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File credits
New 5.0 Dialogue thanks to 'xVASynth 2 - OBVA Synth' - by DanRuta (https://www.nexusmods.com/oblivion/mods/50697) and elevenlabs
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Any and all former changes to Corruption and Conscience have been undone
The characters Enrintar and Brevi have been removed, along with any associated quest changes or new dialogue
Changes to Varnardo and Evangeline Beanique have been removed
Removed erroneous edits to the 'Ambush' battlemages leftover from an ancient version of this mod
Fixed bug with All Things Alchemical in Skingrad which kept it sometimes locked
Removed minor content bloat and edits
Added even more of that lovely AI generated new dialogue to replace the lower quality generated lines from OBVAsynth
Specific dialogue improvements to Nord and Redguard guard dialogue; 95% of it is now much higher quality AI generated dialogue.
The guard arrest dialogue that usually requires 100 infamy (not so easy to attain in a KotN version of Oblivion) has been reduced to 30 infamy. To me, this dialogue had essentially been rendered unused due to how Bethesda had cannibalised their own infamy system. Feel free to give me feedback on this one, what do you think? I figure more guard dialogue variety can't hurt :D
zero clue if unofficial patch covers this as I've never done thieves guild on PC, but I've prevented all guard captains (of all races and genders) from saying 'I'll make Captain for this!' when you choose 'Resist Arrest' wearing the Gray Cowl. they'll just say 'then pay with your blood' as normal.
Version 5.3 (August 2023)
Contains the following fixes, changes, additions and removals:
Alval Uvani - re-generated lip sync for his 10 or so unused lines of dialogue because original unused vanilla were broken
Snak gra-Bura will now move her lips when she burps. Also, she now says 'Add some onions and... Wait.' I have mixed it seamlessly into the original sentence and am very pleased with the results!
Re-balanced and re-made the 'Unstable Summoning spell'; Changes include: shorter duration, master spell only, Scalons removed, rats and mudcrabs added, spell cost increased, Elytra and Baliwogs level adjusts. All these make the spell a much, much more balanced and not overpowered spell. One that is a fun gamble to use.
Re-balanced bound armour spells that summon multiple armour pieces; they now have higher costs so they aren't 'overpowered'
The following characters and all of their dialogue (if any) have been removed:
Marus Antonius, Alban Corinis, Savure Boulouse, Luc Theiralt, Centurion Pivalrius, Centurion Almani, Kastav, Harrow (the Imperial from Leyawiin), Gratus Vonius
Erroneous changes to various main quest scripts that have long since been redundant have been removed
Broken Arena visiting packages have been either fixed or removed
Erroneous change to a Knight of the Nine script (caused by another mod unaffiliated to my own) has been removed
A looot of dialogue has been voiced/added.
Removed tons of minor and unnecessary alterations, dramatically increasing compatibility with other mods/Unofficial Patch.
Any and all changes to Jearl have been removed. (Keeping them was too risky for affecting Main Quest and breaking it/or glitching people's saves to have 2 Jearls, or Jearl come back to life) To remove Jearl from your game before 'Spies', simply type 'setstage JearlFailsafe 10' into the console, or click and disable her if she is near your character. She will not appear before 'Spies' in any new games going forward.
Any and all changes to Ugak gra-Mogakh have been removed.
Rohssan now replaces Ra'jahn's role in 'An Honest Living'.
A writing inconsistency in Jirolin Doran's unused dialogue has been fixed. Three instances of him saying 'Giants' has been replaced with 'Ogres'. (I have a theory that this inconsistency is what led to the quest being deleted in the first place. First, early in development the Ogres really were Giants, but Bethesda decided against it, therefore doing re-writes across the game and changing the creature models. But some of Jirolin's dialogue does not get re-written by mistake. As seen in the European localisations, all of the dialogue for the quest was still in the game until near the end of development. It seems when they finally realised the writing had errors in it and that Ogres/Giants can't be used interchangeably, they scrapped it all, as it was too late to drag the voice actor back in. Obsidian did something similar with a character called 'Marilyn' in Fallout New Vegas and they had to delete her due to errors with her dialogue as well. It's the only scenario that makes sense to me because the quest was fully finished and implemented at one stage and it remains largely intact in the final game's files, unlike every other cancelled quest.)
Version 5.2 (August 2023)
Several minor characters [Josephe, Brando and Pete] have been renamed/re-written as [Jacque, Yogak and Kri-Manez]
Removed the unpolished E3 trailer music tracks
Ralril now tells you to meet her at Fort Naso, as does a journal entry in 'Wealth Beyond Measure ', nudging the player to start 'A Thorn to her Rose'
Fresh high quality AI generated dialogue for several characters, mainly for female Imperials and Bretons as well as the characters Gwendolyn and Ralril (for her first 2 quests only)
Brand new dialogue for the Black Queen, as well as other parts of 'Clashing Colors'
Extensive fixes and testing to 'Doran's Family Troubles', as well as minor typo fixes
[I developed many of these changes over the last 12 months, so I'll add more here when I remember and/or find a list of all changes lol]
Version 5.1.6 (June 2022)
Arena fixes
Fafnir script fixes
New breton dialogue for new quest rumours
New female imperial/breton dialogue for Black Horse Courier quest
Version 5.1.5 (June 2022)
Doran's Family Troubles: Dialogue and script fixes (no more locked door & a functional quest timer!)
The Siren's Deception: Bug & script fixes.
Fix for Battle College to avoid mod conflicts.
Fix for Vajhira's Shrine of Hircine topic.
Version 5.1.4 (April 2022)
Overhaul of Vanilla house naming - Houses are now named to include all collective residents & are grouped by surname, or first names where more appropriate. Consequently removes the sexism of seeing [The Husband's] house everywhere.
Fix for game-breaking MQ04 issue.
Version 5.1.3 (March 2022)
Addresses several bugs and issues including:
Disappearing door in Clashing Colours
Horse Armour DLC conflict
Adjusted difficulty of The Cat, The Wizard and The Hero's final section.
Fixed typos
Additionally includes: Extra details and world building.
Version 5.1 (December 2021)
The mod has been patched to be as Unofficial Oblivion Patch friendly as possible, without breaking the new content.
[Other changes were made but I don''t have access to this changelog atm]
Version 5.0 (December 2021)
Mog and Ugak now jointly run Two Sister Lodge. Ugak runs the place while Mog sleeps. When Mog wakes, Ugak opens her stables.
Ugak can also now offer you her own opinion on the Vampire Hunters.
Ralril has had an extensive dialogue expansion/overhaul for "Fox of a Different Shade".
Colovian Traders and Gunder no longer suffer issues, while Gunder is still able to use his new barter dialogue.
The mod has been patched to be as Unofficial Oblivion Patch friendly as possible, without breaking the new content.
Gaius Prentus and S'fara now move to Bravil after the completion of 'The Lady of Paranoia'. This prevents the silliness of two people living outside a door forever without ever eating or sleeping.
Gaius and S'fara both have full, new schedules and live full lives. S'fara additionally has newly restored dialogue.
Newly restored, fully functioning arrest dialogue: "What luck. You're trespassing. I'm a guard and I LOVE my job!"
Snak gra-Bura will actually now say "Add some onions and... Wait..."
Repaired and re-implemented several broken vanilla dialogue lines including dialogue about Bongond and Breton goodbye dialogue.
Newly restored dialogue for Cat-Face and Atahba; over 15 lines of dialogue in total!
(This dialogue was never recorded during development, but can now be heard & enjoyed for the first time!)
New & reworked arrest dialogue for all Nord and Redguard guards; they now have pretty much all the arrest dialogue that normal guards do!
New Jester Day Dialogue!
Fix for Split residents' dialogue. Many fixes for J'zizdo's dialogue (my god, bethesda made a hash of it!)
Added Belladonna Berry Plants into the game
Added more Rice Plants
Fixed various historical typos and inconsistencies
Various NPC AI fixes
Version 4.X4 (June 2020)
NEW COMBAT MUSIC TRACK! NEW EXPLORE MUSIC TRACK! (Both taken and cleaned up from the E3 and GOTY Oblivion Trailers)
J'bari & Tsrava now have a backyard, in which dogs roam, much to Tsrava's annoyance; lots of in-game dialogue mentioned the backyard & the dogs, but they were non-existent.
Ralril now travels the northern parts of Cyrodiil, looking to sell her treasure maps. You can start her quest in Cheydinhal, Bruma or the Imperial City now, in addition to the Fox's Den inn.
Female Bruma Militia members are restored
Edited Vanilla NPCs Shameer and Julitta Plotius, so they no longer play dress-up as escaped prisoners
New dialogue:
"Oh, hello. Is there something I can help you with?" - Estelle Renoit Outdoor greeting
"No matter." - Female Imperial & Breton conversation dialogue
"Of course!/Of course." - Conversation response for every race
BUG FIXES!
Estelle Renoit and her dog Thunder now share a faction, meaning they'll protect each other in combat. Also, Thunder now can freely leave the book store to follow Renoit for a walk.
Fixed a buggy script that was running in 'Doran's Family Troubles', making Jirolin constantly respawn at the main Chorrol Gate.
Fixed mismatched quest markers in 'Doran's Family Troubles'.
Removed old reference for offering sack in 'Doran's Family Troubles'.
Fixed enable/disable errors with Iver, Merete & Thalfin after 'Ambush'.
Also fixed their aggression levels when at the Imperial Battle College
The Vampire Torturer in 'A Thorn to Her Rose' now doesn't spawn in until the correct conditions have been met, preventing a bug.
Holiday dialogue has been given a lower priority, so it will not override any quest dialogue.
Clashing Colours Quest stage fixes
Fix for script on a note in 'Cat, Wizard & Hero'
Big fix for Seridur
Helmet of Apprentice has been fixed
Finally fixed several historic bugs:
The Sanguine dinner party guests will now spawn into the dining room when you convince the guard to let you in, ensuring 100% they show up.
Uncut should longer conflict with Horse Armour
The Dark Brotherhood members no longer leave the Sanctuary, preventing headaches all round.
Lerexus Callidus' infamous teleportation issue from version 1.0 is finally fixed. When 'Raid on Greyland' ends, he'll now walk away, like a normal person.
Version 4.X3 (May 2020)
Broken Promises Cave can now be accessed at all times, like in vanilla. 'Clashing Colours' no longer requires a script on the cave door to block entry.
Dialogue bug fix to Yellow Team members.
One of the yellow team members is now a blue team member; this declutters yellow team, beefs up blue team.
Flavinius Vanidius is now 'Flavinius Venidius'. I discovered his true name in the German localisation of Oblivion.
'Mr Doran's Ogre Plan' is now 'Doran's Family Troubles'. This quest's true name I also discovered in the German localisation of Oblivion.
Version 4.X2 (April 2020)
Created fix for potential conflict issue with Forgotten Cave; it's internal cell names were 'sidewayscave/sidewayscave02' and so were being edited by other mods. I have now created brand new interior cells for Forgotten Cave to prevent this issue. (If you have any saves while stood in the old Forgotten Cave, don't worry. You'll still be able to explore and leave back to Cyrodiil, but after leaving, the cave door will only take you to the new, 'no conflict' version of the cave.)
*A desk and chair stuck inside a wall in the Imperial Battle College Lobby have been fixed.
*Some extra decoration has been added to Gretwold.
*Light Leather Helmet will no longer display missing mesh error on females. (If it still does, then you have a mod conflict)
*Removed faulty AI package from a guard at the Imperial Battle College.
*Inaccurately named vanilla items have been renamed: 'Highwayman's Shirt' is now 'Black Silk Shirt' and 'Beggar's Shirt' is now 'Threadbare Shirt'.
*Further distributed some underused clothing to some npcs. Marius Caro now wears the Red Velvet Outfit, instead of the Black Burgundy Outfit, which prevents four of Cyrodiil's Counts from wearing identical clothing. Mach-Na now wears the Middle Class Shirt with Suspenders. Owyn, Viera Lerus and Ulrich Leland now carry clothing and wear it while they sleep; their clothing consists of clothing that is severely underused in the game as well.
*(Purist Edition Fixes) The Black Horse Courier quest scripts have been removed from assosciated NPCs to prevent crashes.
Additionally, failsafes have been added to prevent potential issues with Jearl and Raven Camoran
Version 4.X
*NEW DIALOGUE* 15 unused lines of Imperial male hello dialogue have been restored.
Bug Fixes and Mod Tweaks:
Oblivion Uncut is now fully compatible with the Fighter's Stronghold DLC by default.
Reverted 'Tutorial' to vanilla state to ensure Alternate Start mods compatibility.
Removed the new female Bravil guard to prevent compatibility issues with other mods.
Reverted Fithragaer to vanilla state to prevent compatibility issues.
Reverted Calindil & Gunder to their vanilla states to prevent issues with the Mystic Emporium and Colovian Trader respectively.
Given all female guards helmets. Reduced other racial guards amount.
Added road leading to and around the Imperial Battle College.
Yellow Team Bloodworks no longer has Blue Team equipment in its cupboards.
Arena Royal Balcony is no longer accessible to the player, preventing bugs with the arena fights.
Victoria Delacroix will no longer endlessly walk into Hundolin.
Sanguine quest bug fixing.
No more floating books in Cloud Ruler Temple.
Roderic and Lathon's horses are disabled until Pilgrimage, preventing crash issues.
Oghat gro-Othmuk now resides in Gretwold.
No more slightly floating benches at Imperial Battle College.
Pathgriding has been added to Imperial Battle College Watchtower.
Fixes to various uncut guards.
Version 4.0.3
Added failsafe to ensure dialogue topic appears during 'An Honest Living'.
Created separate NPCs for using new packages outside of the quests 'The Desolate Mine' and 'Ambush' to prevent AI issues.
Also added new line of male Imperial response dialogue.
Version 4.0.2
New Life Festival and Hearts Day now trigger in the correct months.
During New Life Festival, you cannot recieve more than 3 bottles of New Life Festival wine at a time.
Reverted Estelle Renoit face to vanilla
Sanguine fixes to the chest at the end of the quest and the disappearing dinner guests.
Minor improvements/fixes to 'An Honest Living'
Olava the Fair now escapes death at the end of Nature's Fury; she returns near completion of the KotN questline.
Some dialogue that refers to the non-existent 'priests' of Anvil has been altered to just say 'priestesses'; priests is still used as a general term for those outside of Anvil.
Version 4.0
4.0 Additions:
The Black Horse Courier questline is now optional. If you don't want to do it, simply tell Urjahbi you never want to be a courier. The quest will complete and all the involved npcs will be made unessential. (This is Uncut's only unvoiced content; if you're a purist I recommend skipping this quest.)
18(!?) lines of restored Jailor dialogue for when you're visiting prisoners.
Modryn Oreyn now has dialogue regarding 'The Killing Field'.
Restored 4 lines of dialogue for Carahil regarding 'Brina Cross'.
New Anvil NPC, Gratus Vonius, who works at Anvil Castle. He's the brother of Kvatch's Illend Vonius.
New Imperial City NPC, Kastav Sintav. Fully voiced and has detailed AI.
New Leyawiin NPC, Harrow (the Imperial). He has a unique greeting.
New location, Gretwold. For use in upcoming quest, so do not enter it unless you don't mind spoilers!!
New Bravil topic dialogue for Bogrum gro-Galash about Ungarion.
J'Bari now leaves his home everyday so you're likely to meet him.
Tsrava, who lives with J'bari, also now leaves her home. She also makes use of an unused Leyawiin AI package.
Restored unused portions of Alval Uvani's schedule; he now travels to a new city every day, resting at home on Sunday.
New attack dialogue for imperials; taken from unused dialogue in 'lifting the vale'
New Guard attack line: "Teach you to mess with the Legion!"
Elisa Pierrane's greeting will likely never be heard by the average player, due to you having to go into her house to hear it. A new outdoor greeting has been made for her ('I'm Elisa Pieranne'), as it was always jarring to me she didn't have one.
Question dialogue 'Busy lately?' and 'How's business?' can now be used by NPCs on all merchants, not just general traders.
A few more NPCs have been given diseases, where they make sense, so there isn't just 1 person suffering from each disease in game...
Imperial Legion Centurions are now enabled from game-start and are now named.
Restored Ancient Ghost Shaders
Ironwood nuts have been added to levelled lists and vendor lists
Society of Concerned Merchants weekly meetings
Petrine's unused packages
New AI packages and improved schedules for: Raven Camoran (pre-quest), Marus Antonius.
Trayvond no longer sells spells against his personal prejudices
Restored Skingrad topic to Ugak gra-Mogakh
Errandil and Delos Fandas no longer wear prisoners' clothes, as it made zero sense; they instead wear other, barely used lower class clothing.
If you kill Ulrich before Aldos dies, and then complete 'Corruption and Conscience', Aldos is no longer disabled. He has new dialogue and returns to living in his house.
Thoronir and Gunder are now in the 'MerchPawnbroker' class; previously only Jensine was a pawnbroker and consequently the only NPC in the game to use Pawnbroker barter dialogue, even though it was recorded for male elves and nords/orcs.
Gunder also has more fleshed out AI packages now.
Helvius Cecia's extensive theiving AI has been restored.
Two conversation lines of dialogue about Areldil and his services have been restored.
New dialogue topic for Janus Hassildor in 'Till Death do They Part'.
Fully voiced guard and arrest dialogue for Male Nords, Redguards and Ulrich Leland
Restored guard line "You there, stop!", for other races.
New Idle Dialogue for Imperials (requires Idle Dialogues)
Rice plants have been restored to the base game and added to a few locations
Andreas Draconis' rude goodbye now only plays when he actually dislikes you
Changes:
'Broken Promises' is now called 'Clashing Colours'; consequently, another new quest, 'Fox of a Different Colour' has been renamed 'Fox of a Different Shade'.
Removed Female Orc Yellow Team Warrior from the game, to de-clutter the Yellow Team Bloodworks.
4.0 Fixes:
Jearl and Eugal Belette are now only added to the Mythic Dawn Faction during their quests, to prevent issues
Grey-Throat, Roland Jenseric and Gilen Norvalo greeting bug fixes
Improved the 'undercover' Dark Brotherhood AI packages; they're far less intrusive to the player's quest progression and some only happen in winter, summer, etc.
'Well i must be going now, take care' now plays less often, cannot be used by standard merchants.
Fixed several typos
Uncut script fixes and quality improvement tweaks
Several fixes to Ralril and her follower AI
Improved bruma topic for Hafid Hollowleg
Quest stage skip fix for broken promises
Removed obsolete key from the giant slaughterfish in Soul Bound Cave
Ugak gra-Mogakh AI fix
Forgotten Cave exterior clipping fix
Lock spell fix
Pink Silk Robe price decreased from 300 to 33.
Red Velvet Shoes to leveled lists
Given clothes to the FG Desolate Mine members, so they don't sleep naked in Bruma.
Rienna will now wander Bruma and the Jerall View Inn, instead of lingering in the Bruma basement
Corrected minor audio error in Mianawe's greeting
Fix for aggression for Yellow Team Bloodworks members.
Version 3.1.8
The Sintav family now get together twice a week for a family meal at Luthor Broad's, giving him some customers for once.
Fixes:
The Cat, The Wizard and The Hero has had several bugs and issues fixed and the last portion of the quest can now be played without issue.
'Lonely Hearts' has been reworked, so that you can only get certain dialogue topics at the intended quest stage, to prevent it breaking.
Thunder the Dog's AI package to follow Estelle has been corrected and will now function.
The Yellow Team's 'blue team scum' and 'pathetic blue team coward' dialogue will now only play if the player has joined the Arena Blue Team.
Small fix for Broken Promises' AI
Version 3.1.6
3.1.6 Additions:
New gemstones icons and models, for some variations of gems.
New conversation question dialogue for npcs.
Hrormir's Icestaff retains it's unique icon after it's quest's conclusion.
Belladonna Berries are now poisonous fruits in-game, as they are in real life.
Fixes:
Ralril can be correctly dismissed and re-hired now.
The companion in 'The Cat, The Wizard and the Hero' will no longer follow you after the quest's completion.
Yellow Team Members no longer call you 'blue team scum' if you haven't joined the arena.
Fixed bug with Sanguine's quest ending.
Version 3.1.3
Placed the sack and letter at Spy Rock during Mr Doran's Ogre Plan, on a rock to prevent them spawning below the floor when Battlehorn Castle is loaded.
Removed an npc from Nine Divines faction to prevent a quest-breaking bug in 'The Cat, the Wizard and the Hero'.
Fixed quest-breaking bug in 'Lonely Hearts' where if the player talked to Bittneld about Chorrol, before starting the quest, they wouldn't be able to continue.
Fixed quest pop-up discrepancy in Finger of the Mountain.
Created Fair'N'Square HQ key; now members can leave properly.
Fixed locked door issue at Three Brothers Trade Goods.
Red Diamond Jewellery guard can no longer arrest you; function is now more akin to the likes of Umbacano's guards.
Corrected punctuation in a line of Flavinius Vanidius' dialogue
Version 3.1.1
Restored Nirn Stone and it's power, Nirn Breath.
Fixes and Tweaks:
The Desolate Mine FG Members are no longer disabled, meaning the quest can be completed again
Broken Promises Cave can once again be entered at all times.
Darkness spell has been removed from merchants until I can get the spell working correctly
Raven Camoran's pre-quest version is now disabled upon starting 'The Path of Dawn'
Several Beast npcs have been given the correct skeleton
The 4 Sanguine Dinner party guests will now have their clothes restored upon completing the quest
Issue regarding the removal of a Anvil Guard, in favour of a female replacement, used in the 'Pilgrimage' quest has been fixed
Many new Bash Tags have been added, ensuring less conflicts with other mods.
Version 3.1
'A Fox of a Different Colour' now has an alternate ending. Additionally, Ralril is now a potential follower. (Currently, dismissing her is permanent, fix soon)
Some merchants will now sit down while they offer their services.
Estelle Renoit nows leaves her shop; she has her tea from 8pm to 12am at the Oak and Crosier, with Thunder the dog in tow.
Hamlof Red-Tooth now has a private guard, as his shop leaflet implied.
Cicero Verus will now properly function as a merchant. His original merchant inventory, plus more and a unique weapon are for sale.
Dervera Romalen's responsibilty has been reduced from 100 to 0, to match her dialogue saying she doesn't care what you do in the bar.
Version 3.0.1
Zahrasha and Eletta's greetings now exit dialogue and make them essential. Eletta's script has been tweaked to allow her greeting to be used. (Fully tested, 'Mages Staff' quest plays as it should.) Also, name inconsistency fix for Baliff HQ.
Version 3.0
NEW QUEST: 'A Thorn to Her Rose'. To start, after completing 'Wealth Beyond Measure', head to Fort Naso.
NEW QUEST: 'Fox of a Different Color'. To start, after completing 'A Thorn to Her Rose', head to The Fox's Den Inn.
'Guide to Kvatch' has been written and added to the game.
Fixed a ridiculous oversight during Reynald & Guilbert's reunion, in which they both switched lives: (Guilbert said he left with his dad, but awoke next to his mum's corpse; WTF)
Magra gro-Naybek has his 'Cheydinhal' topic back. It was erroneously given to Magub gro-Orum in the final game.
Additionally, Magub gro-Orum's actual Cheydinhal topic dialogue is now accessible.
Ariela Doran now has a Chorrol Topic, utilising a previously unused line.
Collatinus Vedius now has Imperial City topic dialogue, utilising a previously unused line.
Restored an unused line of conversation dialogue about Naspia Cosma wanting to join the arena.
Two unused nobility rumours about Chorrol have been restored.
Staff of Lock has been added to the game's levelled lists and Rindir's Staffs.
Cicero now spends a few hours a day actually working at Three Brothers Trade goods.
Flavinius Vadinius now works for the Black Horse Courier and spends a few hours a day selling in the Talos Plaza, using an unused package.
Palonirya now sells all upper class clothing and some rarer clothing, making her shop worthwhile visiting now.
Lorkmir is no longer a Logvaar clone.
Six small rats now roam Leyawiin, in accordance with Weebam-Na's rat complaints.
J'baana's been given a line of dialogue during Misdirection; this allows the orc dialogue to correctly play now.
Sennanala (Bosmer Thief) is now actually a Bosmer, instead of a High Elf.
Hallgerda will now use some post quest dialogue.
Fixes:
Magra gro-naybek has been given a merchant chest and a unique item to sell; Jean-Luc also now has a unique item on sale.
Aebin Lolacia's packages have been re-ordered, allowing him to accompany the other Vanashti's Fighters on their expeditions.
The pathgriding around Fair'N'Square Loans HQ (now 'Fair'N'Square Ballifs HQ') has been adjusted to compensate for the new building.
Version 2.6.1
Fixes:
Fixes bug with new mages guild hellos being used by all npcs.
Added random tag to 3 new imperial/breton attack lines I added ages ago, so they will now appear in-game.
Fixed some of Alban Corinis' dialogue.
Tweaked Imperial Battle College exterior.
Version 2.6
Fingers of the Mountain can be now completed without joining the Mages guild, making use of lots of unused dialogue.
Restored some of the MTV demo dialogue as normal conversation dialogue for male elves and imperials.
Rumours about the Cheydinhal Water Well and Falcar's temper have been corrected and restored.
Roland Jenseric is now enabled from the game start, has new pre quest AI packages and can now use his pre quest dialogue.
Grey-Throat and Seridur now live their lives before the quest and can use their pre-quest dialogue. (also made some new packages for them)
Gilen Norvalo also is able to use his AI packages prior to 'Order of the Virtuous Blood';he has no pre-quest dialogue.
Hides-His-Heart, along with his 2 unused employees, Wallace and Homraz gra-Morgrump, now appear before 'The Assassinated Man' and live full lives in the 'Fair'n'Square Loans HQ'.
Cylben Dolovas now has vastly improved AI before and after 'Order of the Virtuous Blood'. He also has a unique greeting for before the quest starts now.
Unused mages guild hello 'hello guildmate' and unused versions of 'greetings guildmate' now available for all Mages Guild members.
(These hellos were blocked off, due to the dialogue being repurposed for the mg16 necromancers, which meant only high elf & breton versions were used. 'hello guildmate' was completely unused.)
Rumours about the state of the Leyawiin Mages guild are no longer only available during the recommendation quest, which prevented most players ever hearing them.
Wellspring Grove can now be accessed pre-quest and Zahrasha and Eletta's greeting are now available.
Restored unused pre-questline greetings for Vilena Donton, Modryn Oreyn and Azzan.
Olav now has 2 unique greetings outside of 'A Brotherhood Betrayed'
Rienna, Elidor and Brag gro-Bharg now live in the Bruma Fighters' Guild and live full lives in Bruma, prior to 'Desolate Mine' and after, should they survive.
Gaius Prentus is now a proper guard and can arrest you
Fixed inconsistency with spelling of Eletta's name (she was sometimes called 'Elette')
Magra gro-Naybek nows offers services, goes to eat in the Newlands Lodge and goes to the chapel once a day, like he was supposed to.
Mach-Na now actually leaves her shop, once every morning.
The Bosmer Thief from 'A Brush with Death' has had his original name restored; 'Senannala'
The stupid disposition requirements to hear the 'bad contract advise' DB dialogue have been improved, making players WAY more likely to actually hear them in game now.
Fixes:
Flavinius Vadinius' greeting has the correct conditions now, so no longer plays every time you talk to him
Fixed issue with some missing files from version 2.4.
Jearl is now essential until Spies.
Fixed floating bench issue at Imperial Battle College
Version 2.5
Added Imperial, Flavinius Vadinius. He lives in the Imperial City and visits Bruma. He has 4 lines of dialogue, including a unique greeting.
Restored greeting for Magra gro-Naybek (now he finally has some unique dialogue!)
3 rumours for Brotch Calus about his love for Alchemy and the Arena. also made new question dialogue to trigger it.
Edited nonsensical line of dialogue that implied npcs in Cheydinhal could barely afford one loaf of bread a year.
Restored original sign posts to some shops in Bruma
Restored maple moss log; added outside The Fox's Den Inn and Imperial Battle College
A map marker has been added to forgotten cave
A new line of conversation dialogue in response to goblins 'Terrible creatures. They travel in packs, and they're always up to no good.'
Switched incorrectly assigned voice clips for two male redguard responses.
A line during misdirection for male orcs: 'I'll never tell those damn Watchmen about the Gray Fox!'
Changed topic name 'Finer than Tamika's?' to 'Are your wines finer than Tamika's?', to match what the script notes said.
---
Fixes:
Some Alval Uvani lines had been accidentally deleted from the mod, making the dialogue silent. this has been fixed.
Raid on Greyland now shuts down upon completion, preventing the annoying dialogue bug Lerexus had from happening.
The package 'IBCollegeGuard02NightPatrol1' has been altered to avoid errors.
Nerasteral's energy has been increased to 100 and the final stage of the quest forces him to 'evp', to avoid a package issue
An unnecessary space in Dumasala Terades' greeting has been removed.
Version 2.4
New quest 'MS17': talk to Jirolin Doran in his house in Chorrol to start. Shrine of Hircine topic added to Vajhira. Restored Brother Holger's original response to 'Where are the catacombs?'. (The out-of-place beggar line is now gone.) Henentier is no longer essential, allowing you to slay him as an alternate way to complete the quest. Kud-ei has voiced responses for Henentier's murder and there are new rumours too. Julienne Fanis is no longer essential. If she dies, S'Drassa with offer new quest failure dialogue. Restored 2 unused greetings for Thoronir and 2 for Jensine. Reimplemented 6 unused lines of dialogue for Jhared Strongblade. Restored 9 lines of dialogue for Alval Uvani; 7 for his greeting and two for his 'Alval Uvani' topic. Hil the Tall now teaches alteration, instead of illusion, like his rumours say he should. Restita Statlilia now introduces herself by name. Also, her Imperial City topic has been edited. Voldsea Giryon now shares Laralthir's Anvil topic; since Knights of the Nine renders it unused, it's no longer going to waste. Ugak gra Mogakh now runs the Two Sisters Lodge from 10pm to 2am, while Mog is sleeping. Ugak herself sleeps from 2am to 8 am, then opens her stables. Ugak is also now able to use 2 lines of dialogue regarding the Vampire Hunters in 'Information at a Price'. Added more staffs for sale at Rindir's Staffs. Created a new greeting for Gemellus Axius to use outside of Jakben's house, the vanilla one made no sense. ---- Restored 11 lines of dialogue for Cat-face and 4 for Atahba, which give deep insight into their characters. (These are unvoiced, due to being stored in the wilderness quest, so they were never recorded.) Restored another 4 lines of dialogue for Ugak gra-Mogakh, also sadly unvoiced.
Shivering Isles Additions: Restored unused greeting for Earil.
Knights of the Nine Additions: Sir Roderic and Lathon are now enabled from the start, allowing Roderic to use around 10 lines of pre-quest dialogue. The Prophet can now respond to the player being the Grand Champion. Errandil and Ohtesse are no longer forcibly killed when you return to reconserate the sword of the crusader. Many of the replacement chapel members have had their hair or clothing changed, as they were identical to their dead predecessors. Esbern now trains in Alteration, to match Hil the Tall.
Fixes: Removed Clancy the dog, the UOP already added him. Vicente leaves the sanctuary less frequently, preventing unnecessary hassle for players. Lerexus Callidus' quest dialogue will no longer play after completing the Raid on Grayland. Fixed female Light Leather Helmet mesh path. Set the two Statlilia Stables conversation questions to 'run immediately', so they actually work. Changed the magnitude of 'Open Very Hard Lock' from 100 to 99, as 100 opens 'Needs a Key' locks. Enrintar's schedule has been corrected; he no longer stands in the market for 48 hours on weekends.
Version 2.3
Imperial Battle College is now complete: There is now a Library and a Students' Quarters. Aisha Mestia runs the Library and offers many rare books for sale. Jean-Luc Mestia in the lobby offers spells, apparatus, recharging and training. He also sells the unique 'Unstable Summoning' spell. There are now 7 students at the college, including the now lore friendly Alban Corinis, voiced by Todd Howard. Iver and Thalfin now live normal lives in the Imperial Battle College. (added by Error UnknownGT) ------------ Oleed-Ei, Blackwood Company's 'Master-of-Assassins' now appears in game and leads a full life. Created a Yellow team bloodworks, with 10 members, who utilise 2 unused lines of dialogue, that have full schedules. Victoria Delacroix functions as the Yellow Team gatekeeper and Countess Valga now watches fights from the Royal balcony. Additionally, the Yellow Team Champion now trains in the Yellow team bloodworks. Myvryna Arano and Methredel visit the Arena, as they were originally meant to. Restored the unused responses for Leyawiin guards when asked where the services and places to sleep are. (These unused lines had to be edited slightly, as the given directions were wrong, due to the town being redesigned during development.) Dorian now leads a proper life, instead of standing in one place for 14 hours a day. He visits the Elven gardens, visits several shops and wanders the Talos Plaza. Erissare Arenim now does more than have breakfast and sleep; she wanders talos plaza, goes shopping for jewellery, visits the waterfront and has a meal before bed. Termanwe also visits several different shops. All Innkeepers now sleep at some point, instead of standing in one spot 24/7. Fafnir is re-enabled during 'Honour Thy Mother' and will now live a full life in the Cheydinhal Sanctuary. Orintur and Eilonwy actually live and spend time in their home, Willow Bank, instead of living in the Mages Guild. You can now rent a room in the Flowing Bowl, as you were originally able to. (Maenlorn still functions as a pawnbroker.) Restored the Cheydinhal Fighters Guild's dog, Clancy. Salomon and Renee Geonette's dog, Charlotte, now follows both of them a few days a week. Ariela Doran now leaves her house for several hours a day.
Fixes: Highwaymen greetings have been moved to their own quest, to avoid being overwritten by generic dialogue. Fixed an issue where exploring Fort Cuptor early could break 'Wealth Beyond Measure'. Fixed an stubborn issue where a npc's follow package continued post-quest. Corrected the Bruiant's dogs new packages, so they'll actually follow Rimalus 4 days a week. Corrected incorrect mesh path for the Light Leather Helmet.
Version 2.2
Added a new location, south west of Cheydinhal: The Imperial Battle College. The battlemages of Cyrodiil train, study and reside here. (The college is only around 80% complete because I wasn't finished with it, but had to release an update to fix a serious crash issue)
Emfrid and Bittneld's quest has been expanded with unused dialogue and will now appear in your journal as 'Lonely Hearts'. Urbul gro-Orkulg and Lumdum gro-Golpok will now both have a unique comment on Snak gra-Bura via a new topic. (Topic becomes available after speaking with Urbul, Snak gra-Bura or Restita Statlilia.) Restored unused goodbyes for Llevana Nedaren & Garrus Darelliun, should you fail Corruption and Conscience. Restored many lines of dialogue for The Siren's Deception: 6 for Maelona, 5 for Gogan and 3 for Faustina Cartia. Also, you can now convince Faustina to back down, as an alternate way of completing the quest. ( and you can accept to remove your clothes, if you're male. - not finished) Maelona and Gogan's previously unused non-quest greetings (I'm Maelona/I'm Gogan) will now play. Every merchant who has their greetings overwritten by 'Unfriendly Competition' post quest dialogue, will now be able to use their normal greetings. Marus Antonius, an npc from e3, has been added to Chorrol. He currently has a unique greeting and goodbye. 3 lines of dialogue to Estelle Renoit. Her 'Chorrol' topic dialogue and 2 lines of dialogue regarding Jauffre. Restored corpse line that previously only nobility could use, but it was recorded for all races: 'Tsk. Such terrible times we live in. Is no place safe anymore?' 2 corpse lines that were stored in the hello section, so could never play: 'Good Riddance' and 'That's a real shame'. 'You there, stop!" for guards, when you assault someone. (it had previously been commented out delibrately by a dev) The Dremora Churls' confidence has been lowered from 70 to 40, making their flee dialogue ('Regroup!' or 'I yield!') able to trigger. Ri'Zakar nows appears before 'Infiltration' and can use his pre quest dialogue. Restored Matthieu Bellamont attack dialogue. Utilised parts of the unused matthieu bellamont attack dialogue as attack/power attack dialogue for all male imperials & bretons. 2 rumours and 2 conversation responses about Hal-Liurz and her 'sad life'. (Edited 3 of these lines to refer to her as the correct gender) Rumour about Graklak gro-Buglump being 'slick'. (Created a new question,'Have you ever made any bets with Graklak?', so it can trigger.) Rumour for nords and orcs about Falanu Hlaalu being 'an odd one'. (Edited this line to refer to Falanu as the correct gender) Unused low disposition goodbye for male/female nords and orcs, male/female elves and female redguards.
Additions by Error UnknownGT: Modified "Liberation or Apprehension?" so you can actually keep Fithragaer alive, and he will live a normal life at the Imperial Battle College. Earana will now leave Chorrol after "Fingers of The Mountain Part II" is completed, in accordance with the dialogue regarding NPC's seeing her leave. Added 3 new guards to Glademist cave to make use of unused dialogue spoken by Ajum-Kajin during Information Gathering.
Fixes: Reverted a change to 'The Cat, the Wizard and the Hero', which caused the game to immediately crash. The Highwayman dialogue has been moved from the 'generic khajiit' quest to 'generic' quest, allowing the new Argonian Highwaymen to use it too. Luc Theirault now sleeps in the Two Sisters Lodge, instead of outside like a beggar. Fixed some dialogue and npc issues with 'An Honest Living'.
Version 2.1
General:
Restored a previously disabled Legion Soldier and his Horse. They patrol between Gottshaw Inn and Belletor's Folly. Given Uriel's Assassin a conversation with the player. He'll now smugly proclaim victory in 9 lines of dialogue, before being killed by you and Baurus. Aldos Othran is no longer disabled, should you fail 'Corruption & Conscience', allowing him to use 2 lines of post-quest dialogue. Imperial Watch armour has been renamed 'Imperial Palace Armour' and is now playable. The more detailed Imperial Palace cuirass, seen only briefly in 2 quests, is now instead used by the Imperial City Watch Captains. In addition, given some captains (excluding Adamus Phillida) clothing for those who had none, or changed their clothing, in cases were many captains had identical clothes to each other. Removed Giovanni Civello's helmet. It was unnecessary and he'll be better recognised as a captain without it. (Adamus keeps his helmet) Also, moved Giovanni Civello's 'in office' package to the bottom so he actually leads a full life. An extra fix in case you don't have the unofficial patch. Renamed the poorly named 'Imperial Horseman Helmet' to 'Legion Helmet' and 'Legion Helmet' to 'Legion Horseman Helmet'. New 'Light Leather Armour' set (available in shops and leveled lists). Utilises beta leather armour models. Mythic Dawn Armour is now playable and has icons; most agents still conjure the bound versions, but real versions of the armour can be found: On Bagdu gro-Molob (Worn Armour variant), Harrow, Ruma and Raven Camoran. Worn versions of the armour are in Eugal Belette and Cingor's houses. Voldsea Giryon will take weekly trips to Chorrol every Sunday, where she'll spend time at the chapel and Grey Mare. 'Dro'Narahahe' has been given her intended name of 'Dro'Narahah' Given the 3 hunters in 'Caught in the Hunt' real names, instead of 'Kurdan's (race name) Hunter'. They're not Kurdan's pets, so it made no sense.
Fixes: Corrected some pathgrid & persistent reference issues in Soul Bound Cave's Submerged Ruins. Prevented a follow package from potentially continuing post quest. Voldsea Giryon has been added to the Anvil Faction. Tweaks to Female Guards
Shivering Isles: Restored all unused greetings, over 50 in total, for all 10 residents of Split. (The quest-related greetings which previously blocked these lines are now set to 'say once'.) Restored 2 unused greetings for Pad-Ei.
SI Fix: Sorted some issues with Amiable Fanriene's new greetings.
Version 2.0.2
Adds script to prevent riding the Statlilia basement horses. Corrects some spelling errors. Fixes a line of Salmo's dialogue. Other tweaks and improvements.
Version 2.0.1
Includes some male nord dialogue absent from 2.0. Undeletes the male-female guards, hopefully fixing some crash issues. You'll only see these guards if NOT starting a new game, but they can easily be disabled via the console. Adds bash tags.
Version 2.0
2.0 Main Additions:
New questline: Black Horse Courier! To start, talk to Ra'Jiradh at the Black Horse Courier Offices!
General: The Fox's Den Inn, north east of Sercen Camp. Contains 4 new npcs, one of which,'Ralril', will initiate a treasure hunting quest. New unique sign for the Copius Coinpurse New shop: The Statlilia Stables (previously a separate mod. It's been re-worked and improved, ie, the 'buy a horse' dialogue will now appear.) Implemented Base, Average and Grand rings of Health, Magicka and Fatigue. They're in levelled lists and Hamlof will sell them from level 5 onwards. Salmo now functions as a merchant and offers his baked goods for sale to the player. (Includes new leaflets advertising his shop.) Added a path and more decoration outside Castle Varaldo.
NPCs: New Nord beggar in the Imperial City, 'Slimy Sidach'. He makes use of around 30 lines of dialogue regarding the Thieves Guild quests, that were previously unused for his voice type. I also re-did some of the lip-syncing for these lines, as it even the Unoffical Patch hadn't sorted them. Restored 2 npcs: 'Astav Haymon' and 'Skarla Wirich'; the only npcs mentioned in the Waterfront Tax Records that are never seen in-game. Raven Camoran now lives in the Waterfront before 'The Path of Dawn', as he was supposed to. New merchant: 'Cudoley Hoffid'. He works at Edgar's Discount Spells and sells scrolls, a unique hood and can recharge magic items. Restita Statlila and Ris Framolton are 2 merchants who work at the Statlilia Stables. Ris utilises several extra unused lines, eg, drunk greetings when relaxing in an inn. Varnardo now visits Chorrol once a month, like he was meant to. (The UOP removed him from the Chorrol faction. This change has been undone.) Rimalus Bruiant will now walk his dogs 4 days a week and leave his house. (Previously, rumours stated he walked his dogs often, but only his wife ever walked them and he stayed indoors.) Sulinus Vassinus can now rescue Erthor in the Skingrad Recommendation. (This took less than a minute to restore!) Two Legion Centurions: They are enabled in 'Permanent Retirement' and reside in the Prison District. Viator Accius now has a proper shield shop, selling several more varieties, including Rough Leather, Light Iron and Legion shields. Added an Imperial Pirate in the Waterfront, complete with a voiced greeting and a rendition of 'Sweet Lady of Wayrest'. There are now 8 Highwaymen, which respawn: 3 Male Khajiit, 2 Female Khajiit, 1 Male Argonian and 2 Female Argonian. Hamlof Red-Tooth, an npc added late in development who was poorly implemented, will now actually leave his shop and eat at the Merchants Inn every night. Hamlof Red-Tooth will also sell some enchanted jewellery from level 5 onwards, making use of a previously unused levelled list of enchanted jewellery. Added many female guards throughout the cities to increase guard diversity and make better use of the female guard dialogue. Restored 'Voldsea Giryon', a female Dunmer sailor who was cut from Oblivion, but later appeared in Skyrim. If left alive during 'An Unexpected Voyage', Selene will now move to the Imperial Prison, instead of being disabled and have an abrasive greeting for the player, should they visit her. Added Curtis into the game (has unique dialogue). He stays at the Tiber Septim hotel and is part of the Black Horse Courier quest. (Does not conflict with other cut content mods.) Added Lurio Maenius. Has unique dialogue and detailed schedule; he spends a lot of time drinking and wandering the Talos Plaza and Market. (Does not conflict with other cut content mods.) The 4 guests at Countess Caro's dinner party in the 'Sanguine' quest, are now enabled before and after the quest and live full lives in various places around Cyrodiil. J'Ghasta is enabled from the start, has a new greeting and leaves his house for 4 hours a day, so you can see him without having to break into his home. Jearl, Atraena and Faelian are also enabled from the start and have new unique dialogue. (In the likelihood you are continuing on an existing save, open the console and type 'setstage npcfailsafe 10'. This will enable 9 npcs, including those mentioned above and Lerexus Callidus.) Found and assigned an unused script to a new npc from version 1.9, Bagdu gro-Molob. Added an additional female guard to Castle Varaldo.
Dialogue: 4 lines of dialogue relating to the Black Horse Courier questline; 1 each for Jensine, Margarte, Snak gra-Bura and Emfrid. New guard arrest dialogue when trespassing: "What luck, you're tresspassing, I'm a guard and I LOVE my job!" Restored 2 conversation responses about Tun-Zeeus' tendancy to talk too much. Implemented a new attack line for male imperials, male nords/orcs, female argonians and female imperials/bretons: "I'll separate your head from your shoulders!" (Dialogue was taken from a line only heard in Lost Histores. The female imperial/breton version was for Rona Hassildor and therefore completely unused.) Gwinas now watches arena matches after he's enabled in 'The Path of Dawn'. He uses an unique greeting, which gives insight into a previously unknown aspect of the character. Made 2 'lost' lines (for male Imperials & Nords/Orcs) that were only used in 'The Path of Dawn', into dialogue that can be used for all npcs of their type, throughout the game. Added an unused response to 'Gray Fox' which many citizens outside of the Imperial City will use. A goodbye, 'Shove off!', for all the Marie Elena pirates, including First Mate Malvulis. Restored 2 unused 'quest failure' greetings, 1 hello and 3 unused goodbyes for Ursanne Loche in 'Caught in the Hunt'. Given one unused goodbye to all female Imperials and Bretons. Restored 'The Forgotten Ones' dialogue topic to Hjolfrodi the Harrier, from stage 30 of Namira's Quest. Corpse line previously exclusive to guards, but recorded for all races: 'Oh my goodness, excuse me are you alright I...by the Divines, this person's dead!' 3 unused drunken goodbyes for Reynald Jemane during the 'Separated at Birth' quest. Several npcs have been added to the 'Nobility' faction, both vanilla and uncut npcs. This enables the 'upper class' rumours to be used more often and by more people. Restored a greeting for guards when the player is a stage 4 vampire. Strantus and Randal now have dialogue for the 'Chorrol' topic. Restored an unused Mankar Camoran power attack line.
Shivering Isles Additions: Cutter and Dumag gro-Bonk are no longer essential, making their tombstones accessible. The Antipodeon Hammer quest will end upon their deaths. Sickly Bernice is no longer essential after completing the 'Liquid Solution' the first time, making her tombstone accessible. Restored NPC 'Brevi'. She's a Dark Seducer who guards Syl when she's in court. Created Ghost versions of Ma'zaadha and Muurine to enable the rest of their unique main quest progression dialogue. The ghosts will be enabled after 'The Lady of Paranoia'. If you already did that quest, I made a failsafe. type (setstage ghostfailsafe 10) into the console, and both Ma'zaadha and Muurine's ghosts will be enabled.
2.0 Fixes: One of the unused lines of Imperial Legion dialogue for Male Nords/Orcs was broken; it had been erroneously replaced by Bethesda with a 'thief' line of dialogue, as opposed to the correct line 'You dare oppose the might of the Imperial Legion!?'. This dialogue will no longer be played for this voice. (Affects Bittneld and Burd) Fixed a serious issue where guards would repeatedly open dialogue with you, instead of attacking you upon resisting arrest and give generic greetings instead of arresting you. Fixed an error in one of Meryaran's packages. Moved a line of Krisie's dialogue that was held in 'MQ00' to 'NQDLeyawiin'. Corrected some flaws in the Vanashti's Mercenaries AI. Countess Valga's arena visiting packages have been reconfigured and will now function correctly. (She'll visit every 6 or so days, setting off at 6am for 14 hours, only after 'Canvas the Castle'.)
Version 1.9
1.9 Main Additions: New npc 'Bagdu gro-Molob'. He's a Mythic Dawn agent in the Weynon Priory quest. New npc 'Murgakh gro-Ushag'. He's a citizen of Chorrol and friend of Gaturn gro-Gonk. Restored wooden Arena Signs around the Imperial City. Restored Forgotten Cave (2 zones). It's near Fort Urasek and Sideways Cave. Restored 4 lines of dialogue for Graman gro-Marag; he now mentions his wife. Restored 20 unused persuasion lines exclusive to male imperials. Restored alternate version of the hello line Legion members give when they see you sneaking. Restored Hood of the Apprentice. Two apprentices now wear it, and two are in the Mage Quarters. (Changed model to match Apprentice Robes) Restored unique Brandy Bottle model and texture to bottles of Cyrodiilic Brandy. Drels Theran, Castle Bravil's 'Special Inquisitor', will now leave the castle's restricted areas, which prevented most players (including myself) from ever meeting him.
Shivering Isles Additions: Ahjazda can now recharge magic items and can use her unique line for it. Restored 14 lines of dialogue for Amiable Fanriene, including greeting and hello lines. Restored 7 lines of dialogue to Caldana Monrius.
1.9 Fixes: Given an npc added in Version 1.8 the key to their home. Includes some dialogue files erroneously left out of the last version.
Version 1.8
1.8 Additions: New quest: 'MS07', dubbed 'The Cat, the Wizard and the Hero'. Talk to Gilgondorin in Silverhome-on-the-Water to start. New cave, Soul Bound Cave, outside Leyawiin - contains three zones. Evangeline Beanique, Ocato's personal guard, now actually guards him during the day and has a life outside the White Gold Tower. Implemented 'Caius Cosades' Letter' at Kvatch Camp. Implemented two books: 'Visit to Uriel VII's Tomb' to Cloud Ruler Temple and levelled lists and 'The Dreadful Theft of the Sun's Dusk Ale' to First Edition and levelled lists. Restored original name for the quest 'Vampire Cure'. It's now called 'Till Death Do They Part'. New spell icons for: Summon Skeleton Champion, Disintegrate Armour and Command Creature. Restored Martin and Dremora yield dialogue, now flee dialogue: 'I yield'
1.8 Fixes: Fixed some broken dialogue Fixed an incorrect mesh path Corrected Owyn & Tunengore's schedules, also slightly adjusted the bloodworks Corrected spelling error in one of the leaflets Fixed issue with Uriel's farewell dialogue failing to play.
Version 1.7
Version 1.7 Additions: A new npc, Tunengore, who lives and trains in the Bloodworks. (He also appeared in Morrowind, and this restored npc in based off him.) 4 ingredients, Mint, Poppy Seeds, Belladonna Berries and Sage, which have been implemented into leveled lists and shops. The rare beverage 'Cyrodillic Whiskey', which has been implemented into leveled lists and shops. Reynald Jemane now visits Jauffre, who raised him as a child, several times a week, as he was originally supposed to. Owyn now eats and sleeps, as he was originally supposed to.
1.7 Fixes: Fixed issues with Castle Varaldo's interior and fixed a floating rock outside the castle. Corrected the body mesh for the beast npcs in this mod. Fixed the chairs in the arena being stuck in the tables. Corrected the dates for which Holiday dialogue should play.
Version 1.6
Restored 4 lines of dialogue to Bongond regarding Kvatch. Added the Rough Leather armor set to vendors, including previously unused pieces. Added the Rusty Iron armor set to vendors, including previously unused pieces.
Version 1.5
Restored over TEN minutes of dialogue! Includes 6 new lines for Jauffre, 8 for Savlian Matius and 10 new arena rumours for every race! Also, fixed some broken packages and a quest bug, as well as making other small changes (including to the arena)
Version 1.3
A Breton named Savure, who lives in the Cheydinhal Bridge Inn. New models and icons for Restore and Fortify Health and Magicka potions. 5 versions of the 'Lock' spell, which was in Morrowind, but cut from Oblivion. They're available from merchants including Edgar Vautrine, Raminus Polus and Delphine Jend. It also has a unique icon. Created a 'Open Very Hard Lock' spell, to go with the lock very hard spell, named 'Deadbolt'. Re-implemented 3 unused Birthsign abilities, Beggar's Nose for the Tower, Mooncalf for the Shadow and Lady's Grace for the Lady. Carahil will now give you the 'Minor Frost Shield' spell in the 'Anvil Recommendation' quest, as she was originally intended to.
Version 1.1
New for 1.1: New npcs: Sifahur, Randal, Meryaran and Oghat gro-Othmuk, all in Chorrol, with schedules left by Bethesda (that i tweaked, as some were broken) Over 15 new shop 'handbills', that were previously unused; also renamed all shop handbills to '(Shop Name) Leaflet', to make them stand out. Created new Shop Leaflets for Cheydinhal, since none were ever made. Also placed more of the scarce leaflets in game. Added the unused Imperial Villa, which is now the home of Lerexus Callidus after 'Raid On Greyland', in accordance with his new dialogue about 'relaxing in the imperial city'. (IF YOU HAVE ALREADY COMPLETED THIS QUEST, YOU'LL HAVE TO MANUALLY RE-ENABLE LEREXUS VIA THE CONSOLE!)
Imagine Oblivion, but all of the characters have much more to say, Where there are new quests to discover, NPCs live more active lives, And there are new locations to find.
Now stop imagining, because this mod can make it a reality.
A melding pot of totally original and brand new character and story ideas, with additions from Bethesda's own cutting room floor, Cyrodiil Re-Loaded is a game-wide content and immersion expansion.
Adding in over 50 new NPCs, 6 quests & a Black Horse Courier questline, Hundreds and hundreds of new voice lines, new locations, new items, new spells, Argonian & female Highwaymen & all Highwaymen respawn, much improved AI for some base game NPCs, new bug fixes and tweaks and female Imperial, male Nord and male Redguard guards with full arrest dialogue!
This mod is not any one specific thing. It is not a cut content mod, nor an overhaul, or a fan-made patch. It is simply a huge helping of cool new stuff to see and hear and play through.
It's a passion project made by a lifelong fan of the game to breathe more life and variety into Oblivion's world and improve upon almost all aspects of the game and it's immersion factor.
If that all sounds good to you, then keep reading below to learn about the new stuff in detail, or download the mod to get stuck right in!!
(Notes: *Cyrodiil Re-Loaded has been extensively patched for optimum Unofficial Patch compatibility and stability. *A lot of new dialogue within the mod was generated through Elevenlabs and OBVASynth, the latter of which I am slowly phasing out of the mod. The rest of the dialogue was unpacked directly from the game's files, or edited together.)
Installation & Load Order:
Click yes to replace any files, I restored dialogue the unofficial patch removed, as I've created/restored the quests, npcs, etc. Put near the bottom of your load order! (Doesn't have to be the last mod loaded though, but I'd recommend it is!)
Brand New Quests (written and designed by me): 'Clashing Colours' - Ask a Chorrol resident about Strantus to start. 'The Cat, the Wizard and the Hero' - Talk to Gilgondorin in Silverhome-on-the-Water to start. 'Wealth Beyond Measure' - Talk with Ralril in the Fox's Den Inn to start. 'A Thorn to Her Rose' - To start, after completing 'Wealth Beyond Measure', head to Fort Naso. 'Fox of a Different Shade' - To start, after completing 'A Thorn to Her Rose', head to The Fox's Den Inn 'An Honest Living' (Black Horse Courier Questline) - To start, talk to Ra'Jiradh at the Black Horse Courier Offices. This questline is optional. If you don't want to do it, simply tell Urjahbi you never want to be a courier. The quest will complete and all the involved npcs will be made unessential.
Restored Quests/Quest Content (originally written/designed by Bethesda): 'Doran's Family Troubles' - Talk to Jirolin Doran in Chorrol to start 'Lonely Hearts' - Emfrid and Bittneld's relationship quest has been expanded with unused dialogue and will now appear in your journal with a quest name. --- Sulinus Vassinus can now rescue Erthor in the Skingrad Recommendation; fully voiced and scripted. (This took less than a minute to restore lol) 2 minor alternate endings to 'Where Spirits have Lease' (and added the rumours) Minor alternate end to Legacy Lost that ends with Reynald's death - restored dialogue and journal entry Restored original name for the quest 'Vampire Cure'. It's now called 'Till Death Do They Part'. You can now convince Faustina to back down, as an alternate way of completing ‘The Siren's Deception’. Henentier is no longer essential, allowing you to kill him as an alternate way to complete ‘Through a Nightmare, Darkly’. (currently non-functional) Fingers of the Mountain can be now completed without joining the Mages guild, making use of lots of unused dialogue.
New Locations/Location Content (designed by me): Imperial Battle College, south west of Cheydinhal - The battlemages of Cyrodiil train, study and reside here. Soul Bound Cave, outside Leyawiin - contains three zones. The Fox's Den Inn, north east of Sercen Camp. Contains 4 new npcs, one of which, 'Ralril', will initiate a treasure hunting quest. Fair'n'Square HQ is a new location outside Chorrol where Hides-His-Heart now lives. Six small rats now roam Leyawiin, in accordance with Weebam-Na's rat complaints. J'bari and Tsrava's house now has a new backyard that contains stray dogs, in accordance with frequently heard rumours. Added the Practice Room Basement to the Arcane University, where a new NPC called Ereek-Wa resides. Overhaul of Vanilla house naming - Houses are now named to include all collective residents & are grouped by surname, or first names where more appropriate. Consequently removes the sexism of seeing [The Husband's] house everywhere.
Restored Locations/Location Content (designed by Bethesda): Castle Varaldo, in the mountains near the Morrowind border. (I've added NPCs to it and much improved detail and objects). Gretwold - A farmhouse outside Chorrol and the residence of a newly restored NPC, Oghat gro-Othmuk. Imperial Villa, which is now the home of Lerexus Callidus after 'Raid On Greyland'. (I've added much improved detail and objects). Forgotten Cave (2 zones). It's near Fort Urasek and Sideways Cave. Re-implemented the unused portions of Unmarked Cave, the Mazeway and Black Queen's Hall. Wellspring Grove can now be accessed pre-quest and Zahrasha and Eletta's greeting are now available. Restored Nirn Stone and it's power, Nirn Breath.
New NPCs:
New Anvil NPCs: Voldsea Giryon - Female Dunmer sailor and adventurer. She will take weekly trips to Chorrol every Sunday, where she'll spend time at the chapel and Grey Mare. Dro'fahr - Argonian Salesman and former gemstone merchant.
New Bravil NPCs: Wears-Silk-Robes - Fighter's Guild member; he's keen for more people to join the guild and enjoys making his own clothes, especially robes.
New Bruma NPCs: (none)
New Cheydinhal NPCs: Hallgerda - Altmer Noblewoman with a secret or two. Hindille - Hallgerda's brother. He loves nothing more than a good book. Paloante - Hallgerda's mother and lover of nature.
New Chorrol NPCs: Sifahtar - Chapel Member. Randal - Oak & Crosier resident. Meryaran - Mages Guild Member; passionate about Conjuration. Oghat gro-Othmuk - Resident and owner of Gretwold. Takes trips into town and just wants a quiet life. Strantus - Imperial Nobleman who needs help finding a lost heirloom. Has unique dialogue. Wallace - One of Hides-His-Heart’s unused employees. He lives a full life in the Fair'n'Square HQ before 'The Assassinated Man'. Homraz gra-Morgrump - One of Hides-His-Heart’s unused employees. She lives a full life in the Fair'n'Square HQ before 'The Assassinated Man'. Murgakh gro-Ushag - He's a friend of Gaturn gro-Gonk. Wishes he could do more to help the homeless.
New Imperial City NPCs: Ereek-Wa - Lives in the new Arcane University Practice Room Basement. Is passionate about Restoration, Destruction & Alchemy. (New in Version 5!) Lumdum gro-Golpok - Lives in All Saints and frequents the Market for his job as Market Inspector. Gwendolyn – Female Redguard snob and nuisance. She hates pretty much everyone and they hate her back. Curtis - He stays at the Tiber Septim hotel and is part of the Black Horse Courier quest. He has unique dialogue. Lurio Maenius - Spends a lot of time drinking and wandering the Talos Plaza and Market. He has unique dialogue. Flavinius Venidius - Works for the Black Horse Courier. Visits Bruma. He has 4 lines of dialogue, including a unique greeting. Slimy Sidach - New Nord Beggar. Added an Imperial Pirate in the Waterfront, complete with a voiced greeting and a rendition of 'Sweet Lady of Wayrest'. Tunengore – He lives and trains in the Bloodworks. Ris Fralmoton – Co-Owner of the Statlilia Stables. Has unique dialogue. Astav Haymon and Skarla Wirich; the only npcs mentioned in the Waterfront Tax Records that are never seen in-game. Hamlof Red-Tooth now has a private guard, as his shop leaflet implied. Cudoley Hoffid - He works at Edgar's Discount Spells and sells scrolls, a unique hood, can recharge magic items and also has a unique greeting. Created a Yellow team bloodworks, with 8 members, who utilise 2 unused lines of dialogue and have full schedules. Additional Arena Blue Team Member in the Blue Team Bloodworks.
New Leyawiin NPCs: Delmingo - Mages Guild Member and fashion enthusiast. Created 'Vanashti's Fighters', a mercenary group in Leyawiin, based on previously unused rumours. Vanashti, her brother Vashanti, Krisie and Aebin Lolacia are all members. They lead full lives, including exploring various local ruins, have unique dialogue and visit other towns! Oleed-Ei - Blackwood Company's 'Master-of-Assassins'.
New Skingrad NPCs: Nerasteral - Elven resident of the spooky undead-ridden house.
Other New NPCs: There are now 8 Highwaymen of different types and fully voiced: 3 Male Khajiit, 2 Female Khajiit, 1 Male Argonian and 2 Female Argonian. They also respawn as well. There are many new female Imperial, male Nord and male Redguard guards throughout Cyrodiil. Mianawe - Lecturer and Storyteller at the Imperial Battle College Aisha Mestia - Runs the Library at the Imperial Battle College and offers many rare books for sale. Jean-Luc Mestia - Runs the College reception and offers spells, apparatus, recharging and training. He also sells the unique 'Unstable Summoning' spell. There are 6 students at the college Ralril - Bosmer Adventurer and Treasure Seeker in the Fox's Den Inn. Plenty of unique dialogue. Involved in three new quests. Rufolian Lolacia - Owner of the Fox's Den Inn. Has unique dialogue. K'rasha - Ayleid researcher at the Fox's Den Inn. Duke Andarus Varaldo - Owner of Castle Varaldo. Involved in two quests. Reydia the Man - Smith at Castle Varaldo. Strodie Frasley - Cook at Castle Varaldo. Zarita - Steward at Castle Varaldo. Bun-Jee - Bodyguard at Castle Varaldo. Stable Guards in Anvil, Bravil & Cheydinhal. Unused Imperial Guards in Arena, Arbourteum and Elven Gardens. Female Bruma Militia members are restored
There are also many new quest-related NPCs I won't mention to avoid spoilers! :P
Equipment (Clothing, Armour, Weapons, Jewellery): New 'Light Leather Armour' set (available in shops and leveled lists). Utilises beta leather armour models. Mythic Dawn Armour is now playable and has icons; most agents still conjure the bound versions, but real versions of the armour can be found: On Harrow, Ruma and Raven Camoran. Worn versions of the armour are in Eugal Belette and Cingor's houses. Implemented Hood of the Apprentice. Two apprentices now wear it, and two are in the Mage Quarters. (Changed model to match Apprentice Robes) Imperial Watch armour has been renamed 'Imperial Palace Armour' and is now playable. The more detailed Imperial Palace cuirass, seen only briefly in 2 quests, is now instead used by the Imperial City Watch Captains. In addition, given some captains (excluding Adamus Phillida) clothing for those who had none, or changed their clothing, in cases were many captains had identical clothes to each other. Removed Giovanni Civello's helmet. It was unnecessary, and he'll be better recognised as a captain without it. (Adamus keeps his helmet) Renamed the poorly named 'Imperial Horseman Helmet' to' Legion Helmet' and 'Legion Helmet' to 'Legion Horseman Helmet'. Staff of Lock has been added to the game's levelled lists and Rindir's Staffs.
Shop-Related Additions: New shop: The Statlilia Stables in the Market District. It is owned and run by Restita Statlila and the newly restored Ris Framolton. Implemented Base, Average and Grand rings of Health, Magicka and Fatigue. They're in levelled lists and Hamlof will sell them from level 5 onwards. Salmo now functions as a merchant and offers his baked goods for sale to the player. (Includes new leaflets advertising his shop.) Viator Accius now sells several more shield varieties, including Light Iron and Legion shields. You can now rent a room in the Flowing Bowl, as you were originally able to. (Maenlorn still functions as a pawnbroker.) Added more staffs for sale at Rindir's Staffs, including the brand new ‘Staff of Sealing’, which locks doors and containers.
Magic and Alchemy: New models and icons for Restore and Fortify Health and Magicka potions. 5 versions of the 'Lock' spell, which was in Morrowind, but cut from Oblivion. They're available from merchants including Edgar Vautrine, Raminus Polus and Delphine Jend. It also has a unique icon. Created a 'Open Very Hard Lock' spell, to go with the lock very hard spell 4 ingredients, Mint, Poppy Seeds, Belladonna Berries and Sage, which have been implemented into levelled lists and shops. Added Greater and Superior Bound Armour to various merchants. Carahil will now give you the 'Minor Frost Shield' spell in the 'Anvil Recommendation' quest, as she was originally intended to. New spell icons for: Summon Skeleton Champion, Disintegrate Armour and Command Creature. Implemented Ancient Ghost Shaders Ironwood nuts have been added to levelled lists and vendor lists Rice plants have been restored to the base game and added to a few locations
Items and Objects: Unique Brandy Bottle model and texture to bottles of Cyrodiilic Brandy. The rare beverage 'Cyrodillic Whiskey', which has been implemented into levelled lists and shops. Added wooden Arena Signs around the Imperial City. New unique sign for the Copious Coinpurse. Added original sign posts to some shops in Bruma Maple moss log; added outside The Fox's Den Inn and Imperial Battle College New gemstones icons and models, for some variations of gems. Hrormir's Icestaff retains it's unique icon after it's quest's conclusion.
Books & Notes: Implemented 'Caius Cosades' Letter' at Kvatch Camp. 'The Dreadful Theft of the Sun's Dusk Ale' to vendor and levelled lists. 'Istunondë's Cosmology' has been restored and added to vendor and levelled lists. Over 15 new shop 'handbills', that were previously unused Created new Shop handbills for Cheydinhal, since none were ever made. Also placed more of the scarce handbills in game. 'Guide to Kvatch' has been written by me and added to the game.
Miscellaneous: Celebrate Holidays: Hearts Day, Jester Day and New Life Festival. Adds new dialogue and new drink, 'New Life Festival Wine'. Increases value of gemstones to more realistic values, akin to that of Skyrim's gemstones. Shivering Isles Changes and Additions: All unused greetings, over 50 in total, for all 10 residents of Split. (The quest-related greetings which previously blocked these lines are now set to 'say once'.) Ahjazda can now recharge magic items and can use her unique line for it. 14 lines of dialogue for Amiable Fanriene, including greeting and hello lines. 7 lines of dialogue to Caldana Monrius. 2 unused greetings for Pad-Ei. An unused greeting for Earil. Cutter and Dumag gro-Bonk are no longer essential, making their tombstones accessible. The Antipodean Hammer quest will end upon their deaths. Sickly Bernice is no longer essential after completing the 'Liquid Solution' the first time, making her tombstone accessible. Created Ghost versions of Ma'zaadha and Muurine to enable the rest of their unique main quest progression dialogue. The ghosts will be enabled after 'The Lady of Paranoia'. If you already did that quest, I made a failsafe. type (setstage ghostfailsafe 10) into the console, and both Ma'zaadha and Muurine's ghosts will be enabled. Knights of the Nine Changes and Additions: Sir Roderic and Lathon are now enabled from the start, allowing Roderic to use around 10 lines of pre-quest dialogue. The Prophet can now respond to the player being the Grand Champion. Errandil and Ohtesse are no longer forcibly killed when you return to reconsecrate the sword of the crusader. Also, Olava the Fair now survives the Bravil attack. (Bethesda were waaay too trigger happy with killing off their unique voiced NPCs lmao) Many of the replacement chapel members have had their hair or clothing changed, as they were identical to their dead predecessors. Esbern now trains in Alteration, to match Hil the Tall.
New Changes to Vanilla NPCs: If left alive during 'An Unexpected Voyage', Selene will now move to the Imperial Prison, instead of being disabled and have an abrasive greeting for the player, should they visit her. J'Ghasta is enabled from the start, has a new greeting and leaves his house for 4 hours a day, so you can see him without having to break into his home. Atraena and Faelian are also enabled from the start and have new unique dialogue. Roland Jenseric is now enabled from the game start, has new pre-quest AI packages and can now use his pre quest dialogue. Grey-Throat and Seridur now live their lives before the quest and can use their pre-quest dialogue. (also made some new packages for them) Gilen Norvalo also is able to use his AI packages prior to 'Order of the Virtuous Blood'; he has no pre-quest dialogue. Cylben Dolovas now has vastly improved AI before and after 'Order of the Virtuous Blood'. He also has a unique greeting for before the quest starts now. Reynald Jemane now visits Jauffre, who raised him as a child, several times a week, as he was originally supposed to. Owyn now eats and sleeps, as he was originally supposed to. Rimalus Bruiant will now walk his dogs 4 days a week and leave his house. (Previously, rumours stated he walked his dogs often, but only his wife ever walked them and he stayed indoors.) Drels Theran, Castle Bravil's 'Special Inquisitor', will now leave the castle's restricted areas, which prevented most players (including myself) from ever meeting him in their playthroughs. Raven Camoran now lives in the Waterfront before 'The Path of Dawn', as he was supposed to. The 4 guests at Countess Caro's dinner party in the 'Sanguine' quest are now enabled before & after the quest, living full lives in places around Cyrodiil. Estelle Renoit has been very slightly redesigned and has regained her dog, Thunder, from the game's pre-release phase. Hil the Tall now teaches alteration, instead of illusion, like his rumours say he should. Lerexus Callidus is no longer disabled and goes back to the Imperial City after ‘Raid on Grayland’. Hamlof Red-Tooth, an npc added late in development who was poorly implemented, will now actually leave his shop and eat at the Merchants Inn every night. Hamlof Red-Tooth will also sell some enchanted jewellery from level 5 onwards, making use of a previously unused levelled list of enchanted jewellery. Yellow Team Champion now trains in the Yellow team Bloodworks. Dorian now leads a proper life, instead of standing in one place for 14 hours a day. He visits Elven gardens, several shops & wanders the Talos Plaza. Erissare Arenim now does more than have breakfast and sleep; she wanders Talos plaza, shops for jewellery, visits the waterfront & has a meal before bed. All Innkeepers now sleep at some point, instead of standing in one spot 24/7. Fafnir is re-enabled during 'Honour Thy Mother' and will now live a full life in the Cheydinhal Sanctuary. Orintur and Eilonwy actually live and spend time in their home, Willow Bank, instead of living in the Mages Guild. Rienna, Elidor and Brag gro-Bharg now live in the Bruma Fighters' Guild and live full lives in Bruma, prior to 'Desolate Mine' and after, should they survive. Gaius Prentus is now a proper guard and can arrest you Fixed inconsistency with spelling of Eletta's name (she was sometimes called 'Elette') Magra gro-Naybek nows offers services, goes to eat in the Newlands Lodge and goes to the chapel once a day, like he was supposed to. Mach-Na now actually leaves her shop, once every morning. The Bosmer Thief from 'A Brush with Death' has had his original name restored; 'Senannala' and is now actually a Bosmer, instead of a High Elf. The stupid disposition requirements to hear the 'bad contract advice' DB dialogue have been improved, making players WAY more likely to actually hear them in game now. Ariela Doran now leaves her house for several hours a day. 'Dro'Narahahe' has been given her intended name of 'Dro'Narahah' Moved Giovanni Civello's 'in office' package to the bottom so he actually leads a full life. (extra fix in case you don't have UOP... for whatever reason) Given the 3 hunters in 'Caught in the Hunt' real names, instead of 'Kurdan's (race name) Hunter'. They're not Kurdan's pets, so it made no sense. Jauffre can now use his cut schedule and have a life before Weynon Priory is attacked. Viera Lerus is now a guard but retains her unique greeting; something Bethesda was incapable of doing in the vanilla game. Dark Brotherhood members leave the sanctuary and undercover dialogue for Vicente Valteri, M'raaj-Dar, Antoinetta Marie, Teinaava, Gogron and Ocheeva. Cicero now spends a few hours a day actually working at Three Brothers Trade goods. Palonirya now sells all upper class clothing and some rarer clothing, making her shop worthwhile visiting now. Lorkmir is no longer a Logvaar clone. Some merchants will now sit down while they offer their services. Estelle Renoit nows leaves her shop; she has her tea from 8pm to 12am at the Oak and Crosier, with Thunder the dog in tow. Cicero Verus will now properly function as a merchant. His original merchant inventory, plus more and a unique weapon are for sale. Dervera Romalen's responsibilty has been reduced from 100 a much lower amount, to match her dialogue saying she doesn't care what you do in the bar. The Sintav family now get together twice a week for a family meal at Luthor Broad's, giving him some customers for once. J'Bari now leaves his home everyday so you're likely to meet him. Tsrava, who lives with J'bari, also now leaves her home. She also makes use of an unused Leyawiin AI package. Restored unused portions of Alval Uvani's schedule; he now travels to a new city every day, resting at home on Sunday. Society of Concerned Merchants now gather for weekly meetings Petrine's unused packages Andreas Draconis' rude goodbye now only plays when he actually dislikes you A few more NPCs have been given diseases, where they make sense, so there isn't just 1 person suffering from each disease in game... Trayvond the Redguard no longer sells spells against his personal prejudices Errandil, Shameer, Julitta Plotius and Delos Fandas no longer wear prisoners' clothes, as it made zero sense; they instead wear other, barely used lower class clothing.
New Dialogue: 20 unused persuasion lines exclusive to male imperials. 10 new arena rumours for every race 15 unused lines of Imperial male hello dialogue have been restored. "Oh, hello. Is there something I can help you with?" - Estelle Renoit Outdoor greeting "No matter." - Female Imperial & Breton conversation dialogue "Of course!/Of course." - Conversation response for every race Includes 6 new lines for Jauffre (about lighting the Dragonfires and a new greeting) 8 lines for Savlian Matius (Mainly about Count Ormellius Goldwine) Re-added 4 lines of dialogue to Bongond regarding Kvatch. Unused 'yield' dialogue (‘Spare me’, ‘Show mercy’, ‘You bested me friend’) for NPCs re-added as new flee dialogue. 3 lines of dialogue to Estelle Renoit. Her 'Chorrol' topic dialogue and 2 lines of dialogue regarding Jauffre. Added a corpse detection line that previously only nobility could use, but it was recorded for all races: 'Tsk. Such terrible times we live in. Is no place safe anymore?' 2 corpse lines that were stored in the hello section, so could never play: 'Good Riddance' and 'That's a real shame'. 'You there, stop!" for guards, when you assault someone. (it had previously been commented out deliberately by a dev) Restored many lines of dialogue for The Siren’s Deception: 6 for Maelona, 5 for Gogan and 3 for Faustina Cartia. Maelona and Gogan's previously unused non-quest greetings (I'm Maelona/I'm Gogan) will now play. Urbul gro-Orkulg and Lumdum gro-Golpok will now both have a unique comment on Snak gra-Bura via a new topic. (Topic becomes available after speaking with Urbul, Snak gra-Bura or Restita Statlilia.) Ri'Zakar nows appears before 'Infiltration' and can use his pre quest dialogue. Restored some of the MTV demo dialogue (Eronor and Piner's demo dialogue) as normal conversation dialogue for male elves and imperials. Rumours about the Cheydinhal Water Well and Falcar's temper have been corrected and restored. Unused mages guild hello 'hello guildmate' and unused versions of 'greetings guildmate' now available for all Mages Guild members. (These hellos were blocked off, due to the dialogue being re-purposed for the mg16 necromancers, which meant only high elf & breton versions were used. 'hello guildmate' was completely unused.) Rumours about the state of the Leyawiin Mages guild are no longer only available during the recommendation quest, which prevented most players ever hearing them. Restored unused pre-questline greetings for Vilena Donton, Modryn Oreyn and Azzan. Olav now has 2 unique greetings outside of 'A Brotherhood Betrayed' Restored Matthieu Bellamont attack dialogue. Utilised parts of the unused Matthieu Bellamont attack dialogue as attack/power attack dialogue for all male imperials & bretons. 2 rumours and 2 conversation responses about Hal-Liurz and her 'sad life'. (Edited 3 of these lines to refer to her as the correct gender) Rumour about Graklak gro-Buglump being 'slick'. (Created a new question, 'Have you ever made any bets with Graklak?', so it can trigger.) Rumour for nords and orcs about Falanu Hlaalu being 'an odd one'. (Edited this line to refer to Falanu as the correct gender) Unused low disposition goodbye for male/female nords and orcs, male/female elves and female redguards. Restored Martin and Dremora yield dialogue, as flee dialogue: 'I yield' 30 lines of dialogue for the new Nord Beggar Slimy Sidach, regarding the Thieves Guild quests, that were previously unused for his voice type. I also re-did some of the lip-syncing for these lines, as even the Unofficial Patch hadn't sorted them. Line of 'info refusal' dialogue for Martin, regarding his past. 4 lines of dialogue relating to the Black Horse Courier questline; 1 each for Jensine, Margarte, Snak gra-Bura and Emfrid. Every merchant who has their greetings overwritten by 'Unfriendly Competition' post quest dialogue, will now be able to use their normal greetings. Lots of rumours and conversation dialogue about the new Statlilia Stables. 2 conversation responses about Tun-Zeeus' tendancy to talk too much. Implemented a new attack line for male imperials, male nords/orcs, female argonians and female imperials/bretons: "I'll separate your head from your shoulders!" (Dialogue was taken from a line only heard in Lost Histories. The female imperial/breton version was for Rona Hassildor and therefore completely unused.) Gwinas now watches arena matches after he's enabled in 'The Path of Dawn'. He uses an unique greeting, which gives insight into a previously unknown aspect of the character. Made 2 'lost' lines (for male Imperials & Nords/Orcs) that were only used in 'The Path of Dawn', into dialogue that can be used for all npcs of their type, throughout the game. A goodbye, 'Shove off!', for all the Marie Elena pirates, including First Mate Malvulis. 2 unused 'quest failure' greetings, 1 hello and 3 unused goodbyes for Ursanne Loche in 'Caught in the Hunt'. Given one unused goodbye to all female Imperials and Bretons. The unused responses for Leyawiin guards when asked where the services and places to sleep are. (These unused lines had to be edited slightly, as the given directions were wrong, due to the town being redesigned during development.) 'The Forgotten Ones' dialogue topic to Hjolfrod ithe Harrier, from stage 30 of Namira's Quest. Shrine of Hircine topic restored to Vajhira. Brother Holger's original response to 'Where are the catacombs?'. (The out-of-place beggar line is now gone.) Kud-ei has voiced responses for Henentier's murder and there are new rumours too. Julienne Fanis is no longer essential. If she dies, S'Drassa with offer new quest failure dialogue. 2 unused greetings for Thoronir and 2 for Jensine. Re-implemented 6 unused lines of dialogue for Jhared Strongblade. 9 lines of dialogue for Alval Uvani; 7 for his greeting and two for his 'Alval Uvani' topic. Created a new greeting for Gemellus Axius to use outside of Jakben's house, the vanilla one made no sense AT ALL. Restored greeting for Magra gro-Naybek (now he finally has some unique dialogue!) 3 rumours for Brotch Calus about his love for Alchemy and the Arena. also made new question dialogue to trigger it. Edited nonsensical line of dialogue that implied npcs in Cheydinhal could barely afford one loaf of bread a year. A new line of conversation dialogue in response to goblins 'Terrible creatures. They travel in packs, and they're always up to no good.' Switched incorrectly assigned voice clips for two male redguard responses. A line during misdirection for male orcs: 'I'll never tell those damn Watchmen about the Gray Fox!' Changed topic name 'Finer than Tamika's?' to 'Are your wines finer than Tamika's?', to match what the script notes said. Ris Fralmoton utilises several extra unused lines, eg, drunk greetings when relaxing in an inn. Corpse line previously exclusive to guards but recorded for all races: 'Oh my goodness, excuse me are you alright I...by the Divines, this person's dead!' 3 unused drunken goodbyes for Reynald Jemane during the 'Separated at Birth' quest. Several npcs have been added to the 'Nobility' faction, both vanilla and uncut npcs. This enables the 'upper class' rumours to be used more often and by more people. A greeting for guards when the player is a stage 4 vampire. Strantus and Randal now have dialogue for the 'Chorrol' topic. Restored an unused Mankar Camoran power attack line. A 'murder' line of dialogue for every race, 'Man down, man down!' The Emperor's original final speech, with additions from the vanilla version.(Compatible with UOP) Breton, Redguard, Elf and Nord Guard rumours and attack dialogue to Ulrich Leland, Burd, Bittneld the Curse Bringer, Gogan, Neville (attacks only) and Merandil. Jauffre dialogue for Prior Maborel and Brother Piner. (He's asleep, he's reading, he's praying, etc) Corpse line of dialogue that was previously guard exclusive, but recorded for all races - 'Hm, body's still warm, looks like there's a killer about'. 4 lines of dialogue for Graman gro-Marag; he now mentions his wife. Alternate version of the hello line Legion members give when they see you sneaking. Greetings for several of the stable owners and stable hands, including Mivryna Arano, Antoine Branck and Humilis Nonius. Fixed a ridiculous oversight during Reynald & Guilbert's reunion, in which they both switched lives: (Guilbert said he left with his dad, but awoke next to his mum's corpse; WTF) Magra gro-Naybek has his 'Cheydinhal' topic back. It was erroneously given to Magub gro-Orum in the final game. Additionally, Magub gro-Orum's actual Cheydinhal topic dialogue is now accessible. Ariela Doran now has a Chorrol Topic, utilising a previously unused line. Collatinus Vedius now has Imperial City topic dialogue, utilising a previously unused line. An unused line of conversation dialogue about Naspia Cosma wanting to join the arena. Two unused nobility rumours about Chorrol have been restored. J'baana's been given a line of dialogue during Misdirection; this allows the orc dialogue to correctly play now. Since there are now Female Cheydinhal guards, the previously unused dialogue for their voice type, regarding the Knights of the Thorn, can now be heard. New conversation question dialogue for npcs. Thoronir and Gunder are now in the 'MerchPawnbroker' class; previously only Jensine was a pawnbroker and consequently the only NPC in the game to use Pawnbroker barter dialogue, even though it was recorded for male elves and nords/orcs. 18(!?) lines of restored Jailor dialogue for when you're visiting prisoners. Modryn Oreyn now has dialogue regarding 'The Killing Field'. 4 lines of dialogue for Carahil regarding 'Brina Cross'. New Bravil topic dialogue for Bogrum gro-Galash about Ungarion. New attack dialogue for imperials; taken from unused dialogue in 'lifting the vale' New Guard attack line: "Teach you to mess with the Legion!" Elisa Pierrane's greeting will likely never be heard by the average player, due to you having to go into her house to hear it. A new outdoor greeting has been made for her ('I'm Elisa Pieranne'), as it was always jarring to me she didn't have one. Question dialogue 'Busy lately?' and 'How's business?' can now be used by NPCs on all merchants, not just general traders. Two conversation lines of dialogue about Areldil and his services have been restored. New dialogue topic for Janus Hassildor in 'Till Death do They Part'. Fully voiced guard and arrest dialogue for Male Nords, Redguards and (voiced but basic arrest dialogue for) Ulrich Leland Guard line "You there, stop!", for other races. Skingrad topic to Ugak gra-Mogakh New Idle Dialogue for Imperials (requires Idle Dialogues)