Oblivion

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Created by

Hagen Bugged

Uploaded by

HagenTronje

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17 comments

  1. jagerfrogger
    jagerfrogger
    • supporter
    • 1 kudos
    to be fair, the Ayleids probably make for pisspoor neighbors. 
  2. Dargone
    Dargone
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    • 16 kudos
    Just an FYI. For those of us using Unique Landscapes merged a patch is included in the UL Patches downloads.
    1. Vorians
      Vorians
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      • 370 kudos
      And that patch has now been updated as I've just been informed of the change in filename for The Ancient Dwemer Ruins ESP.
    2. Pushkatu
      Pushkatu
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      • 455 kudos
      Thanks! 
  3. Sergio1992
    Sergio1992
    • member
    • 80 kudos
    Hello,
    There is a null Reference that should be fixed:

    Find record 1001DD2, which is a RACE record. Look for the subrecord titled DNAM - Default Hair, and below that will be a row titled Male - the data for this subrecord will show as NULL. Right-click on NULL and choose Edit. Type "64214" and click OK, this will add the default Male hair style for Dwemer males as the default for this RACE.

    [note above was written by Vorians. Give him a kudos]


  4. Selacha
    Selacha
    • member
    • 4 kudos
    Very ambitious project, instant nostalgia as soon as I walked in the door. Two major problems I had with it, though; the intact yellow glass cylinders along the wall that I assume are lighting had no texture for the glass, they came up as bright purple meshes. The way the files are set up is very counter intuitive, and required quite a bit of fiddling to make work. Which, admittedly, may have caused my first problem. Everything else was great though. 3.5/5
    1. anonimousone
      anonimousone
      • member
      • 3 kudos
      +1 for a fix for the purle bright meshes
  5. Pushkatu
    Pushkatu
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    • 455 kudos
    Looks amazing, thanks for sharing and kudos for your hard work. Are you planning to add more? That would be awesome!
    1. Pushkatu
      Pushkatu
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      • 455 kudos
      Just a heads up to anyone(like myself) who wants to use this and Druid Mod Remade: http://www.nexusmods.com/oblivion/mods/37894/?

      There is a land tear between these two mods. I did not have the time to test them properly (load order, etc.), I just played this dungeon, because it reminds me of good old Morrowind, than I had to uninstall it. Land tear was gone.


      Cheers and beers, plenty!
  6. pizzapicante27
    pizzapicante27
    • supporter
    • 0 kudos
    2 questions:
    - What is "Ancient Dwemer Ruins DV.esp", because it doesnt show in the readme.
    - The patch for Unique Landscapes doesnt recognize the "Ancient Dwemer Ruins.esp" file (It shows in red in WryeBash), is that normal?
    1. TesaPlus
      TesaPlus
      • premium
      • 69 kudos
      Hi. Since Hagen seems to be away:
      1) "... DV.esp" means "Deutsche Version" (German version). Deactivate it.
      2) There is a mismatch/typo concerning the ESP name: the patch expects "Ancient Dwemer Ruin.esp", but the ESP is called "Ancient Dwemer RuinS.esp". Rename the ESP to "Ancient Dwemer Ruin.esp", take care of the load order, and enjoy.
      ^^
    2. iyp
      iyp
      • member
      • 4 kudos
      thanks for the notice
  7. josephcn401
    josephcn401
    • member
    • 0 kudos
    does this work with unique landscapes???
    1. HagenTronje
      HagenTronje
      • member
      • 25 kudos
      yes there is a patch included - patch for jerall glacier

  8. lucifer1978
    lucifer1978
    • member
    • 2 kudos
    It looks great, will this work on the latest version of Oblivion ?
    1. HagenTronje
      HagenTronje
      • member
      • 25 kudos
      of course. Old mod doesnt mean that it doesnt work
    2. lucifer1978
      lucifer1978
      • member
      • 2 kudos
      Thanks for the reply