Hello, There is a null Reference that should be fixed:
Find record 1001DD2, which is a RACE record. Look for the subrecord titled DNAM - Default Hair, and below that will be a row titled Male - the data for this subrecord will show as NULL. Right-click on NULL and choose Edit. Type "64214" and click OK, this will add the default Male hair style for Dwemer males as the default for this RACE.
[note above was written by Vorians. Give him a kudos]
Very ambitious project, instant nostalgia as soon as I walked in the door. Two major problems I had with it, though; the intact yellow glass cylinders along the wall that I assume are lighting had no texture for the glass, they came up as bright purple meshes. The way the files are set up is very counter intuitive, and required quite a bit of fiddling to make work. Which, admittedly, may have caused my first problem. Everything else was great though. 3.5/5
Just a heads up to anyone(like myself) who wants to use this and Druid Mod Remade: http://www.nexusmods.com/oblivion/mods/37894/?
There is a land tear between these two mods. I did not have the time to test them properly (load order, etc.), I just played this dungeon, because it reminds me of good old Morrowind, than I had to uninstall it. Land tear was gone.
2 questions: - What is "Ancient Dwemer Ruins DV.esp", because it doesnt show in the readme. - The patch for Unique Landscapes doesnt recognize the "Ancient Dwemer Ruins.esp" file (It shows in red in WryeBash), is that normal?
Hi. Since Hagen seems to be away: 1) "... DV.esp" means "Deutsche Version" (German version). Deactivate it. 2) There is a mismatch/typo concerning the ESP name: the patch expects "Ancient Dwemer Ruin.esp", but the ESP is called "Ancient Dwemer RuinS.esp". Rename the ESP to "Ancient Dwemer Ruin.esp", take care of the load order, and enjoy. ^^
18 comments
There is a null Reference that should be fixed:
Find record 1001DD2, which is a RACE record. Look for the subrecord titled DNAM - Default Hair, and below that will be a row titled Male - the data for this subrecord will show as NULL. Right-click on NULL and choose Edit. Type "64214" and click OK, this will add the default Male hair style for Dwemer males as the default for this RACE.
[note above was written by Vorians. Give him a kudos]
There is a land tear between these two mods. I did not have the time to test them properly (load order, etc.), I just played this dungeon, because it reminds me of good old Morrowind, than I had to uninstall it. Land tear was gone.
Cheers and beers, plenty!
- What is "Ancient Dwemer Ruins DV.esp", because it doesnt show in the readme.
- The patch for Unique Landscapes doesnt recognize the "Ancient Dwemer Ruins.esp" file (It shows in red in WryeBash), is that normal?
1) "... DV.esp" means "Deutsche Version" (German version). Deactivate it.
2) There is a mismatch/typo concerning the ESP name: the patch expects "Ancient Dwemer Ruin.esp", but the ESP is called "Ancient Dwemer RuinS.esp". Rename the ESP to "Ancient Dwemer Ruin.esp", take care of the load order, and enjoy.
^^