Oblivion
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zymurgy65

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zymurgy65

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20 comments

  1. RobinWoods
    RobinWoods
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    • 9 kudos
    Great mod, thank you!
    1. zymurgy65
      zymurgy65
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      You're welcome. Trollf did the hard work, but I'm glad you like it.
  2. Dellmizzle
    Dellmizzle
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    • 2 kudos
    [ disregard ]
  3. zymurgy65
    zymurgy65
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    Well, I finally got around to it! The latest version has an alternate .esp file which omits cosmetic changes to those staves with unique appearances and icons, e.g. Wabbajack. I've also packed the meshes and textures in a BSA file for ease of use.
  4. Dispensation
    Dispensation
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    Maybe you could make a version without the replacers for the staves that are daedric artifacts, since they already have unique models (and also like Staff of Everscamp and Hromir's Ice Staff).
    1. zymurgy65
      zymurgy65
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      I'm currently without a PC as my old one died on me. Once I can afford to get a new one I'll see what I can do.
  5. Dispensation
    Dispensation
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    Will you pack your mods so that they can be installed via Wrye Bash, without Wrye Bash users having to re-organize the package manually?

    This is what it currently looks like in Wrye Bash:
    Spoiler:  
    Show

    This is what it looks like when the Screenshots folder, Change Log.txt and Vanilla Staff Replacer ReadMe.txt are moved into the 'Data' folder in the package (now can be installed in Wrye Bash):
    Spoiler:  
    Show
    1. zymurgy65
      zymurgy65
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      I don't use Wrye Bash myself, but I'll try to get around to it. May take a while as I've not been well recently. All I need to do is move everything into the Data folder, yes?
  6. lukangamer
    lukangamer
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    off chance someone here comes confused with wyre instal, unzip then zip, open data folder, zip all it into a folder.
  7. Oooiii
    Oooiii
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    It doesn't have the Nvidia fog fix included in Rindir's cell.
    1. zymurgy65
      zymurgy65
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      Thanks for pointing it out. v.1.0.2 corrects this.
  8. zymurgy65
    zymurgy65
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    Just so you know, if I take long time to reply I'm not being rude. I don't have a home internet connection, so I can only go online at the library. That means I'm AFK most of the time.
  9. anonimousone
    anonimousone
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    the only stave I don't like is the necro one. It is too 'scenic' for my taste. Doubt very much that a necromancer would go all around with a skull implanted on their stave
    1. zymurgy65
      zymurgy65
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      The skull-topped staves aren't necessarily for necromancers - they just denote staves with a Turn Undead power, and it seemed a shame not to use them. It's all very subjective, of course. If you're not keen on them, just choose another model in the CS - I'm quite partial to the Varla stones myself!
    2. BlackHole11
      BlackHole11
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      • 14 kudos
      the varla staff is amazing, but is that an actual varla stone on top? (I mean, does it shine like a varla stone?)
    3. zymurgy65
      zymurgy65
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      I'm sure there must be some way to turn it into a light source - I may look into that when I finish my current campaign. What I do know is that the central disk of Mankar Camoran's staff is animated, so it looks like the surface of the sun boiling - very impressive! There's also a subtle particle effect around the head of the Sanguine Rose.
  10. BlackHole11
    BlackHole11
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    thank you for the improvements and fixes, I loved trolff's mod

    we don't need also Oblivion Staff Replacer by Strike105X and trollf right?

    also, BOSS doesn't recognize Vanilla Staff Replacer.esp but it can be imported in the Bashed Patch, so does the load order matter for importable .esps?

    also what happened to that staff from trollf with the long leaves? I liked that a lot
    1. zymurgy65
      zymurgy65
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      Nope, this is a replacer for the replacer. Not sure about the load order question as I don't use BOSS (or even know what it is!) The alternative models and icons for the Staff of Indarys are still included in the mod, so you can quickly change its appearance in the CS if you like.
    2. BlackHole11
      BlackHole11
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      alright.. wait.. do we need it or not?
    3. anonimousone
      anonimousone
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      no you don't