I've uploaded an optional file containing a higher-res font. I've noticed how blurry the original font is in 1440p. I'm not sure how the new font looks in 1080p, though.
I'd like to direct everyone to xOBSE - a fork of the original OBSE containing fixes and improvements, including a very important one related to Loot Menu.
Users have mentioned having issues with running Loot Menu and other, seemingly unrelated mods, like Alchemy Advanced, Maskar's Oblivion Overhaul, Fundament. When running too many of these at once your game would just crash and refuse to work properly. This was related to a bug in the original OBSE with event handlers, and is now fixed in xOBSE.
I've tried running a very heavy mod list and the game would instantly crash after loading a save, after I've gone past a certain amount of mods with event handlers. With the new xOBSE the game runs almost flawlessly, only crashing after a few hours of intensive gameplay and exploration.
CAN U GUYS FIX THIS. EACH TIME I LOAD THE GAME ITS SAY THAT I MISS OBSE 2.2 MISSING AND OTHER STUFF, AND THEN I CHECK THE DATA FOLDER AND ITS SAY THAT EVERYTHING IS THERE. i did check like 10 time already and still dont work.
you need to install MenuQueue 16x version, i.e. just dump the Data folder to the root folder. Just solved this problem. With all care, Russian lover of oblivion
I suppose OP installed BOTH MenuQue DLLS instead of only ONE
Remove "OBSE_Kyoma_MenuQue.dll" it's a dummy file that's will give errors.
No doubt the MenuQue author locked the comments because they got sick of people constantly complaining about the "OBSE_Kyoma_MenuQue.dll" file they shouldn't be using
So if using Av Latta Magicka, you have to disable "default icons" in the bashed patch because apparently there is some kind of conflict with it. However when you do this, the weird random token thing this mods puts in containers screws up. That "function".. works if default icons is left on.. If you run Loot Menu with default icons off,..whenever you access a container that these tokens are in, your game will instantly crash
There is an odd bug with this mod when used in conjunction with northernui on controller, to where if you look at a container and then try to open your inventory or the pause menu, the dpad gets disabled and you can't navigate the menu using the up and down buttons.
Using the keyboard up and down keys still works no problem so it seams like this is a conflict of some sort with how either loot menu or northernui handles controller inputs. Perhaps a check is needed to disable loot menu when in the inventory/pause menu?
Any idea why upon checking one of the sack containers in Vilverin ( First Ayleid Ruin ) The loot menu doesnt appear and the game insta-crashes? Doesnt happen to bandits, or the adjacent chest *EDIT: So there was a setting that supposedly isnt good to tick in tweak settings in the bashed patch. It's a setting for default icons.. I re ticked this setting and sure enough, i could access the sack without the ctd. The item was some wierd "aaToken" item that i have no clue what it does
Absolutely love this mod, thankyou to the creator. I've only ever played vanilla Morrowind and vanilla Oblivion until recently and Loot Menu seemed at first quite an insignificant modification, but it's a great improvement on the original game gameplay. Big thumbs up
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I'd like to direct everyone to xOBSE - a fork of the original OBSE containing fixes and improvements, including a very important one related to Loot Menu.
https://github.com/llde/xOBSE/releases/latest
Users have mentioned having issues with running Loot Menu and other, seemingly unrelated mods, like Alchemy Advanced, Maskar's Oblivion Overhaul, Fundament. When running too many of these at once your game would just crash and refuse to work properly. This was related to a bug in the original OBSE with event handlers, and is now fixed in xOBSE.
I've tried running a very heavy mod list and the game would instantly crash after loading a save, after I've gone past a certain amount of mods with event handlers. With the new xOBSE the game runs almost flawlessly, only crashing after a few hours of intensive gameplay and exploration.
With all care, Russian lover of oblivion
doesn't crash, menuque still works
Remove "OBSE_Kyoma_MenuQue.dll" it's a dummy file that's will give errors.
No doubt the MenuQue author locked the comments because they got sick of people constantly complaining about the "OBSE_Kyoma_MenuQue.dll" file they shouldn't be using
Using the keyboard up and down keys still works no problem so it seams like this is a conflict of some sort with how either loot menu or northernui handles controller inputs.
Perhaps a check is needed to disable loot menu when in the inventory/pause menu?