Oblivion

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Mercer Meka

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Mercer Meka

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  1. MercerMeka
    MercerMeka
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    Mod updated!

    Version 2.9 changes (2nd February 2024):

    - In Skingrad the street vendors who slept in a tent now has better accommodations since a run-down tent doesn't fit the aesthetics of Skingrad.
    - The Skingrad smith near the Cathedral now sells more armors.
    - Added new hidden small treasures to the ones already placed in Bravil one of which is in a hidden interior. Totalling 5 hidden treasures.
    - Improved the Bravil Mages' potions. They are cheap compared to the strong effects but he only has a few each time you visit him.
    - Moved the tent in Chorrol for 1 NPC to a much more appropriate place.
    - Covered up ugly holes in a vanilla mesh in the Temple District.
    - Many minor fixes.
    - Musicians are a bit too rare so I've made the Chorrol musician play all weekdays now, Also note that due to funky AI that I cannot fix if
    you're inside the room where the musicians are supposed to start playing they won't show up until you wait for 1 hour outside the room.


    Updated musicians schedule:
    The Oak and Crosier (Chorrol):
    Monday to Friday: 19 PM to 22 PM.
    The Tiber Septim Hotel (IC):
    Monday, Wednesday & Friday: 14 PM to 18 PM.
    West Weald Inn (Skingrad):
    Tuesday, Thursday, Saturday & Sunday: 19 PM to 22 PM.
    - Note that due to funky AI code the musicians and audience in the West Weald Inn some times do very odd stuff such as not appearing, playing
    music when they shouldn't, refuse to go home after the music ends and other weird stuff. However I've found during testing that they play nice
    if you wait until 8 PM outside of the inn and then enter.


    Enjoy!
  2. VR61
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    Greetings to the author!If you continue to edit the mod, please build a rain shelter for the shoemaker in the Trade District.
    1. MercerMeka
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      Hmm maybe. I think though he is too poor to could afford that type of luxury. Thanks for the suggestion.
    2. MethuselahMike
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      It's a great mod but I found the lack of movement by the vendors to be odd. Unless approached by another NPC they stand like statues. This was highlighted during a rainstorm when everyone else cleared out, but all these vendors were standing alone like statues by their booths.
    3. MercerMeka
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      I much prefer this to them walking around and often facing a wall or something. I've tried different approaches but the current one is best IMO.
  3. Thadaes
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    Unfortunately this conflicts with Unique Landscapes. There's some land tearing in Chorrol.
    1. MercerMeka
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      If you can take some screenshots I'll see if it can be fixed.
    2. Thadaes
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    3. MercerMeka
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      Thanks for the images.
      I'm a bit puzzled by these though. UL shouldn't touch the interior of Chorrol but somehow does??
      I also cannot find the spot in the exterior. My mod shouldn't touch the exterior as well.
      I'm not sure how to fix this. If someone else wishes to make a patch they are welcome.
    4. Luwust
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      I am also having this issue, has anyone made a patch yet? This mod is perfect aside from that land tearing in the screenshot.
    5. MercerMeka
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      Maybe this one can help:
      https://www.nexusmods.com/oblivion/mods/30519
    6. Luwust
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      Wow that tool is incredible, it fixed not only the Chorrol land tear, but multiple other land tears and seams. Thank you for pointing me that direction!
    7. MercerMeka
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      Cool. I'm glad it worked.
  4. VR61
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    I needed to move the location of your shoemaker, but neither the rug with the shoes, nor the shoes themselves “want” to move in the Render Window, why?
    1. MercerMeka
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      I don't know. I've never had this problem.
    2. VR61
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      Praise Azura, I found a solution that suits me. Thanks for the mod.
    3. MercerMeka
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      Good good
  5. Dellmizzle
    Dellmizzle
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    Any chance for a non COBL dependent version?
  6. Dispensation
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    How about making a Skyrim Ingredients patch to add fishing related items and other ingredients to the vendors in your mod?
  7. hamatank
    hamatank
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    Do you have any plans to make your mod compatible with better citiesV6 ?
    1. MercerMeka
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      No.
      If anyone is interested they can make a patch. Barring any minor fixes this mod is done.
  8. Masterlix1982
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    I use Better Cities but just for the Imperial City itself, so is it possible to have a 2.8 version without the Imperial City similarly to what you've provided for 2.6?

    1. MercerMeka
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      Sure. I'll upload it under Optional Files.
    2. Masterlix1982
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      Wonderful.

      Kudos & endorsements, have a great weekend too.
    3. MercerMeka
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      Thanks you too.

      Can you do me a favour and test it and report back if everything looks okay? I didn't test it my self.
    4. Masterlix1982
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      Sure, on PC this weekend so any weirdness I’ll let you know. 
    5. Masterlix1982
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      <removed>
  9. Salzber
    Salzber
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    poor, rundown and dirty.
    Bravil is rundown and dirty but it's actually not that poor since it's still an important trade center.

    Bravil is an important trade center, and a rich melting pot of Imperial, Khajiit, and Argonian cultures. And, yes, a bit shabby and shopworn.

    1. MercerMeka
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      True.
      I've made the harbour area busy due to trade but much of the rest of the city is pretty rundown.

      "Bravil is the dark grate of the sewer drain where foul and unappetising debris collects. It
      is the poorest and dirtiest of Cyrodiil's towns, the oldest and
      shabbiest, the most plagued by criminals, drunkards, and skooma-eaters,
      and most popular with beastfolk and other foreigners."
      Alessia Ottus[src]
  10. MercerMeka
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    Mod updated!


    Version 2.8 changes (10th February 2023):


    - Added more clutter to Bravil to make it more lore accurate since it is supposed to be poor, rundown and dirty.
    - Fixed a few minor issues.

    Enjoy!
  11. Dispensation
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    Is it normal that these two trees are clipping/sinking into the architecture? This is in the Imperial City, Elven Gardens District, they are added by Sreet Vendors of Cyrodiil:

    Spoiler:  
    Show
    1. MercerMeka
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      Nope. It's because you're using Imperial City Canal Overhaul.
      In version 2.6 I had a esp which was compatible with that mod but I haven't done it for 2.7
    2. Dispensation
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      Thanks. Also, Region Revive - Lake Rumare.esp must load AFTER Street Vendors of Cyrodiil.esp. Single conflict in 000075BD. Otherwise huge landscape tears appear. I've submitted a pull request to LOOT to make it sort correctly automatically.
    3. MercerMeka
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      I fixed a land tear bug in the mini update for v 2.7 10th Nov 2022. Are you using the newest v 2.7?
      Do you know which cell the land tear is in?
      If Region Revive - Lake Rumare loads later there will be landscape issues in Talos district so it must be the other way around.
    4. Dispensation
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      There's no landscape tear in the Talos Plaza District for me. I am using Street Vendors of Cyrodiil boat and landscape fix (version 1.0) in my game.

      There doesn't seem to be any Talos Plaza District conflicts. The only conflict is here at 4, 14 in Tamriel, east of Dzonot Cave. Maybe you could try removing the cell 00005EF0 from Street Vendors of Cyrodiil as it only modifies the landscape there and doesn't add anything else there.

      Spoiler:  
      Show
    5. MercerMeka
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      My current esp has no edits to cell 4,14. I wonder if I've made changes that I forgot about :P
      I will upload a new version since I a few changes to make anyway. Expect an update in a day or 2.