Oblivion

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TheBypasser

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TheBypasser

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Flare shader v.9
===================

TheBypasser
@ nexusmods.com


Requirements
-------------------------------------

Oblivion Reloaded, tested with 3.4.2

A somewhat neat v-card, tested on GTX660 factory overclocked, though (hopefully)
most will run well. Give it a try anyway ;)


Installation
-------------------------------------

Copy 'Data' from here to Oblivion's data directory, and activate the ESP,
can bet if the load order matters not.

In OR's INI, enable HDR and disable Bloom (can leave it on if you somewhat need it).
I used the following HDR settings, guess they may or may not fit your liking and your monitor:
ToneMapping = 1.2
ToneMappingBlur = 0.8
ToneMappingColor = 0.5


Tweaks
-------------------------------------

Not much so far, use the \Data\Ini\Flare.ini to do. For the on-the-fly testing, just run the commands
from there via the console placing own values instead.

fFlareThreshold - color vector length to start drawing the streak at. Default is 1.4, at ~1.7 fades off nearly completely.
The streak casts one ghost image with double area and quarter luminance, somewhat fair.

fFlareGain - intensity amplification prior to square gamma, defaults at 4.0, sane up to 10.0 or so, depends on the threshold.

fHaloThreshold , fHaloGain - same as above for halo rendering.
The halo casts 4 ghosts of different visibility (up to nearly invisible).


Software used
-------------------------------------

NVIDIA FX Composer 1.8


Uninstalling
-------------------------------------

If simply disabling the ESP isn't enough for ya, delete ORFlare.esp, \Ini\Flare.ini and
\shaders\OblivionReloaded\Custom\Flare.fx and .fx.hlsl from your Data directory.


Licensing/Legal
-------------------------------------

Don't mess with the Russian mafia! Yeah, yeah, I know that code-wise you will most likely ignore this one,
yet: no reuse in payed projects, no reposting on payed/registration-requiring sites (including pay-for-higher-bandwidth), and always credit me.
Oh, and one more thing - this one uses constants from OblivionReloaded which is nothing wrong with as far as it's used within Reloaded only! Ask the OR authors' permission in case you plan to reuse the code!

And thanks to Andy Fenwick from polygonpi.com for the halo tutorial that gave me the idea of the halo part of this shader!