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Mercer Meka

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Mercer Meka

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About this mod

This mod adds street vendors to the Imperial City - Market District, Skingrad, Chorrol and Bravil

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Permissions and credits
Street Vendors of Cyrodiil


This mod adds street vendors to the Imperial City - Market District, Skingrad, Chorrol and Bravil. (Watch the video)

Requirements:
Strotis new food by stroti: https://www.nexusmods.com/oblivion/mods/41324/? 
COBL by team COBL: http://www.theassimilationlab.com/forums/files/file/951-cobl/





Story behind the mod:
This mod came about because after having used Better Cities for a while, and then removing it again due to various reasons, I felt that something was missing in the cities to make them more lively. I added more NPCs but still felt something was missing. Then I came across the mod "RedBag - Imperial City Pack by RedBag" which had a very interesting take on the Market District. A more rugged and poor version. I liked it but the whole mod did much more than just change the Market District so I had to drop it. Following this I came across some really awesome resource mods (see credits) which let me to this mod.
I've always wanted there to be places you could go for a quick meal, but in Cyrodiil you only have the option of going to the inn/tavern and buy the individual food items that make up a meal. Therefore I decided to have more outdoor food vendors so you could readily grab a prepared meal before going off on adventure.
In order to accomplish this I had to use food resources from other modders and that is why this mod requires both COBL and Strotis new food by stroti



Compatibility:
This mod is not compatible with Better Cities (there is no space left to place street vendors in Better Cities).


Known bugs:
- If you use the Wait function in Bravil while being outside, the pigs for some reason find their way out of the enclosure. Solution: Only use Wait while indoors, in Bravil.


Load order:
Load this mod after Strotis new food.


If the video doesn't show enough you can go to my YouTube channel dedicated to Oblivion for more videos:
https://www.youtube.com/channel/UCkcN9r6j2iyPTolaxsg9rBA





History:

Version 1.5 changes (9th March 2018):

- Changed the stall of the fishmonger in IC to a better one.
- Added fish fillets to the IC fishmonger.
- Changed the bread types on the Baker's table (IC only).
- The pigs are now properly enclosed (since the door to their pen kept being open for some reason).
- More randomized goods for the vendors so they don't always have the same wares in the same amount.
- Other minor changes. 


Version 1.4 changes (1st Feb 2018):

- The vendors closes up earlier (around 6 or 7 PM) and the NPCs walk around more in the cities when not working.
- Added fire to the grill in Skingrad. 
- The beer seller in Chorrol now sells the produce from his on the side chicken keeping. Minor changes to other shops as well.
- All vendors now arrive early before the shops open to "set up" their shop instead of having the products from all vendors appear before the vendors has even arrived at the shop. 
- Bug fix: Assigned ownership to a few items that had none.


Version 1.3 changes (8th Jan 2018):

- Bugfix: Missing textures added for the fish nets. 
- Reduced the light source at the soup seller.
- Rearranged Meshes to lessen cluttered files.
- Carried over ingredient effects from my own tweaked version of Stroti's New Food to make the effects for all food items weaker.
- Minor changes to the bakers oven area.


Version 1.2 changes (7th Jan 2018):

- Thanks to modders making their creations available to others, I've been able create a busier looking Bravil harbor area. The south west of Bravil has seen minor changes as well. 4 new vendors added in total to Bravil.
I'm leaving older version up for posterity in case someone prefer the older and smaller scale versions. I'm considering doing Anvil in the future but not any time soon.
- Bug fix: Assigned ownership to a few items that had none.


Version 1.1 changes (18th Nov 2017):

- Made the vendors' goods disappear when they are no longer open for business. The vendor tables with lids will be covered and locked for the night.
The grill in Skingrad will be covered up (since the whole grill is one big static thing).

This is really what I wanted from the beginning but my scripting abilities are severely lacking. Thanks to RedBag for providing the script needed. Check out the 2 new images to show comparison between open and closed vendors.  

- Two new NPCs. A young female now helps in the Skingrad food vendor near the grill, which is now solely taking care of by the old vendor. A young male Khajiit is now perusing the street vendors in Chorrol. 
- All bugs reported has been fixed.



This mod was only possible to make with the resources made available by some really awesome people.

Credits:
Soups, cauldrons and dishes are from Meos Static Dishes by Meos.
The market stands are from Strotis static meshes Marketstand by Stroti.
All resources used from Mr_Siikas Market Resources by mr_siika. 
Vendor tables are from Vendors Tables Modders Resource by EbeneezerSquid.
Butcher's chopping block is from Strotis new clutter by stroti. 
Animated grill is from All you can grill is from Harvald
Blacksmith's static forge, anvil and bellow is from Strotis blacksmith tools by Stroti
RedBag for the script to enable and disable the vendors goods and for ideas.
The crane, fishes, fish nets, hanging butchered pigs, clothes lines, hanging cauldron, troughs 
are all created by Momo.
The baker's oven is created by Stroti.
General store sign created by AndalayBay.
The pigs are from Mr Siikas farm animals.
The round breads are made by Nernie.
The fish fillets, log pile, blueberry pie and apple pie is made by Mhahn123.
The vendor table with round breads is made by EbeneezerSquid and further enhanced by Mhahn123.

Thank you all.



I have set the effects for food items to the weakest effects so that you won't feel that you're 
wasting potential "alchemical power" when eating food for roleplaying reasons. 
If you agree that food items shouldn't be the most powerful, but instead rarer ingredients should 
have the more powerful effects you might like my alchemy overhaul:
https://www.nexusmods.com/oblivion/mods/27610/?

Enjoy!
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