed from above). Wouldn't it be better to leave it unlocked? I can make that change before I upload.
    5. marob307
      marob307
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      it can be unlocked

      and don't frget to clean the mod,the cs is an huge pile of trash
    6. marob307
      marob307
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      please upload
    7. Mercer Meka
      Mercer Meka
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      Uploaded.
      https://www.nexusmods.com/oblivion/mods/49142
    8. marob307
      marob307
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      i preferyou uploadon this page. i don't want to contact moderator. please
    9. Mercer Meka
      Mercer Meka
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      I didn't know I could upload it on this page since it's not mine. Just download it your self and upload it on this page then. I'll remove the other one once you've done it.
    10. marob307
      marob307
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      you have acces to mangebutton here, i want keep endossements here.
  4. Joehtosis
    Joehtosis
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    Nice. Plays well with The Emperors Tomb (mod 20072). Although it's a little strange to go beyond the servant's quarters and councilor's quarters to eventually get to the crypt. One would think it'd be more adjacent to the throne room, but regardless, well done, feels much more lively.
    1. marob307
      marob307
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      just more compatible design, decision, i mod with wht the game give also.
  5. bevilex
    bevilex
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    tu ne joues plus?
    1. marob307
      marob307
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      Salut temps de revenir à la vie réelle, j'ai fais une dépression et oblivion fut un moyen de m'évader. Puis, je passe plus de temps à tester des mods qu'à j0uer ou m'investir dans mes projets. Puis, je suis fatigué que le jeu plante ou mon ordi plante quand je finis de modder. Je vais jouer à sse probablement

      Si tu veux rester en contact, mon nom IRL est martin robin.
  6. Gerdavn
    Gerdavn
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    Compatible with "ORDINATORS from Morrowind - NPCs - by Xtudo"? It adds an NPC to the palace.
    1. marob307
      marob307
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      dot know ! yes i thionk !
    2. Gerdavn
      Gerdavn
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      Cool! This mod is fantastic btw!
    3. marob307
      marob307
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      which one ?
    4. Gerdavn
      Gerdavn
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      Yours! The extended Palace looks like official content, it's so well done. Not overdone/overdesigned, Vanilla flavored. If I were to nitpick, more Blind Moth Priests residing in various parts of White-Gold Tower would not be unexpected. Thanks again
    5. marob307
      marob307
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      Thank , it WAS DESIGNED TO work like that !
  7. bevilex
    bevilex
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    Penses-tu qu’il soit safe à merger celui là?
    1. marob307
      marob307
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      oui, je ne vois pas pourquoi. Jaimerais le merger avec un alternaive start !
  8. dirtroad101
    dirtroad101
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    Is this compatible with Weather All Natural? In the readme there's a small section about IC Palace mods, they can cause problems with it, so I'm curious.
    1. marob307
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      Yes, I don't why it should not be compatible. My new pieces doesn't have window. I used both m,od.
    2. dirtroad101
      dirtroad101
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      Okay, thanks for confirming! A kudos for you!
  9. bobbyp456
    bobbyp456
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    are you still planning on releasing an updated fps friendly version? btw this mod looks great
    1. marob307
      marob307
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      No, just delete disable npcsssssssssss, it was fps version. thank for the kind word. this mod issssss 95% me.
  10. HadezBane
    HadezBane
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    Why can't it be installed using NMM? It is just a basic data file. I don't see why it can't.
    1. marob307
      marob307
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      Because no no one should be able to install an oblivion mod with NMM. It really work bad. Your dog will do a better intallation than NMM.

      I really recomand wrye bash or manuallly for every mod. Treust me.
    2. HadezBane
      HadezBane
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      This is not an explaination. This just sounds like you have something against NMM.
    3. marob307
      marob307
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      Yes, because some people complaint about bad mods, but it don't work well because they install it with NMM.

      But, I reactivated button for people who will like, but not recommanded even for skyrim.
    4. HadezBane
      HadezBane
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      Some people complain because some mods don't work with NMM. That doesn't sound like a fault with NMM but with people who don't understand either NMM or the mod they are trying to install, maybe through no fault of their own.
    5. HadezBane
      HadezBane
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      Just tested and the mod installs properly when used with NMM. Good job by the way. I especially like the addition of the Elder council members.
    6. marob307
      marob307
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      thank, may bbe want day i will add quest.
    7. dirtroad101
      dirtroad101
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      @HadezBane: Just to clarify (explain), NMM is made for newer games, not older games like Oblivion, and if you look around you'll find many mod authors and modders, especially the more experienced ones who have years of modding knowledge, all saying the same thing; "Don't use NMM to install Oblivion mods!!!". Some may seem to work fine, but then the modder often has problems, finds glitches or land tears or other weird things in the game, and they complain and blame the mod, when everyone who (properly) installs mods with Wrye Bash (the best and most recommended manager for Oblivion) or OBMM is happily playing their game without any problems.

      marob307 was not simply stating an opinion, but trying to give helpful advice. You'll get the same advice from a lot of others on nexus if you ask the same question about other mods. Fact is Oblivion is one of the more difficult games to learn how to mod, but when done correctly is also one of the most drastically improved and worthwhile the effort. Listen, learn, succeed and enjoy!
  11. Dennai
    Dennai
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    I am back for Oblivion after several months and this mod of yours caught my eye. The Imperial Palace needed an improvement indeed. My only concern is about possible compatibilities issues. I want to play with PS Main Quest Delayer (https://www.nexusmods.com/oblivion/mods/45890) which has the Emperor alive and attending court in the council. Do you think his AI Package would play nice with your mod?

    If there's any trouble, maybe I'll just wait for the emperor's assassination before activating your mod.
    1. marob307
      marob307
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      It is compatible, the fist picture was taken with this mod, but the emperor ill not sleep in his quarters. But, those mods will work well, but if one day i have the skills i will my alternative mod.
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