Oblivion

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richtigbloedepinguin

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richtigbloedepinguin

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25 comments

  1. Hondur
    Hondur
    • member
    • 0 kudos
    I'd use this if only it was compatible with Verona House... maybe on my next playthrough!
    1. Kirya
      Kirya
      • member
      • 6 kudos
      Their incompatibilities are not that major depending on load order, you can adjust them a little in TESCS if needed.
  2. ArtemSHikoff
    ArtemSHikoff
    • member
    • 0 kudos
    Good mod and unique style of city. Adds immersion to the region. Indeed. a pity that there is no any inn and no any quests involved. 
  3. antisteam
    antisteam
    • member
    • 5 kudos
    Like the Mod but a pity it doesn't have an Inn. That would have made it even better.
  4. Salzber
    Salzber
    • member
    • 3 kudos
    Great mod although it's sadly right on top of Fort Hist from Guards of Cyrodiil.
  5. ColinLovesBobo
    ColinLovesBobo
    • member
    • 6 kudos
    This is a great mod. Lightweight, performant, great design (especially the emphasis on verticality). Well done.
  6. TelShadow
    TelShadow
    • premium
    • 343 kudos
    This looks amazing thank you.
  7. WSChase
    WSChase
    • member
    • 6 kudos
    Where is it on the map?
    1. MlemandPurrs
      MlemandPurrs
      • member
      • 4 kudos
      seconding that question. where in the heartlands of cyrodiil is this at ?
    2. kallekukhuve
      kallekukhuve
      • member
      • 7 kudos
      It is by the lake shore north west of Imperial City. It is just on the hill behind Verona Bay if you use that mod (Verona house bloodlines, https://www.nexusmods.com/oblivion/mods/36389 )
  8. xXFALLXx
    xXFALLXx
    • member
    • 0 kudos
    Great village. Love the level of detail and the whole style of the village. You did a really great job on it. Would be nice if you could rework the trading goods of Velmis Viandus. I think some beer and wine would match. Keep up this great work.
  9. mhahn123
    mhahn123
    • premium
    • 207 kudos
    Very interesting village with unique hillside design. Kudos. It does unfortunately conflict with Verona House: Bloodlines which also adds a large village on the other side of the road.

    I would respectfully suggest giving the mod a cleanup with Tes4Edit. There are a number of unnecessary edits leftover.
    1. richtigbloedepinguin
      richtigbloedepinguin
      • member
      • 13 kudos
      Hiya, thank you kindly for your suggestion and your positive feedback.

      I have cleaned the file with Tes4Edit, and reuploaded it as version 1.01. Should be up soon
    2. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      Just DL'd the new version there still a number of wild edits, deleted objects, and identical to master objects, but i like the look and style of the village well done indeed.

      it conflicts a little bit with my mod Griffin Talon's Armory, but that's easy to fix
    3. richtigbloedepinguin
      richtigbloedepinguin
      • member
      • 13 kudos
      Hmm, these conflicts are not visible in my game. Probably 'cause I don't use any other mods that affect that area. I made sure it's situated somewhere it won't conflict with Unique Landscapes (my favourite mods ;-D).

      Sorry that I can't fix that from here, I don't really have a lot of experience with these kind of problems. Thanks for letting me know anyhow.
    4. DogOnPorch
      DogOnPorch
      • member
      • 12 kudos
      Yeah, the IC area is a favorite for modding. One is lucky to only have a few conflicts.
    5. ElderScrollsFan001
      ElderScrollsFan001
      • member
      • 130 kudos
      yea conflicts are almost always happen it the nature of town building

      the conflict with my mod is easily fixed by removing the landscape edits that intersect with the two mods
    6. marob307
      marob307
      • member
      • 101 kudos
      You cannot make a patch?
  10. applecorn80
    applecorn80
    • member
    • 0 kudos
    nice village beginnings. among my few concerns is the realistic layout. would a farmer bring his cart up a stairway to the village square? along the way, walking on the rooftops of shack house structures. some of the buildings are hard to distinguish if a home or shop. also, the fact that numerous items in homes are not flagged "stolen" would need editing.