About this mod
Moves the city of Kvatch into the exterior worldspace.
- Permissions and credits
- Changelogs
This mod moves the city of Kvatch into the exterior worldspace.
It's meant to complement Open Cities, but there are no requirements.
Installation
Install the main mod and any of the optional files or compatibility patches.
If you use Devastation of Kvatch, the included patches require the "Kvatch only" plugins, but they will also work with the regular ones if you switch the masters on the patch. To do this, select the plugin in the Mods tab of Wrye Bash and look at the right hand panel where it says "masters". Right click in the white space of the box below and select "Allow edit", then right click on the "Kvatch only" mod's name, select "Change to", select the regular plugin, then click "Save".
If you use Kvatch Aftermath, I've included a fixed mesh for the castle windows. Use this if they show up purple.
All optional files and compatibility patches can be merged into a Bashed Patch.
Optional Files
- Lower Walls: Kvatch's natural barriers make it mostly redundant to have huge walls for defense. I gave the residential area a modest wall and the castle still has its moat, but otherwise walls have been lowered or removed to allow for scenic views of the surrounding countryside.
Compatibility
Compatible with:
- Unofficial Oblivion Patch: Patch included (Duplicate cathedral fix)
- Ubique Landscapes: Kvatch Devastation: Patch included (Path grid fix)
- All Natural: Real Lights: Patch included (Fire graphics)
- Kvatch Aftermath: Patch included (Full integration)
- Devastation of Kvatch: Patch included (Note: also works with non-Kvatch-only versions - just switch the master)
- Bob's Armory: Patch included (Places a helmet)
- Oscuro's Oblivion Overhaul: Use a Bashed Patch (Delevels an enemy)
Incompatible with:
- Kvatch Rebuilt: Patch in progress
Issues
- Follower NPCs may not follow you through load doors. If this happens, just go back and forth through the door and that should fix it.